https://worms2d.info/api.php?action=feedcontributions&user=LeTotalKiller&feedformat=atomWorms Knowledge Base - User contributions [en]2024-03-28T19:15:46ZUser contributionsMediaWiki 1.26.3https://worms2d.info/?title=Hosting_Guide/fr&diff=32662Hosting Guide/fr2023-12-17T11:50:37Z<p>LeTotalKiller: /* Hamachi */ delete section</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
{{Languages/Hosting guide}}<br />
<br />
Héberger des parties sous Worms Armageddon requiert souvent de configurer son réseau. W:A utilise le [[w:fr:pair_à_pair|pair-à-pair]] comme modèle réseau, ce qui veut dire que les parties sont hébergées (hostées) sur l'ordinateur des joueurs, et non sur le serveur de WormNET. Cela implique que pour qu'un joueur puisse héberger une partie correctement, il faut que les autres joueurs connectés puissent se connecter à votre ordinateur. Certains "intermédiaires réseaux" (comme les routeurs ou les modems) et logiciels (pare-feux) créent une barrière et bloquent de telles connexions, et requièrent une certaine configuration pour autoriser ces connexions à passer et à aboutir sur votre partie.<br />
<br />
== Routeurs ==<br />
Si vous avez un routeur, vous devrez configurer le routeur de sorte qu'il [[w:fr:Redirection_de_port|redirige]] les connexions entrantes sur un certain port TCP (par défaut, 17011) pour qu'elles arrivent sur votre ordinateur.<br />
<br />
Le site web '''portforward.com''' a détaillé les étapes de la procédure sur comment configurer le port forwarding pour plein de modèles de routeurs :<br />
#Allez à la [http://www.portforward.com/english/routers/port_forwarding/routerindex.htm section '''Routers''' sur portforward.com];<br />
#Trouvez le modèle de votre routeur (ou celui le plus proche de votre modèle si vous ne trouvez pas le vôtre), et cliquez dessus ;<br />
#Passez la pub (voir ci-dessous);<br />
#Descendez dans la page pour trouver le lien '''Worms Armageddon''' puis cliquez dessus;<br />
#Suivez les instructions qui s'affichent.<br />
<br />
'''Note 1''' : À moins d'avoir de l'argent à jeter par la fenêtre, ignorez la bannière qui parle de '''PFConfig''' et sa pub <small>[[:File:Portforward-com-Ad-cropped.jpg|(capture d'écran)]]</small>. Ce programme n'est pas gratuit - vous devrez l'acheter si vous souhaitez qu'il forward automatiquement les ports pour vous.<br />
<br />
'''Note 2''' : Veuillez lire attentivement les instructions de portforward.com, sans brûler d'étapes. Ne confondez pas les IP internes (LAN - qui ressemblent à 192.168.xx.xx ou à 10.0.xx.xx) avec les IP externes (Internet). Pleins de gens font des erreurs en configurant leur routeur car ils sont trop impatients pour suivre chaque étape ; ils peuvent par exemple commettre l'erreur de mettre leur adresse IP statique dans le champ.<br />
<br />
'''Note 3''' : Si votre routeur supporte le UPnP, vous pourriez essayer de l'activer. À partir de la v3.6.29.0, W:A essayera de suivre automatiquement le port sur lequel vous hébergez votre partie.<br />
<br />
== Pare-feux ==<br />
Les pare-feux (parfois appelés les "Suites Internet de sécurité") bloquent souvent les connexions qui arrivent vers vous, sauf si une règle spéciale est créée. Il y a généralement deux façons de les configurer, qui dépendent du type de pare-feu. Vous pouvez trouver un guide spécial pour votre pare-feu [http://nanacide.com/wahelp/wnguide-firewall.php sur nanacide].<br />
<br />
==== Faire de WA.exe un programme de confiance ====<br />
Souvent les pare-feux permettent aux utilisateurs de marquer certains programmes comme totalement de confiance, ce qui veut dire que le pare-feu ne va bloquer aucune activité réseau de ces programmes. Les étapes exactes varient d'un pare-feu à l'autre, mais faire ceci devrait fonctionner :<br />
* ajouter WA.exe à la "zone de confiance" ;<br />
* ajouter WA.exe à une liste "d'exceptions" ;<br />
* créer une règle pour donner toutes les autorisations d'utilisation du réseau à et vers WA.exe.<br />
<br />
==== Autoriser tout le trafic sur le port 17011 ====<br />
