Difference between revisions of "Skip Go"
From Worms Knowledge Base
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CyberShadow (Talk | contribs) (unstubbed, added "tactics", Idle weapon animation continues after turn end) |
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|Worms DC, Worms 2, W:A, WWP}}Skip Go is a function that allows a player to end his turn without attacking. | |Worms DC, Worms 2, W:A, WWP}}Skip Go is a function that allows a player to end his turn without attacking. | ||
− | When selected, the worm | + | When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space. |
− | + | == Tactics == | |
+ | If the scheme has [[Sudden Death]], using [[Skip Go]] is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible. | ||
+ | |||
+ | == Tricks and glitches == | ||
+ | * In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]]. |
Revision as of 14:26, 23 November 2009
(Up to Weapons)
Skip Go | |
---|---|
Type: | Jump Rope |
Keyboard selection: | F12 (x1) |
Standard effects: | Turn ends |
Present in: | Worms DC, Worms 2, W:A, WWP |
When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space.
Tactics
If the scheme has Sudden Death, using Skip Go is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible.
Tricks and glitches
- In some circumstances, the worm's idle animation may continue after the end of turn.