Difference between revisions of "Holy War"

From Worms Knowledge Base

Jump to: navigation, search
m (Nanacide link)
(Autorship? Release date? Competitive events: Organization.)
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
 +
[[Image:Holy War WO icon.png|frame|left|WO icon]]
 
{{ReplayBox|Holy_War.wagame|An example of a Holy War game with Random00,|SPW, Balee and Crok; taken from [[Worm Olympics]]}}
 
{{ReplayBox|Holy_War.wagame|An example of a Holy War game with Random00,|SPW, Balee and Crok; taken from [[Worm Olympics]]}}
 +
[[Image:Holy_war.png|thumb|Build girders and say your prayers!]]
 
{{Game_setup
 
{{Game_setup
 
|file=Holy_war.wsc
 
|file=Holy_war.wsc
Line 8: Line 10:
 
}}
 
}}
  
The [[Holy War]] scheme revolves around lobbing [[Holy Hand Grenade]]s across an empty map, while filling that map with countless girders. Along with [[Girder Starter Pack]]s and Holies, players are also provided with unlimited [[Parachute]], [[Bungee]], and the invaluable [[Teleport]] to help them move around. The first few turns of the game usually see players spamming the map with girders, building funnels, bridges, blocking shots and, for the more insidious player, imprisoning enemy worms in tight spaces.
+
The '''Holy War''' scheme revolves around lobbing [[Holy Hand Grenade]]s across an empty map, while filling that map with countless girders. Along with [[Girder Starter Pack]]s and Holies, players are also provided with unlimited [[Parachute]], [[Bungee]], and the invaluable [[Teleport]] to help them move around. The first few turns of the game usually see players spamming the map with girders, building funnels, bridges, blocking shots and, for the more insidious player, imprisoning enemy worms in tight spaces.
  
 
A steady supply of utility crates spice the scheme up, giving players a strong incentive to establish access routes around the map for collecting them (and denying other players the same ability). Due to a unique quirk in the crate generation code, the occasional weapon crate also appears - and it always contains a superweapon.
 
A steady supply of utility crates spice the scheme up, giving players a strong incentive to establish access routes around the map for collecting them (and denying other players the same ability). Due to a unique quirk in the crate generation code, the occasional weapon crate also appears - and it always contains a superweapon.
  
 
Despite not being popular in leagues or tournaments, the scheme is remarkably consistent, rarely deviating from the settings it is commonly played with. One variation however sees the scheme played without parachute (to reduce luck of the wind) and - more significantly - without retreat time, which makes dropping a Holy Hand Grenade for an easy kill a far riskier venture.
 
Despite not being popular in leagues or tournaments, the scheme is remarkably consistent, rarely deviating from the settings it is commonly played with. One variation however sees the scheme played without parachute (to reduce luck of the wind) and - more significantly - without retreat time, which makes dropping a Holy Hand Grenade for an easy kill a far riskier venture.
 +
 +
== Tricks ==
 +
[[Image:Holy War trick animation.gif|thumb|left|How to avoid drowning when blasting yourself.]]
 +
If there's is another girder under the one your worm is standing on and an opponent worm is on the same girder as you (or on one that is really close), it is possible to kill the opponent worm while your worm survives. First, you have to aim the Holy Hand Grenade down and fire it. Do not move from your position. After the blast, the opponent worm will fly away and probably drown, but your worm will fall on the girder below and survive. Of course, the blast reduces your life points considerably, so this trick only works if your worm is healthy enough.
 +
If you move your worm a bit in any direction after you dropped the grenade but before it explodes, your worm will fly in steep angle, so if the girder below isn't exactly under your worm, you can still make sure it will survive. This requires practice and a bit of luck, though.
 +
 +
{{clear}}
 +
== History ==
 +
The authorship and release date of this scheme are unknown.
 +
 +
=== Competitive events ===
 +
The scheme has featured consistently in competitions, featuring:
 +
 +
==== Tournaments ====
 +
In every year of the [[Worm Olympics]] from when it started in [http://2006.wormolympics.com/tourneys/19 2006] to  [http://2015.wormolympics.com/results?scheme=19 2015], and [https://www.tus-wa.com/tournaments/search/!QUOTEholy%20war!QUOTE/ tournaments] hosted on [[The Ultimate Site]] in 2011 (with two attempts in 2012).
 +
 +
==== Cups ====
 +
In TUS [https://www.tus-wa.com/cups/search/!QUOTEholy%20war!QUOTE/ cups] between 2010 and 2016.
  
 
== External links ==
 
== External links ==
* [http://www.nanacide.com/wahelp/scheme-holywar.php Holy War] on Nanacide
+
* [http://wahelp.worms2d.info/scheme-holywar.php Holy War] on Nanacide
  
{{todo
+
{{todo|Variation download (requires modification to game setup infobox)|Discover the autorship and the release date of this scheme}}
| variation download (requires modification to game setup infobox)
+
}}
+

Latest revision as of 06:09, 7 August 2023

(Up to Schemes)
WO icon
Click to watch (W:A + Beta Update required) W:A replay: An example of a Holy War game with Random00,
SPW, Balee and Crok; taken from Worm Olympics
Download · Info
Build girders and say your prayers!
Game setup
Scheme
Holy war:
Download
View scheme settings
Map
A blank map (usually, a single speck is included, as this ensures a unique arrangement of starting girders)
Worms
As many as possible

The Holy War scheme revolves around lobbing Holy Hand Grenades across an empty map, while filling that map with countless girders. Along with Girder Starter Packs and Holies, players are also provided with unlimited Parachute, Bungee, and the invaluable Teleport to help them move around. The first few turns of the game usually see players spamming the map with girders, building funnels, bridges, blocking shots and, for the more insidious player, imprisoning enemy worms in tight spaces.

A steady supply of utility crates spice the scheme up, giving players a strong incentive to establish access routes around the map for collecting them (and denying other players the same ability). Due to a unique quirk in the crate generation code, the occasional weapon crate also appears - and it always contains a superweapon.

Despite not being popular in leagues or tournaments, the scheme is remarkably consistent, rarely deviating from the settings it is commonly played with. One variation however sees the scheme played without parachute (to reduce luck of the wind) and - more significantly - without retreat time, which makes dropping a Holy Hand Grenade for an easy kill a far riskier venture.

Tricks

How to avoid drowning when blasting yourself.

If there's is another girder under the one your worm is standing on and an opponent worm is on the same girder as you (or on one that is really close), it is possible to kill the opponent worm while your worm survives. First, you have to aim the Holy Hand Grenade down and fire it. Do not move from your position. After the blast, the opponent worm will fly away and probably drown, but your worm will fall on the girder below and survive. Of course, the blast reduces your life points considerably, so this trick only works if your worm is healthy enough. If you move your worm a bit in any direction after you dropped the grenade but before it explodes, your worm will fly in steep angle, so if the girder below isn't exactly under your worm, you can still make sure it will survive. This requires practice and a bit of luck, though.

History

The authorship and release date of this scheme are unknown.

Competitive events

The scheme has featured consistently in competitions, featuring:

Tournaments

In every year of the Worm Olympics from when it started in 2006 to 2015, and tournaments hosted on The Ultimate Site in 2011 (with two attempts in 2012).

Cups

In TUS cups between 2010 and 2016.

External links


This article has a to-do list:
  • Variation download (requires modification to game setup infobox)
  • Discover the autorship and the release date of this scheme
Personal tools