Difference between revisions of "Cheats (Worms 2)"
From Worms Knowledge Base
m (→Missions: fixed two typos) |
(→Ingame: Super sheep timer increase for sheepheaven cheat (also rephrase redblood effects)) |
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Cheats in game must be typed in lower-case, surrounded by the two asterisks, and backspace hit at the end. | Cheats in game must be typed in lower-case, surrounded by the two asterisks, and backspace hit at the end. | ||
− | * **redblood** - | + | * **redblood** - turns the blood colour red. |
* **backflip** - enable the ability to perform back-flips. | * **backflip** - enable the ability to perform back-flips. | ||
* **highjump** - cause jumps to be extra long/high. | * **highjump** - cause jumps to be extra long/high. | ||
* **godmode** - give worms unlimited health. | * **godmode** - give worms unlimited health. | ||
* **supershopper** - start a crate shower of secret weapons. | * **supershopper** - start a crate shower of secret weapons. | ||
− | * **sheepheaven** - all crates contain [[Sheep]] weapons, Sheep jump out of crates. | + | * **sheepheaven** - all crates contain [[Sheep]] weapons, Sheep jump out of crates, [[Super Sheep]] timer increased. |
* **suicidebomber** - replace the [[Kamikaze]] with the [[Suicide Bomber]]. | * **suicidebomber** - replace the [[Kamikaze]] with the [[Suicide Bomber]]. | ||
Revision as of 17:29, 2 May 2020
Worms 2 contains a number of type-in cheats. It is really the last Worms game to do so in a significant manner. In general, cheats work only in offline games.
Frontend
There are three cheats that can be entered in the frontend
- The team name can be set to TEAM17MicroProse (pre-patch) or IAmACompletepoof (post-patch) to give all teams unlimited ammo of every weapon, including super weapons.
- OnDeadlyGround can be entered into the level generator in unpatched games in order to replace all mines with oil drums. In patched games, this becomes a scheme option.
- OSSETT can be entered into the level generator in order to enable the use of Worms 1 landscape themes.
Ingame
Cheats in game must be typed in lower-case, surrounded by the two asterisks, and backspace hit at the end.
- **redblood** - turns the blood colour red.
- **backflip** - enable the ability to perform back-flips.
- **highjump** - cause jumps to be extra long/high.
- **godmode** - give worms unlimited health.
- **supershopper** - start a crate shower of secret weapons.
- **sheepheaven** - all crates contain Sheep weapons, Sheep jump out of crates, Super Sheep timer increased.
- **suicidebomber** - replace the Kamikaze with the Suicide Bomber.
Missions
In the Offline Multiplayer screen, if only one human-controlled team is selected, the Start Game button will turn into a Missions button. There are 45 missions in Worms 2: the mission progress isn't stored at all, so every time a mission is completed, the next mission's code has to be remembered so it can be loaded at the next Mission session. Similarly, replaying a previously completed mission or skipping to a particular mission also requires using the appropriate mission code.
The following is a list of all the mission codes. Reading them together tells a little story.
- ONCEUPONA
- TIMETHEREWERE
- SOMESMALLWORMS
- WHOGOTVERYVERY
- ANNOYEDAND
- DECIDEDTO
- GOTOARMSIN
- ORDERTOWIPE
- OUTTHEIR
- VICIOUSENEMY
- COUNTERPARTS
- THEYDEVELOPED
- SOMEREALLY
- COOLWEAPONSSUCH
- ASBANANABOMBS
- ANDMAGICBULLETS
- THEYTRAINED
- ALLNIGHTAND
- EVERYDAYSOTHEY
- WOULDBECOME
- PROFICIENT
- INTHEIRWORMLY
- WAYSSOMETIMES
- THEYWOULDSHOOT
- GRANNIESJUST
- FORFUNANDLAUGH
- ABOUTITINTHE
- EVENINGTIME
- WEAPOLOGISEON
- BEHALFOFALLTHE
- TERRITORIESTHAT
- WEWENTTOTHE
- TROUBLEOFTRANSLATING
- WORMS2INTOBUTWE
- DIDNTHAVETIMETO
- TRANSLATETHESE
- PASSWORDSNOTTHAT
- THEYNEEDTOBEDONE
- WESUPPOSETHAT
- YOUAREREALLY
- EXPECTINGTO
- SEEAWONDERFUL
- CHEATMODEWHEN
- FINISHTHEMISSIONS
- ANDYOUARERIGHT