Certaines pare-feux accordent les permissions en fonction des ports plutôt qu'en fonction des logiciels. Dans ce cas, vous devrez faire en sorte que votre pare-feu autorise toute activité réseau sur le port où W:A héberge les parties (par défaut 17011).<br />
<br />
[[Image:Force IP.png|thumb]]<br />
<br />
== Assurez-vous que la case '''Forcer IP''' est décochée ==<br />
Les versions de W:A depuis la 3.6.28.0 détectera correctement et automatiquement vous adresse IP externe, même si vous êtes derrière un routeur ou un pare-feu (firewall). Il y a une option qui permet de désactiver l'auto-détection et d'écraser votre adresse IP, mais elle ne sert que dans des configurations réseau exotiques. Si vous avez lu dans un guide que vous deviez activer l'option '''Forcer IP''', arrêtez de lire ce guide car il est très vieux.<br />
<br />
L'option '''Forcer IP''' se trouve dans le menu de configuration réseau, accessible depuis le menu Réseau via le bouton '''Configuration'''.<br />
<br />
== Changer le port à utiliser pour héberger des parties ==<br />
Si vous savez que votre ordinateur est connectable sur un certain port, et que vous ne voulez pas en ouvrir un autre juste pour W:A, vous pouvez changer le port sur lequel W:A héberge ses parties dans l'écran des options réseau. Cependant, notez deux choses :<br />
# Les joueurs utilisant une version antérieure à la 3.6.28.0 ne pourront pas rejoindre votre partie.<br />
# Si vous essayez d'héberger une partie pendant qu'une autre application utilise le port que vous avez spécifié, les autres joueurs ne pourront pas rejoindre votre partie.<br />
<br />
== Testez la connexion ==<br />
En configurant le réseau de sorte à pouvoir héberger des parties, vous n'avez pas besoin de demander aux autres d'essayer de rejoindre votre partie pour savoir si ça marche - vous pouvez vérifier par vous-même. Pour cela :<br />
# Hébergez la partie comme d'habitude (vous n'êtes pas obligé de l'héberger sur WormNET, l'héberger en Direct IP suffira)<br />
# Réduisez W:A (en cliquant en bas de l'écran, ou en faisant Shift+Échap)<br />
# Ouvrez le site [http://www.canyouseeme.org/ canyouseeme.org]<br />
# Entrez '''17011''' comme port (sauf si vous l'avez changé)<br />
# Cliquez sur '''Check''' (Vérifier)<br />
<br />
Le site web vous dira si votre ordinateur est connectable sur le port spécifié. N'oubliez pas que la vérification ne pourra se faire que si vous hébergez réellement une partie !<br />
<br />
== Solutions de dernier recours ==<br />
Si rien de tout ce qui est au-dessus ne vous a aidé ou ne vous concerne (par exemple, si vous êtes dans un réseau LAN sans accès aux routeurs et aux ports), vous pouvez essayer l'une de ces solutions.<br />
<br />
=== [[HostingBuddy]] ===<br />
'''HostingBuddy''' est un robot automatique qui héberge des parties. Il peut héberger des parties (hoster) pour vous quand vous lui demandez. Quand vous rejoindrez votre partie, vous pourrez la contrôler et la personnaliser en utilisant des commandes textuelles. Il ne requiert pas que vous téléchargiez le moindre logiciel, des maps ou des schemes pour hoster. Les parties ne sont pas aussi personnalisables qu'avec le vrai host, donc si vous voulez avoir autant de pouvoirs qu'en hostant réellement, regardez ci-dessous.<br />
<br />
=== [[WormNAT2]] ===<br />
'''WormNAT2''' est un nouveau module de [[WormKit]] qui permet aux gens derrière un NAT ou un pare-feu d'héberger des parties joignables par tout le monde. Il permet cela en hébergeant les parties sur un serveur proxy, qui redirige les connexions vers votre ordinateur.<br />
<br />
== Voir aussi ==<br />
* [[Utiliser_WormNET|Comment utiliser WormNET]]<br />
* [[Troubleshooting FAQ/fr|La FAQ technique]]</div>LeTotalKillerhttps://worms2d.info/?title=KChat&diff=32539KChat2023-12-03T07:59:44Z<p>LeTotalKiller: Mark this article as a stub.</p>
<hr />
<div>{{ParentArticle|[[Software]]}}<br />
{{Software_infobox<br />
| name = KChat (Killer's Worms Chat)<br />
| developer = [[People/Killer|Killer]]<br />
| version = 7 November, 2001<br />
| games = [[Worms 2|W2]]<br />
