Difference between revisions of "Sudden Death (scheme)"

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{{ParentArticle|[[Schemes]]}}
 
{{SchemeNotability2}}
 
{{ReplayBox|ReplaySuddenDeath.WAgame|An excellent Sudden Death|game with FoxHound & WaterMelon}}
 
{{Game setup|file=Sudden Death.wsc|scheme=Sudden Death|map=Can be any normal map but it's recomended that you play with a normal open map with very high ground|worms=18 in total is recommended}}
 
  
'''Sudden Death''' start the game with [[Sudden Death]] (1 HP for each worm, water rise level 2). The [[Mine]]s are instant (0 seconds), you can choose the position of the worms, the turn time is 23 seconds, the weapons ammo are few and there's only weapons that need skill to use (without [[Napalm]], [[Air Strike]], [[Homing Pigeon]] or similar). [[Crate]]s may appear sometimes with more ammo. The scheme is one shot one kill and it's very fast!
 
 
== Strategies ==
 
 
=== Suiciding-Kills when choosing the worms start positions ===
 
 
Use this technique (put the worm too high to the fall make your worm die and blew on another worm) is useful to kill a worm that will play before your worm, kill multiple worms at once (not necesserialy the worms must be next to each oher, the explosion can throw the worm to another worm, and throw to another one, killing multiple worms far from each other)
 
 
=== Don't let Suiciding-Kills happen ===
 
 
Put the worm under terrain without space to a worm be dead by a fall is a good way to escape of this trick.
 
 
=== Use terrain objects to kill worms ===
 
 
Shooting in [[Oil Drum]]s, Mines and Crates can help you to kill worms.
 
 
== History ==
 
 
This scheme was created by [[User:FoxHound|FoxHound]], with the opinion help of Molotow. The idea arrived when FoxHound played a [[Intermediate]] and suddenly the HP of the worms turned to 1. Another day he played [[Hysteria]] an extreme fast game. So the combination between a fast game and one shot one kill resulted in the Sudden Death mode.
 

Revision as of 18:28, 12 December 2009

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