Talk:Hysteria

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Revision as of 04:55, 12 July 2020 by FoxHound (Talk | contribs) (About the variation rule of telecow/jetcow)

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Hysteria the quickest scheme with the turntime being only 1 sec.

Generaly there is No Rules in Hysteria, but using turn advantage (also known as Telecow)is frowned upon in funner matches but a Vital tactic in League matches.

Hysteria is a Good scheme for newcomers to Learn good hotkey/fkeys weapon selection skills and weapon accuracy.

Many Love Hysteria, Many Hate Hysteria,

Either way its here to stay and has made its mark on the game as #1 most played scheme in many modern leagues such as www.tus-wa.com. —Preceding unsigned comment added by Pizzasheet (talkcontribs)

  • I'm not sure if you are using the talk page in the right way...
And please, don't forget to add ~~~~ in the end of your comments on Talk pages. ~ Sealed 10:46, 15 June 2015 (CEST)

About the ruled variation: "no worm rotation abuse" or "no telecow/jetcow"

Run, it was me who wrote that variation with rule, because actually most of Hysteria players dislike Worm Rotation Abuse, and they consider it as itself a cow. They will get angry in chat if you teleport next to a worm exploring the rotation or using jetpack to stay closer to a worm at the end of the round. I never seen a rule about suicides (in hysteria), but they might exist too. People play hysteria like an artillery game, like a crazy type of BnG. So they see Worm Rotation Abuse as a "noobish thing". I think the correct is the host say it before the game start as a rule, but this rule is so common that they expect you to know it. I'm sorry if my english was not clear enough to express that, but that was what I was trying to say. I believe this rule is also applied in competitions. --FoxHound (talk) 03:45, 12 July 2020 (UTC)

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