| download = [https://web.archive.org/web/20220619092601/http://worms.sydv.net/downloads/worms2/kchat.zip (136 KB)]<br />
}}<br />
<br />
[[People/Killer|Killer]]'s Chat. Based on S*natch's program of a similar title. Allows you to log on to the Worms2 servers and chat with the locals, without the need to start (or own) Worms2!<br />
{{stub}}</div>LeTotalKillerhttps://worms2d.info/?title=KChat&diff=32538KChat2023-12-03T07:58:24Z<p>LeTotalKiller: Fix author of software (it's not me! I was 3 y/o back then.)</p>
<hr />
<div>{{ParentArticle|[[Software]]}}<br />
{{Software_infobox<br />
| name = KChat (Killer's Worms Chat)<br />
| developer = [[People/Killer|Killer]]<br />
| version = 7 November, 2001<br />
| games = [[Worms 2|W2]]<br />
| download = [https://web.archive.org/web/20220619092601/http://worms.sydv.net/downloads/worms2/kchat.zip (136 KB)]<br />
}}<br />
<br />
[[People/Killer|Killer]]'s Chat. Based on S*natch's program of a similar title. Allows you to log on to the Worms2 servers and chat with the locals, without the need to start (or own) Worms2!</div>LeTotalKillerhttps://worms2d.info/?title=Worms_Armageddon/fr&diff=28947Worms Armageddon/fr2021-08-27T14:16:20Z<p>LeTotalKiller: Slight translation improvements.</p>
<hr />
<div>{{ParentArticle/fr|[[Worms Knowledge Base|Worms Knowledge Base/fr]]}}<br />
{{Languages|title=Autres langues :|en|Worms Armageddon|fr|Worms Armageddon/fr|ru|Worms Armageddon/ru|de|Worms Armageddon/de|pl|Worms Armageddon/pl}}<br />
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"<br />
! colspan="2" style="font-size: larger; text-align: center" | [[Image:WA_icon.png|32px|Icône de Worms Armageddon]]&nbsp;&nbsp;Worms Armageddon<br />
|-<br />
|colspan="2" style="text-align: center;"|[[Image:WA_screenshot.png|250px|Écran de titre de Worms Armageddon]]<br />
|-<br />
|Développeur :||[[Team17]]<br />
|-<br />
|Mainteneurs :||[[Deadcode]] et [[CyberShadow]]<br />
|-<br />
|Éditeurs :||'''MicroProse''' (1999 - PC, PSone, Dreamcast)<br />'''Infogrames''' (1999 - N64, Game Boy Color)<br />'''Sold-Out Software''' (2002-2009, PC)<br />'''Green Pepper''' (?)<br />'''Ubisoft''' (2002, PC)<br />'''TryMedia''' (2002-2005)<br />'''Team17''' (depuis 2011)<br />
|-<br />
|Dates de sortie :||29 janvier 1999 (Royaume-Uni, Scandinavie)<br />1<sup>er</sup> février 1999 (France)<br />5 février 1999 (Allemagne)<br />11 février 1999 (Australie)<br />24 juin 1999 (États-Unis)<br />
|-<br />
|Dernière version :||{{LatestBeta}} / {{LatestBetaRelease/fr}}<br />
|- <br />
|Site web :||[http://wa.team17.com http://wa.team17.com]<br />
|- <br />
|'''Acheter :'''||Depuis [http://store.steampowered.com/app/217200 Steam], [https://www.gog.com/game/worms_armageddon GOG.com], le [https://www.humblebundle.com/store/worms-armageddon Humble Store] ou [http://www.amazon.com/Worms-2-Armageddon-Pc/dp/B000E23XNA Amazon]<br />
|-<br />
!Mise à jour :||Depuis [[Latest|cet article]] ''(en)''<br />
|}<br />
<br />
'''''Worms Armageddon''''' est un jeu de stratégie développé par la compagnie basée au Royaume-Uni [[Team17]]. Il a été à l'origine développé en tant qu'extension de [[Worms 2/fr|Worms 2]], mais étant donné que le projet était devenu très gros, il a été décidé que ce serait un nouveau jeu.<br />
Sorti en 1999, il est considéré comme le jeu ayant le plus de succès dans [[w:Worms (series)|la série Worms]].<br />
<br />
Après une mise à jour (version 3.0), Team17 n'envisage pas d'autre mise à jour du jeu. Plusieurs années plus tard, cependant, l'entreprise recrute [[Deadcode]], un talentueux programmeur qui a fait preuve d'intérêt pour le jeu, puisqu'il a été jusqu'à développer un outil ([[Silkworm]]) pour rendre le jeu compatible avec Windows 2000 et XP. Deadcode développe de régulières mises à jour depuis cela. Il est plus tard rejoint par [[CyberShadow]], en septembre 2006. Ce dernier quitte le projet le 22 décembre 2020.<br />
<br />
Worms Armageddon est [http://store.steampowered.com/app/217200 sorti sur Steam] pour une période limitée en tant que jeu offert pour le pré-achat de Worms Revolution le 13 septembre 2012, avant d'être sorti comme jeu à part le 19 mars 2013.<br />
