From Worms Knowledge Base
- Nie mylić z Walk For Weapons (WfW).
| W:A replay: Przykład gry WxW z 3 ścianami|
(W3W) z Flori i Rex; wzięte z Worm Olympics
|Download · Info|
|Shopper / WXW:|
Examples at the WMDB
Wall-X-Wall Shopper, znany także jako WXW, jest wariacją znanego schematu shopper. Cel schematu jest podobny do shoppera, gdzie gracz ma dodatkowo dotknąć każdą sciane na mapie.
Oryginalny pomysł na schemat narodził sie od gracza Star worms w 2005. This scheme was originally played on regular shopper terrains with the extra rule of TBW (Touch Both Walls) added. This game was in the beginning known as Wall 2 Wall or W2W in shorthand. Unlike the later version of Wall-x-Wall, this original idea had no specified walls to touch and used the left and right walls of the terrain for this purpose.
Not soon after Star Worms came out with his first specialised W2W map, in which he had marked four walls with a red colour which would become the principle of all Wall-x-Wall terrains since. Quite obvious this scheme could no longer be called "Wall 2 Wall" and so it was named "Wall 4 Wall" (w4w).
As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.
Nowadays WxW is played with the PACK rules, with the addition of the TBW rule's more accurate "successor", WBA, meaning Wall Before Attack. The player has to touch - if not stated otherwise - all of the required walls before attacking with a weapon.
How to play
See shopper, but make sure you use the rule mentioned above.