Difference between revisions of "User talk:Pac-Man"

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(In-game controls: new section)
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* Holding '''Shift''' now causes the mouse sensitivity to be multiplied by '''4'''. Holding the middle mouse button does the same. With both combined, the multiplier becomes '''16'''. {{lowlight|(introduced in v3.6.28.0)}}
 
* Holding '''Shift''' now causes the mouse sensitivity to be multiplied by '''4'''. Holding the middle mouse button does the same. With both combined, the multiplier becomes '''16'''. {{lowlight|(introduced in v3.6.28.0)}}
 
--[[User:CyberShadow|Vladimir]] 17:03, 24 April 2011 (CEST)
 
--[[User:CyberShadow|Vladimir]] 17:03, 24 April 2011 (CEST)
 +
* Ok, thought it was less since it never felt like being soooo fast ;D [[User:Pac-Man|Pac-Man]] 17:37, 24 April 2011 (CEST)

Revision as of 15:37, 24 April 2011

Drowning worm in air

The glitch page which you created was in fact a duplicate of Objects touching water no longer collide with land, and has been deleted. The replay you uploaded had no outstanding value compared to the existing replay, Image:CollisionGlitch.WAgame, and has been deleted as well. I've adapted the picture to the existing glitch article though. --Vladimir 05:46, 18 November 2009 (UTC)

In-game controls

This edit was incorrect. From the ReadMe:

  • Holding Shift now causes the mouse sensitivity to be multiplied by 4. Holding the middle mouse button does the same. With both combined, the multiplier becomes 16. (introduced in v3.6.28.0)

--Vladimir 17:03, 24 April 2011 (CEST)

  • Ok, thought it was less since it never felt like being soooo fast ;D Pac-Man 17:37, 24 April 2011 (CEST)
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