Difference between revisions of "Sheep Launcher"

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{{Power-end}}
 
{{Power-end}}
 
__NOTOC__
 
__NOTOC__
The Sheep Launcher is used to let a sheep cross very large gaps or get to places that it couldn't otherwise get to. It replaces the [[Sheep-on-a-Rope]] seen in [[WormsDC]].
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The Sheep Launcher is used to let a sheep cross very large gaps or get to places that it couldn't otherwise get to. It replaces the [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]]. If Special Weapon mode is enabled, teams with the Sheep Launcher are supplied 1 ammo of this weapon with a delay of 1 turn.
  
The launch power is fixed at maximum, like the [[Mortar]]. When flying through the air, the sheep will not act like a standard [[Sheep]], but will require a press of the spacebar to turn it into a standard sheep. Once it hits the landscape, it will turn into a standard sheep automatically.
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The launch speed is fixed at half-maximum power (see also [[Mortar]], [[Pigeon]], and [[Magic Bullet]]).  
  
Turning the sheep into a standard one in mid-air will not change the flight path, and the only benefit of doing so is to allow the sheep to detonate in mid-air. In total, the weapon may require a maximum of 3 presses of the spacebar to get it to detonate, one to launch it, one to turn it into a regular sheep, and one to detonate it.
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== Behavior ==
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Directly from [[Worms Armageddon ReadMe (English)/v3.8 Update|v3.8 ReadMe]]:
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* '''After v3.8:''' "''The Sheep Launcher (after being fired) is always detonated by a single press of Space. It can collect crates while staying in launcher mode, and doesn't have to directly hit them to collect them – it can collect one merely by passing by it with sufficient proximity, just like a land-walking sheep or a Super Sheep. It only switches to land-walking sheep mode if it hits the terrain, a worm, or an oildrum.''"
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* '''Before v3.8:''' "''If Space was pressed while the launcher was still in mid-air before hitting anything, it would change its sprite to a land-walking sheep (still wearing the helmet), while otherwise behaving virtually identically to how it did while in launcher mode. It would then take an additional press of Space to make it explode. Directly hitting a crate while in launcher mode would automatically change it to a land-walking sheep, just like pressing Space, at which point it would collect the crate. Only after changing to land-walking sheep mode would it be able to collect crates, and only then would it be able to do so by mere proximity.''"
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"''In order to allow players' muscle memory to adapt optimally to this change, when W:A v3.8 and later is emulating older game logic versions, a single press of Space by the local player will still immediately detonate the Sheep Launcher (although if it was in launcher mode, the detonation will happen one frame later than it would with v3.8 game logic). However, the behaviours of automatically changing to a land-walking sheep to collect crates, and not being able to collect them by mere proximity in launcher mode, will remain in effect.''"
  
 
==Tactics==
 
==Tactics==
  
* A sheep fired from the launcher can be fired a very long distance, over half of the size of a standard map. It is very useful for causing large damage to a far away or innacessable worm.
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* A sheep fired from the launcher can be fired a very long distance, over half of the size of a standard map. It is very useful for causing large damage to a far away or inaccessible worm.
* As the sheep can be detonated in mid-air during the launch, it can be fired innacurately and detonated when flying close to an enemy.
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* As the sheep can be detonated in mid-air during the launch, it can be fired inaccurately and detonated when flying close to an enemy.
 
* The sheep can be bounced off of walls, however, although it bounces correctly horizontally, it does not bounce correctly vertically (see below). A sheep will not change the direction it is facing during bouncing, so if fired left, it will walk left after landing, even if it is travelling to the right after bouncing against a wall.
 
* The sheep can be bounced off of walls, however, although it bounces correctly horizontally, it does not bounce correctly vertically (see below). A sheep will not change the direction it is facing during bouncing, so if fired left, it will walk left after landing, even if it is travelling to the right after bouncing against a wall.
 
