Difference between revisions of "User:Explorer09/RubberWorm"
From Worms Knowledge Base
Explorer09 (Talk | contribs) m |
Explorer09 (Talk | contribs) (→Features) |
||
Line 16: | Line 16: | ||
For a complete and trusted online play, all players must run WA through [[WormKit]] or with [[WormKitDS]], and should have the same version of the RubberWorm dll file. | For a complete and trusted online play, all players must run WA through [[WormKit]] or with [[WormKitDS]], and should have the same version of the RubberWorm dll file. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Scheme configuration == | == Scheme configuration == |
Revision as of 14:11, 17 August 2011
RubberWorm | |
---|---|
Developer: | Pisto |
Latest version: | 0.7.32 / 3 August 2008 |
Supported games: | W:A |
Language: | C |
License: | Partially open-source |
Website: | Pisto's web page |
Download: | RubberWorm v0.7.32 installer Source code |
RubberWorm (or wkRubberWorm) is a module for WormKit that can modify parts of the Worms Armageddon physics to create WormPot-like effects, and adapts some features of wkMagic to the 3.6.29.0 and 3.6.31.0 versions. It was originally released by Pisto on 6 April 2008, and then ported by Kawoosh to the latest beta update with several new features.
RubberWorm's effects are applied to the game when certain scheme settings are set to certain values. These settings are normally unused, such as crate probabilities for superweapons. As such, only an external scheme editor can create schemes that will enable RubberWorm effects, though RubberWorm does also provide a chat command interface allowing a host to enable RubberWorm effects in the lobby of a WormNET game. The scheme can then be extracted from the replay afterwards.
For a complete and trusted online play, all players must run WA through WormKit or with WormKitDS, and should have the same version of the RubberWorm dll file.
Contents
Scheme configuration
All features above are configured by the Crate Probability setting of particular weapons.
Feature | Weapon name | Value | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bouncing worms | Armageddon | 0-255 (0: no bounce, 255: 100% elastic bounce) | ||||||||||||||||||||||||||
Gravity modification | Mail Strike |
| ||||||||||||||||||||||||||
Black Hole (central Gravity) | Mail Strike |
| ||||||||||||||||||||||||||
Air viscosity | Concrete Donkey |
| ||||||||||||||||||||||||||
Wind influence | Suicide Bomber |
| ||||||||||||||||||||||||||
Anti worm sink | French Sheep Strike | Set to a non-zero value to activate. | ||||||||||||||||||||||||||
Terrain friction | Salvation Army | |||||||||||||||||||||||||||
Shot doesn't end turn | Mole Squadron | Controlled by the 1st bit (add 1 to enable). | ||||||||||||||||||||||||||
Loss of control doesn't end turn | Mole Squadron | Controlled by the 2nd bit (add 2 to enable). | ||||||||||||||||||||||||||
Fire doesn't pause timer | Mole Squadron | Controlled by the 3rd bit (add 4 to enable). | ||||||||||||||||||||||||||
Improved rope | Mole Squadron | Controlled by the 4th bit (add 8 to enable). | ||||||||||||||||||||||||||
Continuous crate shower | Mole Squadron | Controlled by the 5th bit (add 16 to enable). |
Chat command interface
These commands can be used in the host/join lobby. Omitting the parameter either activates the feature with a default value, or sets it off.
Command | Effect | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
/help | Displays list of commands in the chat window. | ||||||||||||||||||||||||||
/show | Displays a list of all enabled features to all players. | ||||||||||||||||||||||||||
/showme | Displays a dialogue box with all enabled features to the host only. | ||||||||||||||||||||||||||
/clear | Disables all features. | ||||||||||||||||||||||||||
/sdet or /multishot | Enables the shot doesn't end turn feature. | ||||||||||||||||||||||||||
/ldet or /stoicworm | Enables the loss of control doesn't end turn feature. | ||||||||||||||||||||||||||
/fdpt or /nopause | Enables the timer doesn't pause while firing feature. | ||||||||||||||||||||||||||
/ir or /rope+ | Enables the improved rope feature. | ||||||||||||||||||||||||||
/rubber### [0-255] | Enables the bouncing worms feature.
| ||||||||||||||||||||||||||
/version### [1-255] | Enables the arbitrary version override feature. | ||||||||||||||||||||||||||
/version or /fr or /ts3 | Enables the teststuff3 feature. | ||||||||||||||||||||||||||
/antisink | Enables the antisink feature. | ||||||||||||||||||||||||||
/visc### [0-255] | Enables the air viscosity feature.
odd number ..... affects worms too | ||||||||||||||||||||||||||
/wind### [0-255] | Enables the wind response feature.
| ||||||||||||||||||||||||||
/jetpack### [1-255] | Sets value of jetpack fuel.
