Difference between revisions of "Only Crates"
From Worms Knowledge Base
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{{Game setup|file=Only Crates.wsc|scheme=Only Crates|map=Can be any normal map but usualy the game is played in cave maps|worms=Can be few or a lot, as the hoster wish}} | {{Game setup|file=Only Crates.wsc|scheme=Only Crates|map=Can be any normal map but usualy the game is played in cave maps|worms=Can be few or a lot, as the hoster wish}} | ||
− | '''Only Crates''' is a [[RubberWorm]] scheme, originated from the classic game of [[Worms World Party|WWP]] where u only have unlimited teleports and lots and lots of crates appearing during the game to get. The classic scheme (this exemplar scheme of here is the classic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The Rope Power is 1 (one short shot per rope) because when someone get a crate, it contains 3 ropes, so the lucky guy can get more crates and the others probably would have unfair game. | + | '''Only Crates''' is a [[RubberWorm]] scheme, originated from the classic game of [[Worms World Party|WWP]] where u only have unlimited teleports and lots and lots of crates appearing during the game to get. The weapons that you collect stay for the next match (Stockpiling On). The classic scheme (this exemplar scheme of here is the classic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The Rope Power is 1 (one short shot per rope) because when someone get a crate, it contains 3 ropes, so the lucky guy can get more crates and the others probably would have unfair game. |
Revision as of 23:14, 29 August 2009
(Up to Schemes)
Game setup |
---|
Scheme |
Only Crates: |
Map |
Can be any normal map but usualy the game is played in cave maps |
Worms |
Can be few or a lot, as the hoster wish |
Only Crates is a RubberWorm scheme, originated from the classic game of WWP where u only have unlimited teleports and lots and lots of crates appearing during the game to get. The weapons that you collect stay for the next match (Stockpiling On). The classic scheme (this exemplar scheme of here is the classic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The Rope Power is 1 (one short shot per rope) because when someone get a crate, it contains 3 ropes, so the lucky guy can get more crates and the others probably would have unfair game.