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  • ...ra cows released by exploitation of this bug were subtracted from the team's weapon arsenal, but the releasing of cows was not halted by the number of m
    2 KB (288 words) - 20:20, 26 September 2021
  • |Update:||[http://www.worms2.com/main.html?page=supp&area=patc On Team17's Worms 2 site]
    2 KB (285 words) - 04:42, 26 January 2021
  • ...e="text-align: center;"|[[Image:WWP_screenshot.png|250px|Worms World Party's title screen]] ...ate:||[http://wwp.team17.com/main.html?page=comm&area=_down_patc On Team17's WWP site] (CD edition only)
    3 KB (392 words) - 00:58, 17 July 2023
  • A folder called MapGEN will appear in the saved levels list containing PNG's for each scheme available. ...from 6 defaults or added manually by creating a new folder in the program's bna subdirectory. Due to changes in the way Bow and Arrow is played today b
    9 KB (1,475 words) - 18:04, 22 August 2020
  • * [http://proxy.worms2d.info/data/schemes/schemes.xml HostingBuddy's schemes list]
    9 KB (1,166 words) - 17:02, 17 May 2024
  • ...r, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. It's generally recommended that players, when joining a Rope Race game lobby on
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ===Big Billy's circus award===
    5 KB (853 words) - 11:43, 27 February 2024
  • I believe that I'm not the only one who's thinking that WormNET could be much better. (todo: insert more cricitism he in the name, how would the host do it, if clicking in a player's name is now used to boot a player from
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...at won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simply too many keys needed.
    5 KB (979 words) - 17:24, 22 December 2010
  • What's more, the degree of chaos likely to emerge in any one game can be directly ...initely, but a simple restriction on the total number of weapons in a team's inventory at any one time would prevent getting hold of a Full Wormage stoc
    17 KB (3,117 words) - 18:26, 12 February 2023
  • {{Languages|en|Crate probability|fr|Probabilités des caisses}} ...The location in which it will appear must be large enough to fit the crate's collision mask, which is 24x29 pixels large, with a single pixel bevel in e
    8 KB (1,288 words) - 11:17, 21 June 2020
  • [[Image:Chuvash's shotgun.gif|thumb|left|Creative use of the Shotgun]] ...nd on your opponents head, aim straight down, and fire. Your deceased worm's death explosion should do 25 damage.
    5 KB (922 words) - 19:17, 1 May 2024
  • [[Image:Hysteria.png|thumb|In Hysteria, the player's turns are only 1 second long.]] ...s worm knowing that their worm will get another turn before their opponent's worm does (see worm order manipulation in the strategies section below)
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...can be quickly picked up by new players. The ability to predict a grenade's bounce and accurately judge its fuse time is also an important skill. Exper ...[Pneumatic Drill]] allow worms to move a small distance, while [[Teleport]]s are available for longer moves. Unlimited [[Low Gravity]] allows for low-gr
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...choice of weapons and must use their digging tools (primarily [[Mole Bomb]]s) to burrow through the landscape and collect weapons from crates. It is pla ...an walk their worms along it, allowing them much greater access to the map's lucrative crate-rich caves beneath, and giving them a vantage point from wh
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ...end to be very defensive, with players commonly blocking in their opponent's worms with girders, forcing them to waste a turn firepunching or blowtorchi ...ch, drill and longbow settings, and sometimes more than one ninja rope. It's based on their idea of a shopping scheme (ie. crate drops every turn) taken
    6 KB (872 words) - 21:11, 1 May 2024
  • ...using the prod is often seen as an attempt to humiliate your opponent. It's generally a good idea to prod only when you're on friendly terms with your
    2 KB (404 words) - 00:55, 13 November 2023
  • ...ns|super weapon]]. Upon activation of this weapon all of worms on the user's team will become encased in an inpenetrable block of ice which will shield ...can force your opponents to harm each other instead, preserving your team's health.
    3 KB (475 words) - 20:55, 16 May 2021
  • ...tions for them, were collected from community forums and catalogued on Run's Worms Unlimited website (the content of which has since been moved here), a ...2fw_/http://home.bip.net/boggy_b/projects.html Another archive of Servadac's Ultimate WormPage website with weapon ideas]
    9 KB (1,194 words) - 19:48, 3 January 2024

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