Difference between revisions of "User talk:Pac-Man"
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+ | : Eh, I can see if I can adjust / rewrite WormNAT2 as a Worms 2 Frontend module; I've never used it myself for W:A. - [[User:Pac-Man|Pac-Man]] ([[User talk:Pac-Man|talk]]) 12:46, 25 July 2020 (UTC) |
Revision as of 12:46, 25 July 2020
Drowning worm in air
The glitch page which you created was in fact a duplicate of Objects touching water no longer collide with land, and has been deleted. The replay you uploaded had no outstanding value compared to the existing replay, Image:CollisionGlitch.WAgame, and has been deleted as well. I've adapted the picture to the existing glitch article though. --Vladimir 05:46, 18 November 2009 (UTC)
In-game controls
This edit was incorrect. From the ReadMe:
- Holding Shift now causes the mouse sensitivity to be multiplied by 4. Holding the middle mouse button does the same. With both combined, the multiplier becomes 16. (introduced in v3.6.28.0)
--Vladimir 17:03, 24 April 2011 (CEST)
- Ok, thought it was less since it never felt like being soooo fast ;D Pac-Man 17:37, 24 April 2011 (CEST)
WormNAT2 like plugin for Worms 2
I was originally going to contact you on Discord about this, but you deleted your account.
Worms 2 has been proving troublesome for people to play, due to people not getting the ports forwarded correctly. Currently, im one of the few who can even host and join games correctly. As a result, it would be beyond nice to have some kind of thing like WormNAT2 for Worms 2, as otherwise, barely anyone can play the game, it seems. Can you please look into this? We at the Worms Dojo would be beyond greatful for it!
~Infomaniac95
- Eh, I can see if I can adjust / rewrite WormNAT2 as a Worms 2 Frontend module; I've never used it myself for W:A. - Pac-Man (talk) 12:46, 25 July 2020 (UTC)