Difference between revisions of "Talk:Fall Damage x2"

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:If Double Gravity (i prefer High Gravity) really does more fall damage, you can remove this page and just let the High Gravity Page.--[[User:FoxHound|FoxHound]] 12:19, 13 December 2009 (UTC)
 
:If Double Gravity (i prefer High Gravity) really does more fall damage, you can remove this page and just let the High Gravity Page.--[[User:FoxHound|FoxHound]] 12:19, 13 December 2009 (UTC)
 
::I've merged these two ideas. There's no reason to separate them into two weapons. --[[User:Explorer09|Explorer09]] 03:19, 19 December 2009 (UTC)
 
::I've merged these two ideas. There's no reason to separate them into two weapons. --[[User:Explorer09|Explorer09]] 03:19, 19 December 2009 (UTC)
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: OK, no problems.--[[User:FoxHound|FoxHound]] 14:49, 19 December 2009 (UTC)

Latest revision as of 14:49, 19 December 2009

IMO, this idea is pretty bad. Why do you think this weapon should be in the game? --Explorer09 01:57, 13 December 2009 (UTC)

I don't think that the idea is bad. With fall damage x2 you could make a surprise, the opponent would not expect that a simple rope knock could kill him/her. The weapon could be very useful if the worm is on a high place. Just a shotgun, the worm fall and die.--FoxHound 03:04, 13 December 2009 (UTC)
How about changing this weapon to "Double Gravity"? That is, everything will become heavier as well as the fall damage increases. --Explorer09 07:11, 13 December 2009 (UTC)
If Double Gravity (i prefer High Gravity) really does more fall damage, you can remove this page and just let the High Gravity Page.--FoxHound 12:19, 13 December 2009 (UTC)
I've merged these two ideas. There's no reason to separate them into two weapons. --Explorer09 03:19, 19 December 2009 (UTC)
OK, no problems.--FoxHound 14:49, 19 December 2009 (UTC)
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