Difference between revisions of "4.0 Facts"
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* It will not use most of the same file formats. | * It will not use most of the same file formats. | ||
* It will convert both game and user files to the new formats during installation. | * It will convert both game and user files to the new formats during installation. | ||
− | * It will not support .BIT files on non-Windows OSes (because it's a proprietary format that requires a Windows DLL). However, an online tool will be available to convert BIT maps to 1-bit PNGs. | + | * It will not support .BIT files on non-Windows OSes (because it's a proprietary, patented format that requires a Windows DLL). However, an online tool will be available to convert BIT maps to 1-bit PNGs. |
* It will use Unicode and be fully localizable. | * It will use Unicode and be fully localizable. | ||
* It will not support Windows 98 or Windows Millennium. | * It will not support Windows 98 or Windows Millennium. | ||
Line 18: | Line 18: | ||
* It will have WMDB integration (or a similar system). | * It will have WMDB integration (or a similar system). | ||
* It will be able to play replays from older W:A versions. | * It will be able to play replays from older W:A versions. | ||
− | * It will run on Linux natively. | + | * It will run on Linux and OS X natively, assuming Team17 approves the port. |
− | * | + | * It will have an (optional) automatic update mechanism. |
* <s>It will have a scripting language.</s> Maybe 4.x, probably not in 4.0. | * <s>It will have a scripting language.</s> Maybe 4.x, probably not in 4.0. | ||
* <s>It will not be ready this decade.</s> | * <s>It will not be ready this decade.</s> |
Revision as of 00:41, 12 August 2010
Things that have already been decided regarding W:A 4.0.
- It will not require the CD to play.
- It will require the CD only once when installing.
- It will not install in the same folder as the previous versions.
- It will not use most of the same file formats.
- It will convert both game and user files to the new formats during installation.
- It will not support .BIT files on non-Windows OSes (because it's a proprietary, patented format that requires a Windows DLL). However, an online tool will be available to convert BIT maps to 1-bit PNGs.
- It will use Unicode and be fully localizable.
- It will not support Windows 98 or Windows Millennium.
- It will use 32-bit colour (24-bit colour space).
- It will be able to run in a window.
- It will have a non-modal interface, meaning one can play a game, spectate another and chat on WormNET at the same time.
- It will have a redesigned network protocol.
- It will not be network-compatible with previous versions.
- It will have a new, redesigned WormNET system.
- It will not be able to connect to the old WormNETs.
- It will have WMDB integration (or a similar system).
- It will be able to play replays from older W:A versions.
- It will run on Linux and OS X natively, assuming Team17 approves the port.
- It will have an (optional) automatic update mechanism.
-
It will have a scripting language.Maybe 4.x, probably not in 4.0. -
It will not be ready this decade.