Difference between revisions of "Worms 2 Game Server"
From Worms Knowledge Base
m ("simulates [...] as close as possible" -> "simulates [...] as closely as possible") |
(Add exact license and target .NET core version) |
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| version = 1.0.0 / 11 July 2020 | | version = 1.0.0 / 11 July 2020 | ||
| games = [[Worms 2|W2]] | | games = [[Worms 2|W2]] | ||
− | | language = C# | + | | language = C# (.NET Core 3) |
| platform = Win32, Linux, Mac OS X | | platform = Win32, Linux, Mac OS X | ||
− | | license = | + | | license = MIT |
− | | | + | | download = [https://gitlab.com/Syroot/Worms Source code] |
}} | }} | ||
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* Rejects attempts to host games with NAT IPs and informs the user about [[Worms 2 Memory Changer|memory patching their IP]]. | * Rejects attempts to host games with NAT IPs and informs the user about [[Worms 2 Memory Changer|memory patching their IP]]. | ||
− | It can be compiled for most modern Windows, Linux, and Mac OS X platforms as it | + | It can be compiled for most modern Windows, Linux, and Mac OS X platforms as it targets .NET Core 3. The source code also comes with a proxy debug class to allow sniffing Worms 2 network traffic. |
{{OSS}} | {{OSS}} |
Revision as of 01:25, 11 July 2020
(Up to Software)
Worms 2 Game Server | |
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Developer: | Pac-Man |
Latest version: | 1.0.0 / 11 July 2020 |
Supported games: | W2 |
Language: | C# (.NET Core 3) |
License: | MIT |
Download: | Source code |
Worms 2 Game Server is a small server application connecting Worms 2 players by allowing them to create rooms, chat, and list their games online, just like the original Team17 servers. It can be added to the "Address book" of Worms 2 to allow players to connect to it instead.
The software was built shortly after reversing the Worms 2 network protocol in reaction to the original Worms 2 no longer accepting new connections in July 2020. It simulates the original server as closely as possible with the following changes:
- Request validation is slightly stronger, like checking for duplicate user names on login or missing packet fields.
- Immediate notification of left users, closed rooms, or closed games, instead of waiting for a timeout to prevent ghosted / duplicate users and rooms.
- Rejects attempts to host games with NAT IPs and informs the user about memory patching their IP.
It can be compiled for most modern Windows, Linux, and Mac OS X platforms as it targets .NET Core 3. The source code also comes with a proxy debug class to allow sniffing Worms 2 network traffic.