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- * [[Total Animals]] (avec '''Catz''' et '''Dogz''')1 KB (169 words) - 18:44, 14 April 2014
- ...om would sound upon firing. And this tunnel would be wide enough to permit animals, but not worms or grenades. ...distance - with good aiming required - and it would also create paths for animals. As well as the exact damage done, the number of bullets would have to be d1 KB (253 words) - 10:59, 20 January 2015
- * [[Total Animals/ru|Total Animals]]4 KB (258 words) - 09:22, 15 June 2015
- ...e teleports and unlimited moles are also very useful tools for locomotion. Animals help collecting crates.6 KB (996 words) - 18:12, 9 December 2023
- * Droppable weapons like [[Mine|Mines]] and animals will go diagonally, 45 degrees (upwards in the direction the worm is facing10 KB (1,742 words) - 13:30, 2 June 2024
- ...will jump with a keen enough eye. Determining what kinds of obstacles make animals jump can be crucial in many situations, especially when you lack the abilit In real games, animals usually encounter large chunks of land instead of thin columns of pixels. T11 KB (2,024 words) - 07:06, 14 February 2022
- ...le sheep.gif|frame|left|Droppable weapons go diagonally upwards. Regarding animals, when they hit a ceiling they walk horizontally foward.]] ...diagonally, 45 degrees (upwards in the direction the worm is facing). Some animals will jump in the air.4 KB (699 words) - 07:50, 19 January 2024
- ...ppens between rope swings, it may be particularly interesting for dropping animals. It also means that long bungee flights are useful now, since you can open6 KB (1,019 words) - 02:05, 1 February 2024
- ...ppens between rope swings, it may be particularly interesting for dropping animals.5 KB (802 words) - 17:41, 17 January 2024
- {{ParentArticle|[[Scheme ideas]] or [[Animals]] or [[Animal Farm]]}} {{ReplayBox|Only Animals.wagame|Only Animals cup: last round of|final match with [[People/Lupastic|Lupastic]] and [[Peop6 KB (1,079 words) - 11:21, 10 May 2024