Difference between revisions of "Soundbanks"
From Worms Knowledge Base
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|Comeonthen.wav | |Comeonthen.wav | ||
|Phrase used to tell you to hurry up! | |Phrase used to tell you to hurry up! | ||
− | | | + | |Played when the worm under control stays a while without acting. Same as "Hello.wav". |
|- | |- | ||
|Dragonpunch.wav | |Dragonpunch.wav | ||
|Punch sound effect. | |Punch sound effect. | ||
− | | | + | |Played when [[Fire Punch]] is used. |
|- | |- | ||
|Excellent.wav | |Excellent.wav | ||
Line 43: | Line 43: | ||
|Fire.wav | |Fire.wav | ||
|Worm says, "Fire!" | |Worm says, "Fire!" | ||
− | | | + | |Played when firing a launchable weapon. Same as "Watchthis.wav". |
|- | |- | ||
|Fireball.wav | |Fireball.wav | ||
|Fireball sound effect | |Fireball sound effect | ||
− | | | + | |Played when [[Dragon Ball]] is used. |
|- | |- | ||
|Firstblood.wav | |Firstblood.wav | ||
Line 63: | Line 63: | ||
|Hello.wav | |Hello.wav | ||
|Worm says, "Hello" | |Worm says, "Hello" | ||
− | | | + | |Played when the worm under control stays a while without acting. Same as "Comeonthen.wav". |
|- | |- | ||
|jump1.wav | |jump1.wav | ||
|Sound for jumping in the air. | |Sound for jumping in the air. | ||
− | |Forward jump | + | |Forward jump |
|- | |- | ||
|jump2.wav | |jump2.wav | ||
|Sound for jumping in the air (2). | |Sound for jumping in the air (2). | ||
− | |Backjump | + | |Backjump or vertical jump |
|- | |- | ||
|illgetyou.wav | |illgetyou.wav | ||
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|Kamikaze.wav | |Kamikaze.wav | ||
|Worm says, "Kamikaze!" | |Worm says, "Kamikaze!" | ||
− | | | + | |Played when [[Kamikaze]] is used. |
|- | |- | ||
|Laugh.wav | |Laugh.wav | ||
|Worm laughs | |Worm laughs | ||
− | | | + | |Played when animals or ''drop-and-run'' weapons are released. |
|- | |- | ||
|Leavemealone.wav | |Leavemealone.wav | ||
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|Ohdear.wav | |Ohdear.wav | ||
|Worm says, "Oh Dear" when dying. | |Worm says, "Oh Dear" when dying. | ||
− | | | + | |Played just before the appearance of the grave. |
|- | |- | ||
|Oinutter.wav | |Oinutter.wav | ||
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|Watchthis.wav | |Watchthis.wav | ||
|Worm says, "Watch this!" as it fires. | |Worm says, "Watch this!" as it fires. | ||
− | | | + | |Played when firing a launchable weapon. Same as "Fire.wav". |
|- | |- | ||
|Whatthe.wav | |Whatthe.wav | ||
Line 163: | Line 163: | ||
|Yessir.wav | |Yessir.wav | ||
|Confirmation phrase. | |Confirmation phrase. | ||
− | |The beginning of | + | |The beginning of the team's turn. |
|- | |- | ||
|youllregretthat.wav | |youllregretthat.wav | ||
Line 207: | Line 207: | ||
|victory.wav | |victory.wav | ||
|Sample used when your team wins. | |Sample used when your team wins. | ||
− | | | + | |Played when winning a game losing a worm or energy. |
|- | |- | ||
|collect.wav | |collect.wav |
Revision as of 17:24, 16 July 2011
The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.
Soundbank sounds and meaning
This is a list of sound files and descriptions used in the 2nd-generation of the 2D series.
The descriptions are taken from the Soundbank Editor (specifically, the names.wdb file). Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.
