Difference between revisions of "Salvation Army"
From Worms Knowledge Base
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It moves at a constant speed of 2 pixels per 3 frames and doesn't jump. Upon colliding with a tall enough wall, it turns around and continues walking. | It moves at a constant speed of 2 pixels per 3 frames and doesn't jump. Upon colliding with a tall enough wall, it turns around and continues walking. | ||
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+ | == Tricks and glitches == | ||
+ | * [[Mad Cows#Tricks and glitches|As well as cows]], with careful worm positioning, the Salvation Army can be dropped by the right side to hit a target beneath an overhang from the overhang edge. | ||
== External links == | == External links == |
Revision as of 13:46, 2 May 2011
(Up to Weapons)
Salvation Army | |
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Type: | Walking explosive |
Keyboard selection: | F9 (x3) F9 (x4) |
Standard effects: | Heavy cluster damage |
Present in: | W:A, WWP |
Power settings |
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The Salvation Army is released like an Old Woman, but with the possibility of manual detonation and a longer standard fuse of 10 seconds. It explodes with the same power as a Dynamite with power setting 3 (leaving a 147px crater), and produces bomblets that create 123px craters.
It moves at a constant speed of 2 pixels per 3 frames and doesn't jump. Upon colliding with a tall enough wall, it turns around and continues walking.
Tricks and glitches
- As well as cows, with careful worm positioning, the Salvation Army can be dropped by the right side to hit a target beneath an overhang from the overhang edge.