Difference between revisions of "Walk for Weapons"

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m (starting rewriting the lead section, then got distracted but hell if i'm not saving it)
m (a less wordy clarification of the rule)
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{{Game setup|file=Walk_for_Weapons.wsc|scheme=Walk for Weapons (Tournament version)|map=Specially designed map. Some maps allow weapons or utilities not found in the standard scheme.|wmdb=walkforweapons|worms=3 per team recommended}}
 
{{Game setup|file=Walk_for_Weapons.wsc|scheme=Walk for Weapons (Tournament version)|map=Specially designed map. Some maps allow weapons or utilities not found in the standard scheme.|wmdb=walkforweapons|worms=3 per team recommended}}
  
'''Walk for Weapons''' (or '''WFW''', which is not to be confused with [[Wall-X-wall shopper|W4W]]) is a scheme that relies on specially designed maps and a unique rule: a weapon may only be used by a worm if that worm is standing on a picture of that weapon.
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'''Walk for Weapons''' (or '''WFW''', which is not to be confused with [[Wall-X-wall shopper|W4W]]) is a scheme that relies on specially designed maps and a unique rule: a weapon may only be used by a worm if that worm is adjacent to a picture of that weapon.
  
==Standard rules==
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The maps usually consist of a network of walkways connecting these picture boxes, which are placed in strategic locations relevant to the weapon they depict. Because the use of weapons can be tightly controlled in this way, each map can possess its own internal strategies.
* A player may only fire a weapon or utility corresponding to the image depicted in a box to which their currently-active worm is directly adjacent.  Many players require that the worm be on top of the box before firing instead.  It is unknown what percentage of the community accepts either variation of the rule as standard.
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* As an exception to the above rule, a player may fire a weapon or utility corresponding to the image depicted in a box to which a worm adjacent to the currently active worm is adjacent. For example, if Worm 1 is touching a bazooka box and Worm 2 is touching Worm 1, Worm 2 may fire a bazooka, even if Worm 2 isn't touching a bazooka box.
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* Another exception to the first rule is that the currently-active worm may use the weapon depicted in a box it has jumped away from before its first landing.  For example, if Worm 1 is standing on a dragon ball box, it is legal for Worm 1 to perform a backflip from the box and fire a dragon ball in mid-backflip, hitting a worm standing on a higher platform.
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==Optional/variable rules==
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== The Rule ==
* As an exception to the first standard rule, some WFW players allow the currently-active worm to fire any weapon at any time, as long as that weapon doesn't damage any worms or affect any part of the map. An example of affecting a part of the map is throwing a petrol bomb in a way that puts fire onto a platform. This rule is allowed to provide free retreat time.
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* Some maps have special rules regarding specific weapons.  These rules are outlined in text on the map, and must be followed.
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The scheme depends upon this singular rule:
* There is currently no standard penalty for breaking a rule, so players must decide among each other what the penalty should be if the situation arises. A discussion in [[Worms on GameSurge|#worms]] could be held regarding this topic, and players could agree on a standard decision regarding this, to replace this text.
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* a weapon may only be used by a worm if that worm is standing on a box containing a picture of that weapon.
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This is sometimes difficult to interpret in certain situations. Some players will allow the following:
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* the worm may fire the weapon if it is touching the box, even if it not standing on top of it.
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* the worm may fire the weapon if it is adjacent to another worm which itself is touching or standing on a picture of that weapon (and similar for any number of worms in a chain).
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* the worm may fire a weapon mid-jump provided it was last touching or standing on the box when it left the ground.
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Additional changes or exceptions to the rules can be as follows:
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* a worm may ignore the rule completely provided it does so for retreat time purposes only, and does not injure or move any other weapons or affect any part of the map when it uses a weapon.
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* some maps have special rules regarding specific weapons.  These rules are outlined in text on the map, and must be followed.
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* there is currently no standard penalty for breaking a rule, so players must decide among each other what the penalty should be if the situation arises. A discussion in [[Worms on GameSurge|#worms]] could be held regarding this topic, and players could agree on a standard decision regarding this, to replace this text.
  
 
==History==
 
==History==

Revision as of 08:44, 22 June 2008

(Up to Schemes)
Game setup
Scheme
Walk for Weapons (Tournament version):
Download
View scheme settings
Map
Specially designed map. Some maps allow weapons or utilities not found in the standard scheme.
Examples at the WMDB
Worms
3 per team recommended

Walk for Weapons (or WFW, which is not to be confused with W4W) is a scheme that relies on specially designed maps and a unique rule: a weapon may only be used by a worm if that worm is adjacent to a picture of that weapon.

The maps usually consist of a network of walkways connecting these picture boxes, which are placed in strategic locations relevant to the weapon they depict. Because the use of weapons can be tightly controlled in this way, each map can possess its own internal strategies.

The Rule

The scheme depends upon this singular rule:

  • a weapon may only be used by a worm if that worm is standing on a box containing a picture of that weapon.

This is sometimes difficult to interpret in certain situations. Some players will allow the following:

  • the worm may fire the weapon if it is touching the box, even if it not standing on top of it.
  • the worm may fire the weapon if it is adjacent to another worm which itself is touching or standing on a picture of that weapon (and similar for any number of worms in a chain).
  • the worm may fire a weapon mid-jump provided it was last touching or standing on the box when it left the ground.

Additional changes or exceptions to the rules can be as follows:

  • a worm may ignore the rule completely provided it does so for retreat time purposes only, and does not injure or move any other weapons or affect any part of the map when it uses a weapon.
  • some maps have special rules regarding specific weapons. These rules are outlined in text on the map, and must be followed.
  • there is currently no standard penalty for breaking a rule, so players must decide among each other what the penalty should be if the situation arises. A discussion in #worms could be held regarding this topic, and players could agree on a standard decision regarding this, to replace this text.

History

The concept was originally devised by miner2049 and Squiffel made two maps using miner2049's idea.

The idea was abandoned until Wyvern reintroduced it to the worms community. Since then, WFW has become a popular scheme among certain groups of wormers.

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