Pages that link to "Tricks and glitches (first generation)"
From Worms Knowledge Base
The following pages link to Tricks and glitches (first generation):
View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)- Game logic (← links)
- Indian Rope trick (← links)
- Patch (WormsDC) (← links)
- Bazooka through wall (← links)
- CPU shot misprediction (← links)
- "Insert Disk" message on HD installed game (← links)
- Screen cut-off on NTSC Amigas (← links)
- Software Failure 8000 0020 (← links)
- Kamikaze-ing into a landmine stops the worm from dying (← links)
- Concrete Donkey can be deployed in Cavern levels (← links)
- "Nowhere to worm!" error on maps with plenty of play space (← links)
- Worm position marker arrow uses wrong palette colours (← links)
- Game locks up if active worm dies while executing a Fire Punch (← links)
- Using the Nuclear Bomb twice pushes the team health bars off the screen (← links)
- Worms that hurt themselves with or before their first Shotgun round still get a second shot (← links)
- Sprites extend by one pixel width vertically (← links)
- DIY terrains with gaps in "ground" texture generate glitch maps (← links)
- Having more than 20 mines on screen at once crashes the game (← links)
- Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point (← links)
- Ninja Rope trail persists after rope has disconnected (← links)