Difference between revisions of "Sheep"
From Worms Knowledge Base
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− | *If a crate that contains a sheep or super sheep is exploded, a sheep jumps out and explodes the first thing it hits; but if the ''Sheep Heaven'' setting is enabled, then this will be the case for every exploded crate. | + | *If a crate that contains a sheep or super sheep is exploded, a sheep jumps out and explodes the first thing it hits; but if the ''Sheep Heaven'' setting is enabled, then this will be the case for every exploded crate. In some rare occasions it doesn't explode on contact with the ground and instead keeps walking and jumping for 3 seconds. |
{{Weapons}} | {{Weapons}} |
Revision as of 19:09, 15 November 2012
(Up to Weapons)
Sheep | |
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Type: | Animal |
Keyboard selection: | F5 (x3) F5 (x2) |
Standard effects: | Large crater |
Present in: | W:A, WWP |
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The Sheep is an animal weapon that runs and hops around the landscape and explodes with the power of a dynamite. It can be manually detonated with the space bar but will automatically detonate after about 20 seconds.
In Worms and Worms: The Directors Cut, destroying a weapons crate that contains a Sheep will cause the Sheep to be "Liberated", flinging it up in the air briefly before bringing it back down again where it will detonate on impact.
Tactics
- Because of Sheep's jumping habit you can hit enemies above you more easily without further aiming.
- The Sheep can collect crates to its owner. This will come in handy as you can collect health and weapons on the way to the enemy.
Criticisms, Problems and Weaknesses
- Because of the jumping Sheep occasionally gets stuck or the AI starts acting weirdly on tight areas.
- Using Sheep on tight areas isn't recommended because the explosion power is pretty large.
External links
- Sheep on Wormopaedia
Trivia
- If a crate that contains a sheep or super sheep is exploded, a sheep jumps out and explodes the first thing it hits; but if the Sheep Heaven setting is enabled, then this will be the case for every exploded crate. In some rare occasions it doesn't explode on contact with the ground and instead keeps walking and jumping for 3 seconds.