<br />
Depuis le 6 octobre 2016, il est également [https://www.gog.com/game/worms_armageddon disponible sur GOG.com] sans DRM.<br />
<br />
La dernière version du jeu est la '''{{LatestBeta}}''', sortie le '''{{LatestBetaRelease/fr}}'''.<br />
__NOTOC__ __NOEDITSECTION__<br />
{{Game navbox|box6=FAQs}}<br />
<br />
== Liens externes ==<br />
<br />
* [http://wa.team17.com/ Site officiel de W:A]<br />
* [http://fr.wikipedia.org/wiki/Worms_Armageddon Worms Armageddon sur Wikipédia]</div>LeTotalKillerhttps://worms2d.info/?title=Worms_Armageddon/fr&diff=28946Worms Armageddon/fr2021-08-27T14:11:49Z<p>LeTotalKiller: Update translation, without forgetting any parts this time!</p>
<hr />
<div>{{ParentArticle/fr|[[Worms Knowledge Base|Worms Knowledge Base/fr]]}}<br />
{{Languages|title=Autres langues :|en|Worms Armageddon|fr|Worms Armageddon/fr|ru|Worms Armageddon/ru|de|Worms Armageddon/de|pl|Worms Armageddon/pl}}<br />
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"<br />
! colspan="2" style="font-size: larger; text-align: center" | [[Image:WA_icon.png|32px|Icône de Worms Armageddon]]&nbsp;&nbsp;Worms Armageddon<br />
|-<br />
|colspan="2" style="text-align: center;"|[[Image:WA_screenshot.png|250px|Écran de titre de Worms Armageddon]]<br />
|-<br />
|Développeur :||[[Team17]]<br />
|-<br />
|Mainteneurs :||[[Deadcode]] et [[CyberShadow]]<br />
|-<br />
|Éditeurs :||'''MicroProse''' (1999 - PC, PSone, Dreamcast)<br />'''Infogrames''' (1999 - N64, Game Boy Color)<br />'''Sold-Out Software''' (2002-2009, PC)<br />'''Green Pepper''' (?)<br />'''Ubisoft''' (2002, PC)<br />'''TryMedia''' (2002-2005)<br />'''Team17''' (depuis 2011)<br />
|-<br />
|Dates de sortie :||29 janvier 1999 (Royaume-Uni, Scandinavie)<br />1<sup>er</sup> février 1999 (France)<br />5 février 1999 (Allemagne)<br />11 février 1999 (Australie)<br />24 juin 1999 (États-Unis)<br />
|-<br />
|Dernière version :||{{LatestBeta}} / {{LatestBetaRelease/fr}}<br />
|- <br />
|Site web :||[http://wa.team17.com http://wa.team17.com]<br />
|- <br />
|'''Acheter :'''||Depuis [http://store.steampowered.com/app/217200 Steam], [https://www.gog.com/game/worms_armageddon GOG.com], le [https://www.humblebundle.com/store/worms-armageddon Humble Store] ou [http://www.amazon.com/Worms-2-Armageddon-Pc/dp/B000E23XNA Amazon]<br />
|-<br />
!Mise à jour :||Depuis [[Latest|cet article]] ''(en)''<br />
|}<br />
<br />
'''''Worms Armageddon''''' est un jeu de stratégie développé par la compagnie basée au Royaume-Uni [[Team17]]. Il a été à l'origine développé en tant qu'extension de [[Worms 2/fr|Worms 2]], mais étant donné que le projet était devenu très gros, il fut décidé que ce soit un nouveau jeu.<br />
Sorti en 1999, il est considéré comme le jeu ayant le plus de succès dans [[w:Worms (series)|la série Worms]].<br />
<br />
Après une mise à jour (version 3.0), Team17 semble avoir perdu l'intérêt de mettre à jour le jeu. Plusieurs années plus tard, cependant, ils ont recruté [[Deadcode]], un talentueux programmeur qui a montré son intérêt pour le jeu, ayant même développé une solution ([[Silkworm]]) pour rendre le jeu compatible avec Windows 2000 et XP. Deadcode a développé des mises à jour depuis cela. Il est plus tard rejoint par [[CyberShadow]], en septembre 2006. Ce dernier quitte le projet le 22 décembre 2020.<br />
<br />
Worms Armageddon est [http://store.steampowered.com/app/217200 sorti sur Steam] pour une période limitée en tant que jeu offert pour le pré-achat de Worms Revolution le 13 septembre 2012, avant d'être sorti comme jeu séparé le 19 mars 2013.<br />
<br />
Depuis le 6 octobre 2016, il est également [https://www.gog.com/game/worms_armageddon disponible sur GOG.com] sans DRM.<br />
<br />
La dernière version du jeu est la '''{{LatestBeta}}''', sortie le '''{{LatestBetaRelease/fr}}'''.<br />
__NOTOC__ __NOEDITSECTION__<br />
{{Game navbox|box6=FAQs}}<br />
<br />
== Liens externes ==<br />
<br />
* [http://wa.team17.com/ Site officiel de W:A]<br />
