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- :''"'''WSC'''" (see [[Terminology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' The W:A scheme file format contains game settings, which define which weapons will be available, various game options such as turn time and weapon streng31 KB (4,558 words) - 18:05, 23 August 2021
- ...ng teams (including the custom flags and graves), and the random seed used for random in-game events (such as random initial placement of worms and object ...rome map]], '''2''' for a seed-generated (.LEV) monochrome map, or '''3''' for a .PNG [[colour map]].20 KB (3,054 words) - 23:16, 29 July 2020
- {{ParentArticle|[[Weapons]]}} ...e [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].4 KB (628 words) - 18:46, 16 May 2021
- {{ParentArticle|[[Weapons]]}} [[Image:Mablak's Cows.gif|thumb|left|Precise cows dropped from the rope!]]3 KB (479 words) - 01:01, 15 February 2023
- ...EN]] is a program written by [[Plutonic]] designed to generate random maps for particular schemes. It was first released on 11th July 2006. A folder called MapGEN will appear in the saved levels list containing PNG's for each scheme available.9 KB (1,475 words) - 18:04, 22 August 2020
- :''"'''Scheme'''" redirects here. For the scheme file format, see [[Scheme file]].'' <small>Note: Schemes are text files. Some browsers may open them for you to read (appearing bizarre characters) instead of downloading them. If9 KB (1,190 words) - 16:33, 30 May 2024
- {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm Olympics]]}} ...ere players must navigate a specially-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to r14 KB (2,380 words) - 01:43, 21 May 2024
- ...health crates," provide the threshold amount before the award is awarded. For example, a better description of the award would be, "The Florence Nighting This is awarded to the worm that fired the [[Ninja Rope]] the most times. Note that each repeat swing counts as another use.5 KB (853 words) - 11:43, 27 February 2024
- ...eme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}} ...l scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.18 KB (3,093 words) - 00:29, 22 August 2023
- :''This page is about the scheme. For the company, see [[Team17]].'' ...d to defend, as by doing so they can be given access to a steady supply of weapons.6 KB (872 words) - 21:11, 1 May 2024
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...unable to move without help of the teleport. The worm is still able to use weapons however.2 KB (334 words) - 14:19, 20 January 2015
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...umorous would it be if the opponent collides with it while swinging from a rope, or is hit by his own grenade after it being deflected back.2 KB (346 words) - 21:13, 2 April 2015
- **** '''See also [[Article Tree#ReadMe articles|ReadMe section below for list]]''' *** [[Weapons Editor]]47 KB (5,701 words) - 04:58, 3 March 2014
- [[Image:Shopper_screenshot.png|thumb|Use the rope and 'shop' for crates]] ...eme in which players start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates t21 KB (3,385 words) - 22:30, 19 May 2024
- * [[Firing targeted weapons without aiming]] * [[Ninja Rope going through walls]]2 KB (292 words) - 17:39, 30 May 2024
- ...re they remain until eventually their timer runs out and they explode. The weapons it works with are [[Bazooka]], [[Mortar]] and [[Petrol Bomb]], and also [[H ...exactly two of these upward movements have occurred, then select the Ninja Rope and shoot it straight up at the ceiling. Once it attaches, do not move your5 KB (795 words) - 08:22, 14 December 2022
- ...o its mission editor existing, but this documentation is NOT comprehensive for the WWP file format which has many additions and a few alterations (especia Not all the of the groups are vital for the mission to work. The '''[CPUTeam''#'']''', '''[Event''####'']''', and '34 KB (5,332 words) - 10:18, 31 May 2023
- The weapons editor proposed on this site contains an incredible amount of customisabili ...particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to11 KB (1,882 words) - 17:22, 22 December 2010
- ...s Health''' (It would be adjustable for every worm. God mode could be made for a worm by forcing his health to be constant every second.) * '''Turn Time''' (And an option for Turn time stockpile: unused seconds from a turn added to the next)17 KB (2,697 words) - 17:08, 2 July 2013
- {{ParentArticle|[[Weapons]]}} ...losive downwards that could explode in mid-air - especially from a [[Ninja Rope]], [[Bungee]], [[Parachute]], or [[Jet Pack]]. In [[Worms World Party]], mi7 KB (1,212 words) - 23:33, 5 September 2022