Difference between revisions of "Talk:Fall Damage x2"

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(Explorer09 Answer)
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IMO, this idea is pretty bad. Why do you think this weapon should be in the game? --[[User:Explorer09|Explorer09]] 01:57, 13 December 2009 (UTC)
 
IMO, this idea is pretty bad. Why do you think this weapon should be in the game? --[[User:Explorer09|Explorer09]] 01:57, 13 December 2009 (UTC)
 
:I don't think that the idea is bad. With fall damage x2 you could make a surprise, the opponent would not expect that a simple rope knock could kill him/her. The weapon could be very useful if the worm is on a high place. Just a shotgun, the worm fall and die.--[[User:FoxHound|FoxHound]] 03:04, 13 December 2009 (UTC)
 
:I don't think that the idea is bad. With fall damage x2 you could make a surprise, the opponent would not expect that a simple rope knock could kill him/her. The weapon could be very useful if the worm is on a high place. Just a shotgun, the worm fall and die.--[[User:FoxHound|FoxHound]] 03:04, 13 December 2009 (UTC)
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:How about changing this weapon to "Double Gravity"? That is, everything will become heavier as well as the fall damage increases. --[[User:Explorer09|Explorer09]] 07:11, 13 December 2009 (UTC)

Revision as of 07:11, 13 December 2009

IMO, this idea is pretty bad. Why do you think this weapon should be in the game? --Explorer09 01:57, 13 December 2009 (UTC)

I don't think that the idea is bad. With fall damage x2 you could make a surprise, the opponent would not expect that a simple rope knock could kill him/her. The weapon could be very useful if the worm is on a high place. Just a shotgun, the worm fall and die.--FoxHound 03:04, 13 December 2009 (UTC)
How about changing this weapon to "Double Gravity"? That is, everything will become heavier as well as the fall damage increases. --Explorer09 07:11, 13 December 2009 (UTC)
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