* [http://fr.wikipedia.org/wiki/Worms_Armageddon Worms Armageddon sur Wikipédia]</div>LeTotalKillerhttps://worms2d.info/?title=Worms_Armageddon/fr&diff=28945Worms Armageddon/fr2021-08-27T14:00:30Z<p>LeTotalKiller: Update translation.</p>
<hr />
<div>{{ParentArticle/fr|[[Worms Knowledge Base|Worms Knowledge Base/fr]]}}<br />
{{Languages|title=Autres langues :|en|Worms Armageddon|fr|Worms Armageddon/fr|ru|Worms Armageddon/ru|de|Worms Armageddon/de|pl|Worms Armageddon/pl}}<br />
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"<br />
! colspan="2" style="font-size: larger; text-align: center" | [[Image:WA_icon.png|32px|Icône de Worms Armageddon]]&nbsp;&nbsp;Worms Armageddon<br />
|-<br />
|colspan="2" style="text-align: center;"|[[Image:WA_screenshot.png|250px|Écran de titre de Worms Armageddon]]<br />
|-<br />
|Développeur :||[[Team17]]<br />
|-<br />
|Mainteneurs :||[[Deadcode]] et [[CyberShadow]]<br />
|-<br />
|Éditeurs :||MicroProse, Sold-Out Software, Green Pepper, Ubisoft, TryMedia<br />
|-<br />
|Année de sortie :||1999<br />
|-<br />
|Dernière version :||{{LatestBeta}} / {{LatestBetaRelease/fr}}<br />
|- <br />
|Site web :||[http://wa.team17.com http://wa.team17.com]<br />
|- <br />
|'''Acheter :'''||Depuis [http://www.mastertronic.com/productSoldOut.asp?pid=267&productLabelID=1 Mastertronic (former Sold Out Software)] ou [http://www.amazon.com/Worms-2-Armageddon-Pc/dp/B000E23XNA Amazon]<br />
|-<br />
!Mise à jour :||[http://wa.team17.com/main.html?page=supp&area=upda Sur le site de W:A de Team17]<br />
|}<br />
<br />
'''''Worms Armageddon''''' est un jeu de stratégie développé par la compagnie basée au Royaume-Uni [[Team17]]. Il a été à l'origine développé en tant qu'extension de [[Worms 2/fr|Worms 2]], mais étant donné que le projet était devenu très gros, il fut décidé que ce soit un nouveau jeu.<br />
Sorti en 1999, il est considéré comme le jeu ayant le plus de succès dans [[w:Worms (series)|la série Worms]].<br />
<br />
Après une mise à jour (version 3.0), Team17 semble avoir perdu l'intérêt de mettre à jour le jeu. Plusieurs années plus tard, cependant, ils ont recruté [[Deadcode]], un talentueux programmeur qui a montré son intérêt pour le jeu, ayant même développé une solution ([[Silkworm]]) pour rendre le jeu compatible avec Windows 2000 et XP. Deadcode a développé des mises à jour depuis cela. Il est plus tard rejoint par [[CyberShadow]], en septembre 2006. Ce dernier quitte le projet le 22 décembre 2020.<br />
<br />
Worms Armageddon est [http://store.steampowered.com/app/217200 sorti sur Steam] pour une période limitée en tant que jeu offert pour le pré-achat de Worms Revolution le 13 septembre 2012, avant d'être sorti comme jeu séparé le 19 mars 2013.<br />
<br />
Depuis le 6 octobre 2016, il est également [https://www.gog.com/game/worms_armageddon disponible sur GOG.com] sans DRM.<br />
<br />
La dernière version du jeu est la '''{{LatestBeta}}''', sortie le '''{{LatestBetaRelease/fr}}'''.<br />
__NOTOC__ __NOEDITSECTION__<br />
{{Game navbox|box6=FAQs}}<br />
<br />
== Liens externes ==<br />
<br />
* [http://wa.team17.com/ Site officiel de W:A]<br />
* [http://fr.wikipedia.org/wiki/Worms_Armageddon Worms Armageddon sur Wikipédia]</div>LeTotalKillerhttps://worms2d.info/?title=Hysteria&diff=26019Hysteria2020-07-12T06:23:30Z<p>LeTotalKiller: /* Avoiding being kicked */ Corrections (especially "loose" -> "lose")</p>
<hr />
<div>{{ParentArticle|[[Schemes]]}}<br />
{{ReplayBox|Excellent_Hysteria_Game_Auto_Dario_KRD_Muzic_Husk.WAgame|Excellent Hysteria Game|with Auto, Dario, KRD, Muzic & Husk}}<br />
{{ReplayBox|BadHysteria.WAgame|How NOT to play Hysteria|starring Snoots, Rioter & AlMightyBob}}<br />
[[Image:Hysteria.png|thumb|In Hysteria, the player's turns are only 1 second long.]]<br />
{{Game setup|file=Hysteria.wsc|scheme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}}<br />
'''Hysteria''' is a special scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.<br />
<br />
There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.<br />
<br />
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the water rises very quickly.<br />
<br />
