Difference between revisions of "Gliding"
From Worms Knowledge Base
(Added a gif and a replay of move by Deadcode: Quadruple Glide in a real game.) |
|||
Line 1: | Line 1: | ||
{{ParentArticle|[[Tricks and glitches]]}} | {{ParentArticle|[[Tricks and glitches]]}} | ||
+ | [[Image:Quadruple Glide.gif|frame|left|Quadruple Glide Glitch in a real game.]] | ||
{{ReplayBox|Deadcode_32PixelGlide.WAgame|a tool-assisted|32-pixel glide by Deadcode}} | {{ReplayBox|Deadcode_32PixelGlide.WAgame|a tool-assisted|32-pixel glide by Deadcode}} | ||
+ | {{ReplayBox|Deadcode_Quadruple Glide.WAgame|Quadruple Glide Glitch in a real game|by Deadcode (vs. Matias), playback at 9:16}} | ||
[[Image:Gliding.gif|frame|A glide.]] | [[Image:Gliding.gif|frame|A glide.]] | ||
[[Gliding]] is a glitch caused by a bug in the game's collision code. Sometimes, when an object is moving diagonally down and left and hits the edge of an obstacle, it will not "collide", but its velocity will be altered so the collision will no longer happen. | [[Gliding]] is a glitch caused by a bug in the game's collision code. Sometimes, when an object is moving diagonally down and left and hits the edge of an obstacle, it will not "collide", but its velocity will be altered so the collision will no longer happen. |
Latest revision as of 07:25, 19 January 2023
(Up to Tricks and glitches)
W:A replay: a tool-assisted 32-pixel glide by Deadcode | |
Download · Info |
W:A replay: Quadruple Glide Glitch in a real game by Deadcode (vs. Matias), playback at 9:16 | |
Download · Info |
Gliding is a glitch caused by a bug in the game's collision code. Sometimes, when an object is moving diagonally down and left and hits the edge of an obstacle, it will not "collide", but its velocity will be altered so the collision will no longer happen.
Glides are rarely encountered during normal play (unless the map is thus designed), however multiple consecutive glides are theoretically possible (see replay). The only theoretical limit to the number of consecutive glides is the initial velocity and map size.
This glitch can optionally be disabled using Extended Scheme Options.