Difference between revisions of "Talk:Game scheme file"

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(Hazardous Object Types byte values)
 
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== Hazardous Object Types byte values ==
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I loved the new scheme format. I would like to say that something I think would be interesting is if one day it could be possible to have a reverse-delay (expiration?) effect. A weapon that starts with you, but after some turns disappears. It would be very useful for some schemes. --[[User:FoxHound|FoxHound]] ([[User talk:FoxHound|talk]]) 00:52, 30 June 2020 (UTC)
 
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Hello,
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the table only shows the old values for the Hazardous Object Types byte. But since the Object Count setting was introduced, there are new values for the byte.
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I found the algorithm used by the game to store the value in the byte, but it is a bit long to explain it in the cell of the table. May I create a new article for that value? If yes, with what name?
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Latest revision as of 01:39, 30 June 2020

I loved the new scheme format. I would like to say that something I think would be interesting is if one day it could be possible to have a reverse-delay (expiration?) effect. A weapon that starts with you, but after some turns disappears. It would be very useful for some schemes. --FoxHound (talk) 00:52, 30 June 2020 (UTC)

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