Each player also has infinite [[Jet Pack|jet packs]]. These require that the player instantly drops a weapon after equipping them, so they have an additional 5 seconds of retreat time during which the player can get to otherwise hard-to-reach places.<br />
<br />
== Strategies ==<br />
<br />
First off, use the hotseat time to think out your move. Think of which worm to hit, which weapon to use for it and where you want to end your turn, as you're going to need that worm another turn later on, preferrably with plenty of health points left.<br />
<br />
=== The jetpack retreat ===<br />
<br />
[[Image:Jetpack_retreat.gif|frame|The jetpack retreat]]<br />
The jetpack retreat is an invaluable move. Simply activate the jetpack, plant a mine, and use your five seconds of retreat time to fly to your destination. Since your turn-time is a second long, you have just enough time to make a very short flight before you plant that mine&mdash;good for attacking a nearby worm before carrying on with your journey. The mine need not be the only attack&mdash;with an extra key-press you can release a cow, for example.<br />
<br />
Even after you've dropped your weapon you can still make an attack. With careful manoeuvring you can use your jetpack to push mines onto nearby enemies. Or if you're using a particularly unhealthy worm, you can drop onto an enemy worm from a great height for a suicide bombing. The jetpack knock is the hardest trick of all&mdash;time your retreat so that when time runs out, your worm falls and knocks another worm down.<br />
<br />
While choosing the weapon to drop from the jetpack, keep in mind where you want your worm to end up. If you're stuck in a deep hole and want to get out, it's very likely that your worm will end up close to the upper edge of that same hole. As a consequence, your worm is easily shot back in again and if that happens, you most certainly don't want to land on the same mine you dropped only a turn earlier! In such cases, it is perhaps better to drop a grenade from the jetpack (or a bazooka) since the additional fall damage is not nearly as high as the one you'd get from an additional mine explosion.<br />
<br />
Some people actually go so far as to activate the mine they dropped in that same turn. This is a very risky manouver, since recently dropped mines have a delay before they are activated, giving you about a second to move away from the mine before it is activated. Since this action spells disaster virtually all of the time, DarkOne's law has been formulated: never activate a mine you just dropped. The penalty for breaking this law is self-inflicted damage, though like in reality, the system is not perfect.<br />
<br />
=== Worm rotation abuse ===<br />
<br />
If you have fewer worms than your opponent you can abuse the worm rotation to get easy shots. Teleport your worm next to an enemy worm such that you'll get another turn before he does. If you only have one worm, you can do this to all his worms until he too only has one left.<br />
<br />
This tactic can be countered by having your worms close together, so that your opponent can always be attacked regardless of which worm's turn it is.<br />
<br />
Worm rotation abuse is one of the reasons why you'd want to damage all your opponent's worms before you start killing them off: a kill at the start gives him/her the opportunity to use this tactic to easily reduce the difference in health points.<br />
Even in doing this, you should be mindful for the jetpack suicides you inevitably enable your opponents to if you damage a worm to almost 0 hp.<br />
<br />
=== Summoning the flood ===<br />
<br />
If the flooding will bring you a tactical advantage, then try missing a few turns to activate Sudden Death. This works best when your enemy has too many worms near the bottom to stage a mass evacuation. If missing a turn is too costly, use the shotgun to get one shot in, while missing the second.<br />
<br />
Sometimes, your opponent will position a worm to the side of the map, hoping for strong wind and basically firing the bazooka until it hits (either by luck or skill depending on the person using these tactics).<br />
