Difference between revisions of "Stockpiling"

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(Use a more-standard format of introduction and add explanation of the stockpiling setting)
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{{ParentArticle|[[Game logic]]}}
 
{{ParentArticle|[[Game logic]]}}
  
== Stockpiling ==
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[[Stockpiling]] is a [[Game scheme file|scheme]] setting which determines what happens to unused weapon ammo between rounds. This setting takes effect in matches where more than 1 round is played. Stockpiling can be on (crescent), anti (decrescent), or off. Unlimited weapons are never lost or earned by stockpiling.
  
Depending on the scheme, '''stockpiling''' can be on (crescent), anti (decrescent), or off. Unlimited weapons are never lost or earned by stockpiling.
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===Modes===
 
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===Stockpiling modes===
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* '''Stockpiling off''', ''Your ammo is restocked each round but any items remanining from the last round are lost.'' I.e. using or collecting weapons during a round will have no effect on your arsenal for the next round.
 
* '''Stockpiling off''', ''Your ammo is restocked each round but any items remanining from the last round are lost.'' I.e. using or collecting weapons during a round will have no effect on your arsenal for the next round.

Revision as of 11:17, 22 July 2024

(Up to Game logic)

Stockpiling is a scheme setting which determines what happens to unused weapon ammo between rounds. This setting takes effect in matches where more than 1 round is played. Stockpiling can be on (crescent), anti (decrescent), or off. Unlimited weapons are never lost or earned by stockpiling.

Modes

  • Stockpiling off, Your ammo is restocked each round but any items remanining from the last round are lost. I.e. using or collecting weapons during a round will have no effect on your arsenal for the next round.
  • Stockpiling on, Receive new ammo stocks on each round and keep remaining items from the previous round. I.e. by saving ammo you will have more for the next round.
  • Stockpiling anti, You only get one set of ammo and it has to last the entire match! The scheme One of Everything acts as a good example for this mode.



This article has a to-do list:
  • add strategy tips for the on and anti modes
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