Difference between revisions of "Sudden Death"
From Worms Knowledge Base
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{{ParentArticle|[[Game logic]]}} | {{ParentArticle|[[Game logic]]}} | ||
− | + | == Flooding speed == | |
− | 0 = | + | Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values. |
− | 1 | + | |
− | 19 | + | {| class="wikitable sortable" border="0" |- |
− | 2 | + | | width="50" | |
− | 55 | + | | width="200" | |
− | 43 | + | |- |
− | 47 | + | ! Byte value || Flooding speed (pixels per turn) |
− | 3 | + | |- |
− | 26 | + | | 0 || 0 |
− | 25 | + | |- |
− | 27 | + | | 1 || 5 |
− | 8 | + | |- |
− | 33 | + | | 19 || 13 |
− | 13 | + | |- |
− | 4 | + | | 2 || 20 |
− | 18 | + | |- |
− | 23 | + | | 55 || 21 |
− | 11 | + | |- |
− | 15 | + | | 43 || 29 |
− | 29 | + | |- |
− | 22 | + | | 47 || 37 |
− | 57 | + | |- |
− | 5 | + | | 3 || 45 |
− | 63 | + | |- |
− | 45 | + | | 26 || 52 |
− | 30 | + | |- |
− | 9 | + | | 25 || 53 |
− | 21 | + | |- |
− | 17 | + | | 27 || 61 |
− | 61 | + | |- |
− | 6 | + | | 8 || 64 |
− | 39 | + | |- |
− | 37 | + | | 33 || 69 |
− | 31 | + | |- |
− | 51 | + | | 13 || 77 |
− | 12 | + | |- |
− | 14 | + | | 4 || 80 |
− | 41 | + | |- |
− | 53 | + | | 18 || 84 |
− | 49 | + | |- |
− | 35 | + | | 23 || 85 |
− | 10 | + | |- |
− | 7 | + | | 11 || 93 |
− | 59 | + | |- |
+ | | 15 || 101 | ||
+ | |- | ||
+ | | 29 || 109 | ||
+ | |- | ||
+ | | 22 || 116 | ||
+ | |- | ||
+ | | 57 || 117 | ||
+ | |- | ||
+ | | 5 || 125 | ||
+ | |- | ||
+ | | 63 || 133 | ||
+ | |- | ||
+ | | 45 || 141 | ||
+ | |- | ||
+ | | 30 || 148 | ||
+ | |- | ||
+ | | 9 || 149 | ||
+ | |- | ||
+ | | 21 || 157 | ||
+ | |- | ||
+ | | 17 || 165 | ||
+ | |- | ||
+ | | 61 || 173 | ||
+ | |- | ||
+ | | 6 || 180 | ||
+ | |- | ||
+ | | 39 || 181 | ||
+ | |- | ||
+ | | 37 || 189 | ||
+ | |- | ||
+ | | 31 || 197 | ||
+ | |- | ||
+ | | 51 || 205 | ||
+ | |- | ||
+ | | 12 || 208 | ||
+ | |- | ||
+ | | 14 || 212 | ||
+ | |- | ||
+ | | 41 || 213 | ||
+ | |- | ||
+ | | 53 || 221 | ||
+ | |- | ||
+ | | 49 || 229 | ||
+ | |- | ||
+ | | 35 || 237 | ||
+ | |- | ||
+ | | 10 || 244 | ||
+ | |- | ||
+ | | 7 || 245 | ||
+ | |- | ||
+ | | 59 || 253 | ||
+ | |} |
Revision as of 11:35, 30 March 2008
(Up to Game logic)
Flooding speed
Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values.
Byte value | Flooding speed (pixels per turn) |
---|---|
0 | 0 |
1 | 5 |
19 | 13 |
2 | 20 |
55 | 21 |
43 | 29 |
47 | 37 |
3 | 45 |
26 | 52 |
25 | 53 |
27 | 61 |
8 | 64 |
33 | 69 |
13 | 77 |
4 | 80 |
18 | 84 |
23 | 85 |
11 | 93 |
15 | 101 |
29 | 109 |
22 | 116 |
57 | 117 |
5 | 125 |
63 | 133 |
45 | 141 |
30 | 148 |
9 | 149 |
21 | 157 |
17 | 165 |
61 | 173 |
6 | 180 |
39 | 181 |
37 | 189 |
31 | 197 |
51 | 205 |
12 | 208 |
14 | 212 |
41 | 213 |
53 | 221 |
49 | 229 |
35 | 237 |
10 | 244 |
7 | 245 |
59 | 253 |