Difference between revisions of "Water color editor"
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| screenshot = Watercolor.png | | screenshot = Watercolor.png | ||
| developer = [[CyberShadow]] | | developer = [[CyberShadow]] | ||
− | | version = 1.1 / | + | | version = 1.1 / 24 May 2006 |
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
| language = Delphi | | language = Delphi | ||
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}} | }} | ||
− | The '''Water Color Editor''' allows users to edit the Water.dir file to change the existing color of the water in W:A. It requires WormKit and its wkFileOverride module to work. The user needs to create the folder Worms Armageddon\Data\Water\Blue in their WA directory. They then run the Water Color Editor, generate a Water.dir file, and save it to that folder. | + | The '''Water Color Editor''' allows users to edit the Water.dir file to change the existing color of the water in W:A. It requires [[WormKit]] and its wkFileOverride module to work. The user needs to create the folder "Worms Armageddon\Data\Water\Blue" in their WA directory. They then run the Water Color Editor, generate a Water.dir file, and save it to that folder.A known issue is when you save it and close it it will say "incorrect checksum" but dont worry it doesn't break water.dir |
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+ | An updated version of this utility is [https://www.tus-wa.com/forums/files-comments/file-120-water-colour-editor-33387/?action=dlattach;attach=195994 available here]. It supports the smoother water animation introduced in 3.8. For this version, the Water.dir file should be saved in the "DATA\Gfx" folder (be sure to back up your original file first). | ||
{{stub}} | {{stub}} | ||
+ | {{OSS}} |
Latest revision as of 11:13, 31 August 2021
(Up to Software)
Water Color Editor | |
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Developer: | CyberShadow |
Latest version: | 1.1 / 24 May 2006 |
Supported games: | W:A |
Language: | Delphi |
License: | Open-source |
Website: | thecybershadow.net |
Download: | watercolor.zip (580 kb) |
The Water Color Editor allows users to edit the Water.dir file to change the existing color of the water in W:A. It requires WormKit and its wkFileOverride module to work. The user needs to create the folder "Worms Armageddon\Data\Water\Blue" in their WA directory. They then run the Water Color Editor, generate a Water.dir file, and save it to that folder.A known issue is when you save it and close it it will say "incorrect checksum" but dont worry it doesn't break water.dir
An updated version of this utility is available here. It supports the smoother water animation introduced in 3.8. For this version, the Water.dir file should be saved in the "DATA\Gfx" folder (be sure to back up your original file first).