Difference between revisions of "Talk:Frontend structure (Worms Armageddon)"
From Worms Knowledge Base
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==Another meaning of "Frontend structure"== | ==Another meaning of "Frontend structure"== | ||
− | Though it may be useful and interesting, the image presently on this page as of this post isn't what I meant to be added to this page when I made the link to "Frontend structure (Worms Armageddon)". I meant for the internals of the frontend--graphics layer over input layer, etc.--to be described in technical detail. This would would assist those who are trying to make Worms Armageddon compatible with Windows emulators, such as [[w:Wine (software)|Wine]]. | + | Though it may be useful and interesting, the image presently on this page as of this post isn't what I meant to be added to this page when I made the link to "Frontend structure (Worms Armageddon)". I meant for the internals of the frontend--graphics layer over input layer, etc.--to be described in technical detail. This would would assist those who are trying to make Worms Armageddon compatible with Windows emulators, such as [[w:Wine (software)|Wine]]. [[User:Lex|Lex]] 01:30, 25 July 2006 (MST) |
Revision as of 08:30, 25 July 2006
Another meaning of "Frontend structure"
Though it may be useful and interesting, the image presently on this page as of this post isn't what I meant to be added to this page when I made the link to "Frontend structure (Worms Armageddon)". I meant for the internals of the frontend--graphics layer over input layer, etc.--to be described in technical detail. This would would assist those who are trying to make Worms Armageddon compatible with Windows emulators, such as Wine. Lex 01:30, 25 July 2006 (MST)