Difference between revisions of "Roper"

From Worms Knowledge Base

Jump to: navigation, search
m (Text replace - "http://www.nanacide.com/wahelp/" to "http://wahelp.worms2d.info/")
m
Line 3: Line 3:
 
{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}}
 
{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}}
  
'''Roper''' presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.
+
'''Roper''' is a classic rope-based scheme where players' mission each turn is to collect a health crate and then attack other teams with the given infinite weapons (bazooka, mine and grenade). Given the short turn time (15 seconds), a skillful use of the Ninja Rope is required. The water level is set in a way that weapons can drown but worms can't.
 
+
 
[[Rules]]: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available.
+
== Rules ==
 +
* '''Bazooka first''' - players are allowed to attack only with bazooka on the first turn.
 +
* '''Crate Before Attack (CBA)''' - players have to collect a health crate before attacking other teams. At Sudden Death - when no crate is available - players have to touch both walls instead ("W2W").
 +
* '''Attack From Rope (AFR)''' - players are only allowed to attack while hanging on the Ninja Rope.
 +
* '''Kill The Leader (KTL)''' - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast.
  
 
== External links ==
 
== External links ==

Revision as of 09:51, 1 June 2015

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Roper game with Random00
and MonkeyIsland; taken from Worm Olympics
Download · Info
Game setup
Scheme
Roper:
Download
View scheme settings
Map
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.
Examples at the WMDB
Worms
One worm per player.

Roper is a classic rope-based scheme where players' mission each turn is to collect a health crate and then attack other teams with the given infinite weapons (bazooka, mine and grenade). Given the short turn time (15 seconds), a skillful use of the Ninja Rope is required. The water level is set in a way that weapons can drown but worms can't.

Rules

  • Bazooka first - players are allowed to attack only with bazooka on the first turn.
  • Crate Before Attack (CBA) - players have to collect a health crate before attacking other teams. At Sudden Death - when no crate is available - players have to touch both walls instead ("W2W").
  • Attack From Rope (AFR) - players are only allowed to attack while hanging on the Ninja Rope.
  • Kill The Leader (KTL) - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast.

External links