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| This is an example scheme of Skunk17. | | This is an example scheme of Skunk17. |
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| + | [[Category:Scheme files]] |
Latest revision as of 00:53, 14 March 2010
This is an example scheme of Skunk17.
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment |
current | 19:23, 20 September 2009 | Game optionsOptions | Setting |
Hot-seat time | 0 seconds |
Retreat time | 10 seconds |
Rope retreat time | 10 seconds |
Display total round time | Yes |
Automatic replays | No |
Fall damage | ×0 |
Artillery mode | No |
Stockpiling mode | Disabled |
Worm select at turn start | No |
Round end style | Nuclear strike |
Sudden death water rise | 5 pixels/turn |
Weapon crate probability | 100% |
Donor cards | Yes |
Health crate probability | 0% |
Health crate energy | 0 |
Utility crate probability | 0% |
Hazardous objects | 27 × Mines |
Mine delay | Random |
Dud mines | Yes |
Manual worm placement | No |
Initial worm energy | 150 |
Turn time | 45 seconds |
Round time | 20 minutes |
Number of rounds | 2 |
Blood enabled | Yes |
Aqua sheep | No |
Sheep heaven | No |
Indestructable worms | No |
Indestructable land | No |
Upgraded grenade | No |
Upgraded shotgun | No |
Upgraded banana | No |
Upgraded longbow | No |
Player weapons enabled | No |
Super weapons enabled | No |
Weapon optionsWeapon | Ammo | Power | Delay | Crate probability |
Bazooka | 0 | ★ | 0 turns | 1% |
Homing missile | 0 | ★ | 0 turns | 1% |
Mortar | 0 | ★ | 0 turns | 1% |
Grenade | 0 | ★ | 0 turns | 1% |
Cluster bomb | 0 | ★ | 0 turns | 1% |
Skunk | 1 | ★ | 0 turns | 7% |
Petrol bomb | 0 | ★ | 0 turns | 1% |
Handgun | 0 | ★ | 0 turns | 1% |
Shotgun | 0 | ★ | 0 turns | 1% |
Uzi | 0 | ★ | 0 turns | 1% |
Minigun | 0 | ★ | 0 turns | 1% |
Longbow | 0 | ★ | 0 turns | 1% |
Airstrike | 0 | ★ | 0 turns | 1% |
Napalm strike | 0 | ★ | 0 turns | 1% |
Mine | 0 | ★ | 0 turns | 1% |
Fire punch | ∞ | ★ | 0 turns | 1% |
Dragonball | ∞ | ★ | 0 turns | 1% |
Kamikaze | ∞ | ★ | 0 turns | 1% |
Prod | ∞ | ★ | 0 turns | 0% |
Axe | 0 | ★ | 0 turns | 1% |
Blowtorch | ∞ | ★ | 0 turns | 0% |
Drill | ∞ | ★ | 0 turns | 0% |
Girder | 2 | ★ × 7 | 0 turns | 1% |
Ninja rope | 1 | ★ × 256 | 0 turns | 0% |
Parachute | ∞ | ★ | 0 turns | 0% |
Bungee rope | ∞ | ★ | 0 turns | 0% |
Teleport | ∞ | ★ | 0 turns | 0% |
Baseball bat | 0 | ★ | 0 turns | 1% |
Flame thrower | 0 | ★ | 0 turns | 1% |
Old woman | 0 | ★ | 0 turns | 1% |
Mole bomb | 0 | ★ | 0 turns | 1% |
Low gravity | 1 | ★ | 0 turns | 0% |
Fast walk | 1 | ★ | 0 turns | 0% |
Invisibility | 1 | ★ | 3 turns | 0% |
Freeze | 1 | ★ | 0 turns | 1% |
Mine Strike | 1 | ★ | 3 turns | 1% |
Girder starter pack | 2 | ★ × 7 | 0 turns | 1% |
Earthquake | 1 | ★ | 3 turns | 1% |
Scales of justice | 0 | ★ | 0 turns | 1% |
Indian nuclear test | 0 | ★ | 0 turns | 1% |
Mole squadron | 1 | ★ | 3 turns | 1% |
MB bomb | 0 | ★ | 0 turns | 1% |
Suicide bomber | ∞ | ★ | 0 turns | 1% |
Mail strike | 0 | ★ | 0 turns | 1% |
| (297 bytes) | Balee (Talk | contribs) | This is an example scheme of Skunk17. |
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