Difference between revisions of "Fast Walk"
From Worms Knowledge Base
m (→Tactics) |
(→Tactics: Mentioning that fast walk is very useful on schemes with strong gravity.) |
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* Your salvation in time-strict schemes/missions. | * Your salvation in time-strict schemes/missions. | ||
* On maps with long tight tunnels (like the ones made with [[Blow Torch]]), Fast Walk is very powerful. Save it for them. | * On maps with long tight tunnels (like the ones made with [[Blow Torch]]), Fast Walk is very powerful. Save it for them. | ||
+ | * On schemes using [[RubberWorm]] or [[Game_scheme_file#Extended_options|v3.8 Extended Scheme Options]] strong gravity values, Fast Walk is also very useful, since the jumps are smaller or inexistent. | ||
== Criticisms, Problems and Weaknesses == | == Criticisms, Problems and Weaknesses == |
Revision as of 13:11, 17 December 2021
(Up to Weapons)
Fast Walk | |
---|---|
Type: | Movement utility |
Keyboard selection: | Util. (x3) |
Standard effects: | Increases walking speed of worm |
Present in: | Worms 2, W:A, WWP |
The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.
Tactics
- A quick retreat is always handy when deploying powerful weapons.
- Your salvation in time-strict schemes/missions.
- On maps with long tight tunnels (like the ones made with Blow Torch), Fast Walk is very powerful. Save it for them.
- On schemes using RubberWorm or v3.8 Extended Scheme Options strong gravity values, Fast Walk is also very useful, since the jumps are smaller or inexistent.
Criticisms, Problems and Weaknesses
- It's pretty limited as far as utility goes.
W:A Cheats
Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.
External links