255 ............ infinite fuel | ||||||||||||||||||||||||||
/friction### [0-100] | Sets terrain friction.
0 .............. infinite friction | ||||||||||||||||||||||||||
/glue | Alias for friction0 | ||||||||||||||||||||||||||
/ice | Alias for friction99 | ||||||||||||||||||||||||||
/gravity### [-64 to 63] | Sets gravity strength.
| ||||||||||||||||||||||||||
/pbh### [-32 to 31] | Proportional black hole (variable is gravitational strength) | ||||||||||||||||||||||||||
/cbh### [-32 to 31] | Constant black hole (variable is gravitational strength) | ||||||||||||||||||||||||||
/defg | Disables all gravity modification features. | ||||||||||||||||||||||||||
/cratelimit### [1-255] | Sets maximum number of co-existing crates. | ||||||||||||||||||||||||||
/craterate### [1-255] | Sets number of crates spawned per turn and enables the crate counter. | ||||||||||||||||||||||||||
/cratecount | Alias for /craterate1 (just enables the crate counter). | ||||||||||||||||||||||||||
/crateshower | Enables the continuous crate shower feature. |
RubberWorm3x Kawoosh's version
RubberWorm (Kawoosh's version) | |
---|---|
Latest version: | 0.7.32 / 5 January 2011 |
Supported games: | W:A |
Language: | C |
License: | Partially open-source |
Download: | 3.6.31.0:
3.6.29.0 (official): |
There is a 3.6.31.0-compatible RubberWorm version, modified by Kawoosh to work on 3.6.31.0. It has all basic features of old RubberWorm, KaosMod and LaserFix and will not make desyncs when playing with an old WA+RubberWorm user*. Read more here.
*If none of the new features, listed below, is enabled. Some of them were also part of old LaserFix module, and are though compatible.
New features
/wdca - weapons don't change automatically.
/ope - enables a special game mode in which all objects can be pushed by explosions. Like ldet and sdet, it is stored in the same byte as 6th bit.
/flames - allows you to enlarge the number of max possible flames at the map, up to 25500. Activated by the Scales of Justice crate probability parameter.
/kaosmod - this mod is only needed for kaos players, as it changes the utilities crate probabilities percentages, needed for a kaos scheme and league.
/kaosmod2 - a new version, needed for the season 2 of kaos league. An explaination table is here.
General Info
Installation and use
As any WormKit module, it has to be placed with the WormKit files in the W:A main folder, and the game must be run through WormKit.exe instead of WA.exe (the same applies for watching replays of games played with RubberWorm). Changes are applied only when using special schemes with some altered bytes.
Antivirus issue
Some antivirus programs may treat RubberWorm (as well as Wormkit) as a virus. It is a false alarm: it happens because RubberWorm uses some technique and Dlls abused by malware too.
Source code
wkRubberWorm is written in C, and a part of the source code, lacking of addresses and structs (as wkMagic), is public for demonstrative purpose.
Future plans
Pisto gave up coding RubberWorm, though version 1.0 has been developed inconstantly for over a year. He lost interest in Worms, but also in programming in general. The source code of RubberWorm 0.7 (a version compatible with the old 3.6.28.0 update, much similar to the current version) and of the never going to be 1.0 has been given to Deadcode: his aim is to add the emulation of RubberWorm in the official updates. This is going to happen in the next update after 3.6.31.0.
Pre-release with aliased-bounces
On 26th August 2009 a test build of RubberWorm 1.0 has been released. The reason for sharing it is to show some of the new features, mainly aliased-bounce. It allows to emulate the real behaviour of an object colliding with an object with a slope, a great lack of the Worms Armageddon default engine.
See also
- Project X
- RubberWorm and Project X (guide to switch between two modules)
- RubberWorm discussion thread
- RubberWorm 1.0 preview