*When fired from a [[Jetpack]], [[Ninja Rope]], [[Parachute]] or [[Bungee]], the direction of release will be identical to the direction you are travelling in.
 
*When fired from a [[Jetpack]], [[Ninja Rope]], [[Parachute]] or [[Bungee]], the direction of release will be identical to the direction you are travelling in.
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* Sheep Launcher can be used to collect crates.
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
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* A sheep can be shortly [[Floating weapon glitch|placed on a worm using the Ninja Rope]] using this weapon.
 
* A sheep can be shortly [[Floating weapon glitch|placed on a worm using the Ninja Rope]] using this weapon.
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== See also ==
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* [[Animal Jumping]]
  
 
== External links ==
 
== External links ==

Latest revision as of 11:30, 16 September 2024

(Up to Weapons)
Sheeplaunchicon.png Sheep Launcher
Type: Animal
Keyboard selection: F1 (x5)
Standard effects: Big impact crater, Up to 75 HP damage
Present in: W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 37 hp 73 px
12 52 97
1 60 123
2 67 135
3 75 147
4 82 161
5 90 173
19 97 185
14 112 223
15 150 299

The Sheep Launcher is used to let a sheep cross very large gaps or get to places that it couldn't otherwise get to. It replaces the Sheep-on-a-Rope seen in WormsDC and can be chosen as a team weapon. If Special Weapon mode is enabled, teams with the Sheep Launcher are supplied 1 ammo of this weapon with a delay of 1 turn.

The launch speed is fixed at half-maximum power (see also Mortar, Pigeon, and Magic Bullet).

Behavior

Directly from v3.8 ReadMe:

  • After v3.8: "The Sheep Launcher (after being fired) is always detonated by a single press of Space. It can collect crates while staying in launcher mode, and doesn't have to directly hit them to collect them – it can collect one merely by passing by it with sufficient proximity, just like a land-walking sheep or a Super Sheep. It only switches to land-walking sheep mode if it hits the terrain, a worm, or an oildrum."
  • Before v3.8: "If Space was pressed while the launcher was still in mid-air before hitting anything, it would change its sprite to a land-walking sheep (still wearing the helmet), while otherwise behaving virtually identically to how it did while in launcher mode. It would then take an additional press of Space to make it explode. Directly hitting a crate while in launcher mode would automatically change it to a land-walking sheep, just like pressing Space, at which point it would collect the crate. Only after changing to land-walking sheep mode would it be able to collect crates, and only then would it be able to do so by mere proximity."

"In order to allow players' muscle memory to adapt optimally to this change, when W:A v3.8 and later is emulating older game logic versions, a single press of Space by the local player will still immediately detonate the Sheep Launcher (although if it was in launcher mode, the detonation will happen one frame later than it would with v3.8 game logic). However, the behaviours of automatically changing to a land-walking sheep to collect crates, and not being able to collect them by mere proximity in launcher mode, will remain in effect."

Tactics

  • A sheep fired from the launcher can be fired a very long distance, over half of the size of a standard map. It is very useful for causing large damage to a far away or inaccessible worm.
  • As the sheep can be detonated in mid-air during the launch, it can be fired inaccurately and detonated when flying close to an enemy.
  • The sheep can be bounced off of walls, however, although it bounces correctly horizontally, it does not bounce correctly vertically (see below). A sheep will not change the direction it is facing during bouncing, so if fired left, it will walk left after landing, even if it is travelling to the right after bouncing against a wall.
  • When fired from a Jetpack, Ninja Rope, Parachute or Bungee, the direction of release will be identical to the direction you are travelling in.
  • Sheep Launcher can be used to collect crates.

Criticisms, Problems and Weaknesses

  • When a launched sheep bounces against a wall, the vertical speed will be reset to 0, meaning that it cannot be bounced in an upwards direction. Also, if a launched sheep touches the ceiling, then all of its speed will be reset to 0, and as a result, it will fall straight downwards.

Tricks and glitches

See also

External links

Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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