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  • ...to select a weapon, remove it from their inventory and add it to your own. The turn ends after this has been done. ...ked, and with no attack of your own to have changed his situation, he's in the perfect position to attack you before you get chance to use his weapon agai
    1 KB (269 words) - 19:59, 21 November 2010
  • ...the normally turn based Worms series. This page serves to discuss some of the pitfalls of this mode as well as currently available concept clones and imp ...as the turn-based equivalent. Combinations and use of weapons, rather than the shear number of them, would be of far more importance.
    17 KB (3,117 words) - 18:26, 12 February 2023
  • [[Image:Hysteria.png|thumb|In Hysteria, the player's turns are only 1 second long.]] ...file=Hysteria.wsc|scheme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}}
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...where they remain until eventually their timer runs out and they explode. The weapons it works with are [[Bazooka]], [[Mortar]] and [[Petrol Bomb]], and {{ReplayBox|FloatingWeaponDemo.WAgame|Demonstration of the first two methods}}
    5 KB (795 words) - 08:22, 14 December 2022
  • The '''Super Sheep''' is similar to a regular [[Sheep]], but with the additional benefit of being able to fly, which is quite handy. ...e user presses the spacebar a second time, it will stop flying and fall to the ground, where it will explode on contact. Finally, it may explode if it's b
    5 KB (806 words) - 02:43, 12 September 2022
  • '''RRkit''' is a site dedicated to the [[rope race]] (RR) scheme. It was made by [[People/TonY|TonY]] and was orig ...icipants in almost each issue. A total of 40 tournaments were hosted, with the last one hosted in January 2007.
    2 KB (393 words) - 23:23, 19 March 2013
  • {{ReplayBox2|Walk_For_Weapons.wagame|An example of WFW game with Wyvern, Face, MinamotoY and Kee; taken from [[Worm Olympics]]|length=00:14:47}} ...placed in strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...ansition into the second generation games. It was functionally replaced by the [[Sheep Launcher]] in [[Worms Armageddon]], which provides an alternative m ...ly detonate if it comes into contact with landscape whilst not attached to the rope.
    3 KB (565 words) - 10:36, 31 May 2024
  • ...ecific purposes when using specific weapons and tools. These are listed on the respective weapon pages which can be found [[Weapons|here]]. ...how many and which buttons may be pressed simultaneously. If you find that the game does not recognize some key presses when you hold down some buttons, y
    6 KB (864 words) - 19:59, 14 November 2021
  • ...e following syntax to add a member to the table, Changing or leaving blank the contents as necessary. ...e the same nickname, use [[Nickname (location)]] or [[Nickname (clan)]] as the page title instead.
    90 KB (9,193 words) - 21:56, 31 January 2024
  • CrappyCr8s is the proto-shopper scheme invented by CheechLizard in 1999/2000 for Worms 2 and ...e shopping it was called Roping because that was the scheme that was used. The original WA rope scheme was 20-45 second turns, all weapons in crates, no r
    3 KB (513 words) - 12:54, 3 August 2020
  • ...enerated by a program - your edits will be overwritten. Discuss changes on the talk page instead. --> ...a buggy/laggy timer or inoperational game starting with 3.6.19.17, execute the registry script '''TimerWorkaround_On.reg'''. (Note: This setting has no ef
    4 KB (767 words) - 20:34, 25 August 2020
  • CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes ...ll. Below is a table of these "world records". Click the links to download the replays.
    77 KB (11,975 words) - 12:50, 5 January 2024
  • ...rt''' (sometimes '''Mole Forts''') is a scheme that combines the themes of the [[Fort]] and [[Mole Shopper]] schemes. Two teams of players each occupy an ...worms onto one of the forts. The first player to do so can choose which of the two forts their team shall occupy.
    4 KB (758 words) - 05:15, 7 August 2023
  • * The scores and some replays were lost. * The number of players is approximate.
    13 KB (1,509 words) - 19:54, 20 July 2011
  • ...have lyrics, making them '''Wormsongs'''. In addition to the Wormsongs in the games, there is another Wormsong that [[Team17]] released "for a bit of fun ...ssuming that the name [[Boggy B]] refers to only one worm, one could place the Wormsongs into a certain chronological order whereby there are no contradic
    12 KB (2,113 words) - 15:44, 3 January 2024
  • ...beside each team and worm name field to randomly select a name from one of the following lists. These lists were extracted from and last checked against [ ...others have been added. The differences between the lists are specified in the third column of each table.
    36 KB (3,687 words) - 07:19, 28 July 2020
  • '''Fury''' is a status effect/worm state where the worm has entered a very furious, agitated state. This occurs when a worm ha ...normal worm, as well as having steam particles occasionally coming out of the worm's head.
    731 bytes (128 words) - 00:25, 5 February 2019
  • .../vids/WormsArmageddon-TrailerVideo2020-SteamReady.mp4|Click above to watch the new trailer in full quality!]]</center> ...nally released! It's been a long time coming, and we hope you'll enjoy all the features, changes, and bug fixes that made it into this community-made upda
    6 KB (904 words) - 23:44, 23 July 2020
  • {{ReplayBox|Chute Madness.WAgame|A Chute Out game with cfc`auto, |pL`Face and loops. Taken from [[Worm Olympics]]}} ...inking the worms or staying on areas where the meteors may explode and hit the worm being controled.
    2 KB (409 words) - 02:12, 4 December 2023

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