Difference between revisions of "Handgun"

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==Tactics==
 
==Tactics==
 
* Each shot leaves a very small hole in the landscape when it hits it, and so you can use the Handgun to create a thin tunnel in the land that you can shoot through but your oppoinents can't. Unfortunately, this hole is also too small to fire other weapons through unless you use more shots to make it bigger.
 
* Each shot leaves a very small hole in the landscape when it hits it, and so you can use the Handgun to create a thin tunnel in the land that you can shoot through but your oppoinents can't. Unfortunately, this hole is also too small to fire other weapons through unless you use more shots to make it bigger.
* A great use for the handgun is in the T17 scheme. You can use 5 of the 6 shots to push a worm closer to a barrel and use the remaining shot to detonate the barrel. A similar tactic can be used to accuratly push a worm on to a mine.
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* A great use for the handgun is in the [[Team17 (scheme)|Team17]] scheme. You can use 5 of the 6 shots to push a worm closer to a barrel and use the remaining shot to detonate the barrel. A similar tactic can be used to accuratly push a worm on to a mine.
  
 
==Criticisms, Problems and Weaknesses==
 
==Criticisms, Problems and Weaknesses==
  
 
* Each shot does minimal damage, and pushes very slightly, although a worm can be pushed a fair distance if all 6 shots hit, as the speed the worm is moving at increases each time he is hit. However, it is much more effective to use the [[Uzi]] if you are trying to push a worm along the ground.
 
* Each shot does minimal damage, and pushes very slightly, although a worm can be pushed a fair distance if all 6 shots hit, as the speed the worm is moving at increases each time he is hit. However, it is much more effective to use the [[Uzi]] if you are trying to push a worm along the ground.

Revision as of 22:02, 17 March 2009

(Up to Weapons)
Handgunicon.png Handgun
Type: Firearm
Keyboard selection: F3 (x2)
Standard effects: Up to 5hp injury to victim per hit
Present in: Worms, Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum

injury

Crater

diameter

11 3 hp 11 px
12 5 11
1 4 11
2 4 11
3 5 11
4 5 11
5 6 11
19 6 11
14 7 23
15 10 23
Values are per bullet.


The Handgun, when used, fires six rounds in slow succession. The bullets are not perfectly accurate, and spread out slightly, although you can move the aim whilst firing to compensate for any innacuracies. It has very low power, and as such it's often used as a "humiliation weapon" like the Prod.

Tactics

  • Each shot leaves a very small hole in the landscape when it hits it, and so you can use the Handgun to create a thin tunnel in the land that you can shoot through but your oppoinents can't. Unfortunately, this hole is also too small to fire other weapons through unless you use more shots to make it bigger.
  • A great use for the handgun is in the Team17 scheme. You can use 5 of the 6 shots to push a worm closer to a barrel and use the remaining shot to detonate the barrel. A similar tactic can be used to accuratly push a worm on to a mine.

Criticisms, Problems and Weaknesses

  • Each shot does minimal damage, and pushes very slightly, although a worm can be pushed a fair distance if all 6 shots hit, as the speed the worm is moving at increases each time he is hit. However, it is much more effective to use the Uzi if you are trying to push a worm along the ground.
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