Super Sheep Race

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Revision as of 00:53, 22 March 2008 by DarkOne (Talk | contribs) (New page: {{ParentArticle|Schemes}} Super sheep race is a supersheep-based race scheme. __NOTOC__ ==Standard scheme== {| |+Weapons !Weapon!!Quantity!!Power!!Turn delay!!Crate ch...)

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(Up to Schemes)

Super sheep race is a supersheep-based race scheme.


Standard scheme

Weapons
Weapon Quantity Power Turn delay Crate chance
Supersheep Template:Inf 3† 0 Template:Na
Teleport Template:Inf Template:Na 0 Template:Na

† The scheme has been edited so that the sheeprace will keep flying indefinitely until it collides with the map.

Options
Option State or value
Worm health Template:Na
Rounds per match 1
Worm selection Template:Na
Manual worm placement on
Anchored worms off
Stockpiling Template:Na
Donor cards off
Fall damage off
Round time Template:Na
Turn time Template:Inf
Retreat time Template:Na
Rope retreat time Template:Na
Hotseat time 5 to 15
Display round time remaining off
all Crate probabilities 0
Health crate value Template:Na
Mines/Oil drums off
Sudden death event nothing
Water rise rate 0
Automatic replays off
Blood Template:Na
Sheep heaven Template:Na
Indestructable terrain on
Indestructable worms on

Objective

  • Use the supersheep to reach several checkpoints until you've reachem them all in succession.

Standard rules

  • Players start by placing their worm on the spot labelled 1.
  • Activate your supersheep and fly it towards the checkpoint marked 2.
  • If your supersheep has reached checkpoint 2, teleport your worm inside checkpoint 2.
  • After this, fly your supersheep to checkpoint 3 etcetera until you've reached the last checking (either the checkpoint with the highest number or (if present) the checkpoint marked finish.
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