Filename | Description from names.wdb | Notes |
---|---|---|
Boring.wav | Phrase used when worm does something boring. | Actually used when the turn time has expired. |
Bungee.wav | Used when Worm performs Bungee move. | |
Byebye.wav | Used when a Worm dies. | |
Comeonthen.wav | Phrase used to tell you to hurry up! | Played when the worm under control stays a while without acting. Same as "Hello.wav". |
Dragonpunch.wav | Punch sound effect. | Played when Fire Punch is used. |
Excellent.wav | Phrase for an excellent shot. | This sound and three others have never worked as intended by Team17, and used to play in near-arbitrary circumstances. These sounds were disabled in 3.6.29.0, since fixing the bug would have changed the gameplay too much by causing the sounds to play too often, often inappropriately. |
Fatality.wav | Phrase for when a worm has just died. | |
Fire.wav | Worm says, "Fire!" | Played when firing a launchable weapon. Same as "Watchthis.wav". |
Fireball.wav | Fireball sound effect | Played when Dragon Ball is used. |
Firstblood.wav | Worm says, "First Blood" when killing it's first victim. | |
Flawless.wav | Worm says, "Flawless Victory" when winning a game without losing a worm or energy. | |
Grenade.wav | Worm says, "Grenade!" when a grenade lands nearby. | |
Hello.wav | Worm says, "Hello" | Played when the worm under control stays a while without acting. Same as "Comeonthen.wav". |
jump1.wav | Sound for jumping in the air. | Forward jump |
jump2.wav | Sound for jumping in the air (2). | Backjump or vertical jump |
illgetyou.wav | Worm says, "I'll get you!" after being hit by another worm. | |
Justyouwait.wav | Worm threatens revenge. | |
Kamikaze.wav | Worm says, "Kamikaze!" | Played when Kamikaze is used. |
Laugh.wav | Worm laughs | Played when animals or drop-and-run weapons are released. |
Leavemealone.wav | Worm says, "Leave me alone" when it is being picked on. | |
Missed.wav | Worm says, "Missed!" | |
Nooo.wav | Phrase when a worm is blasted off the screen. | |
Ohdear.wav | Worm says, "Oh Dear" when dying. | Played just before the appearance of the grave. |
Oinutter.wav | Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm. | |
Ooff1.wav | FX when hitting ground | |
Ooff2.wav | FX when hitting ground. | |
Ooff3.wav | FX when hitting ground. | |
Ow1.wav | When worm is hurt. | |
Ow2.wav | When worm is hurt. | |
Ow3.wav | When worm is hurt. | |
Perfect.wav | Worm says, "Perfect!" when making a great shot. | Not actually being played. Same as "Excellent.wav". |
Revenge.wav | Worm says, "Revenge!" | |
Stupid.wav | Worm says, "Stupid!" when you do something crazy. | |
Takecover.wav | Worm says, "Take cover!" when a grenade lands nearby. | |
Traitor.wav | Worm says, "Traitor!" when you shoot one of your own. | |
Watchthis.wav | Worm says, "Watch this!" as it fires. | Played when firing a launchable weapon. Same as "Fire.wav". |
Whatthe.wav | Worm says, "What the..?" as a grenade lands nearby. | |
Yessir.wav | Confirmation phrase. | The beginning of the team's turn. |
youllregretthat.wav | Worm says, "You'll regret that !" when being hit. | |
coward.wav | Phrase when Worm calls you a coward. | Played after using the Skip Go. |
amazing.wav | Phrase for an excellent shot. | Not actually being played. Same as "Excellent.wav". |
brilliant.wav | Phrase when a worm does something cool. | Not actually being played. Same as "Excellent.wav". |
bummer.wav | Worm does something bad. | |
goaway.wav | Used when another worm picks on another. | |
incoming.wav | Phrase when a strike weapon is called. | |
oops.wav | Shoot and miss near own worm. | |
ouch.wav | Fall and hurt yourself. | |
runaway.wav | When an object lands nearby. | |
victory.wav | Sample used when your team wins. | Played when winning a game losing a worm or energy. |
collect.wav | Collect a weapon crate | |
drop.wav | When a weapon crate drops. | Used differently between games: In W2, it's used as the description says; in WA (3.6.23+), it's used when a delayed weapon become available; in WWP, it's unused. |
orders.wav | Order strike. |
Sounds not present in the Soundbank Editor, but used by the game:
- Hurry.wav (Played when turn time is below 5 seconds.)
Some soundbanks include files with misspelled file names (W:A updates have added support these misspellings):
- Oh Dear, OhDeer → OhDear
- oof1, oof2, oof3 → ooff1, ooff2, ooff3
- UhOh → Uh-Oh
- TakeOver → TakeCover (Russian soundbank, actually mis-translated as "take-over")
Unused sounds
- Hmm.wav
- Wobble.wav (was intended to be used when falling from a high distance, as with the first Worms generation)
- Uh-oh.wav (referenced by the game, but unused by the game engine)
External links
- Where are certain voices played? (Team17 Forum)