Difference between revisions of "Kaos Normal"

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{{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}}
 
{{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}}
  
'''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as much crates as possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Craterate may be raised for faster gameplay. Best played on random island with 8 worms per player.
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'''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as many crates as possible and "smash" the opponent in the limited turn time. Scheme has turned on Stockpiling by default, so weapons and utilties pass to next round. Craterate may be raised for faster gameplay. Best played on random island with 8 worms per player.

Latest revision as of 14:41, 26 September 2010

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of Kaos Normal game
with lacoste, Electro, Cinek and darekols
Download · Info
In Kaos Normal Shot Doesn't End Turn is ON.
Game setup
Scheme
Kaos Normal:
Download
View scheme settings
Map
Best played on random island maps
Worms
8 per player

Kaos Normal is a RubberWorm scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as many crates as possible and "smash" the opponent in the limited turn time. Scheme has turned on Stockpiling by default, so weapons and utilties pass to next round. Craterate may be raised for faster gameplay. Best played on random island with 8 worms per player.

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