<br />
Having said worm on that edge also places it lower than your own worms. Though trying to hit them is of course possible, it's still more difficult than vice versa, which makes these placements an opportunity to set off sudden death.<br />
<br />
=== Knowing who to kill ===<br />
<br />
Most Hysteria games end up with players firing bazookas and grenades across the map. Getting a hit takes a lot of skill, so you might want to plan ahead and make it easy for yourself by killing off the more skilled players first, while the game is still in its chaotic infancy.<br />
<br />
=== Keeping a healthy worm ===<br />
<br />
The end-game of firing bazookas and grenades everywhere usually takes place between distantly separated worms, because no worm is healthy enough to risk getting close for an easy shot. With the full health of 80 points, however, you might be able to chase a weak enemy around the map, safe in the knowledge you can survive a hit and return the favour with a fatal shot.<br />
<br />
Some people try to realise this healthy worm for the end by keeping it in an isolated space until the time has come to bring it out.<br />
Although this definitely can serve its purpose, be mindful that some people will see through these tactics and will purposefully lose a worm in order to use the worm rotation abuse. They will then place their worm close to your isolated worm to be able to kill it or deal sufficient damage to be able to kill it in one shot later on.<br />
<br />
Isolating one worm also results in that worm being most likely useless for the duration of the isolation; if you both have 4 worms left and 1 of them is isolated, this means that while your opponent has 4 opportunities to deal you damage, you will only have 3 turns to do so.<br />
<br />
In addition, the most isolated spots are usually at the bottom of the map. Having your worm there makes it vulnerable to triggering of sudden death.<br />
<br />
=== Picking the right weapon ===<br />
<br />
When picking your weapon, you must pay attention to the landscape, the wind and whether there are still mines scattered around.<br />
Grenades are well suited against worms hiding inside holes, since they naturally go to the lowest point until they explode.<br />
When a big chunk of land is protecting your worm from direct from shotguns or bazookas, it's possible to bounce a grenade from the wall to the opposite of your opponent. Very useful to deal damage and blow them down into a hole where they are very vulnerable to grenades.<br />
Sometimes in these situations, it's better to use a bazooka. This is only possible if the wind blows away from your opponent, so the bazooka will pass over the land and then blow back towards your opponent. Note that this is possibly the hardest kind of bazooka shot to do.<br />
<br />
Sometimes, people place their worms on an almost vertical part of land. If there is no land to the side facing your worm, then the opponent's worm is vulnerable to bazooka attacks. Make sure the wind is turned towards your opponent as wind away from your opponent makes it much harder to hit and even impossible if the wind is strong.<br />
<br />
Naturally, there might also be land above your opponent's worm in order to protect it from direct grenade throws and bazooka shots (specifically if there's no wind!). In these instances, you can use the protective roof against them: a petrol bomb is the weapon to use now. This is a weapon that's also effective against worms hiding on the edge of the map.<br />
The protective roof should be hit and the burning petrol will rain down on your opponent, making them fall into a hole or the water.<br />
<br />
Don't forget about shotguns! Though this weapon is not often used in hysteria games, sometimes this weapon can be be very useful. Sometimes, what seperates you from your opponent is a plethora of small objects. Using a bazooka will only proof useful if you shoot them over those objects, while the same is true for grenades. However, with the shotgun, you get 2 shots and it shoots in a straight line, regardless of wind, making the shot less complicated.<br />
<br />
Petrol bombs can also be used to simulate a napalm attack (although less powerful). Throw a petrol bomb somewhere close to your enemy on a flat piece of land, so all the petrol gets concentrated in one spot. Next turn, create an explosion close to the fire pit and the fire will fly up and rain down over a large area.<br />
Though each little fragment will cause little damage, it will limit the moving possibilities of your opponent and it makes it easier to damage distance worms (or even drown them in case of worms on the edge).<br />
<br />
Sometimes, you face an opponent who doesn't kill your worms until the very end (as described above). You may find yourself in a situation where your opponent has one healthy worm, while you have 2 worms with almost no health points. This could be the perfect opportunity for a suicide teleport/jetpack.<br />
<br />
Save your cow for when it really matters. Using it at the start of a game, while there are still many worms in play gives your opponent the chance to abuse worm rotation, meaning he or she can catch up in health points. The result of this is that while you both will have equal health points later on, your opponent still has a cow with possibly devastating attacks while you do not.<br />
<br />
=== Location, location, location ===<br />
<br />
Placement is everything in this game. If your position is superior to your opponents', skills in weaponry may not matter much. It's an art in itself to find a position where you can easily hit your opponent (or work your way through to him/her) while your opponent will have a hard time doing the same.<br />
<br />
Some players prefer putting a worm on the edge of the map, particularly when the worm is nearing its death. Staying on top of the map is then not a good idea, as your opponent will have a far easier time hitting you (the game engine seems to favour wind directed towards the majority of the map while on the edge). However, placing your worm low on the map will allow you to dig through the land towards your opponent, giving you the tactical upper hand.<br />
<br />
Players hiding in the interior of the map are best countered by digging holes from above, preferably not a very straight one, as that gives them the opportunity to shoot bazookas. Grenades with big timers can bounce around until they hit their targets and petrol bombs can then be used with great effect. Around the end of the round, you may want to use your cow right around then.<br />
<br />
These are just a few examples of placement strategies. With time, you will find out that every placement has its merits and its faults. For every placement, there's a different strategy and it's best to find the spot that can be best exploited with your strengths.<br />
<br />
== Variations ==<br />
<br />
=== 0-second turn time ===<br />
<br />
''(See full article: [[Paranoia]])''<br />
<br />
A variation of Hysteria with zero seconds of turn time and zero seconds of hot seat time, called Paranoia, was created by StepS in August 2012. This variation requires players to have the relevant keys pressed before their turn even begins.<br />
<br />
=== Low Gravity version ===<br />
{{Scheme|title=|file=Hysteria with LG.wsc}}<br />
<br />
[[Low_Gravity|Low Gravity]] is a common addition to the scheme, adding new possibilities to players' shots. [[Low_Gravity|LG]] requires exceptional keyboard speed, requiring the utility key to be pressed twice, then spacebar, then the selection of another weapon and spacebar again.<br />
<br />
=== Additional weapons ===<br />
<br />
The nature of the scheme lends itself to myriad weapon variations without losing the core theme. Although the original scheme has, as one of its defining characteristics, exactly one weapon per Function key (F1-F12), some variations feature more weapons. <br />
<br />
Such variation comes from the LigaWorms official league scheme (''Histeria''), which includes a [[Mole]] as an additional F5-key weapon. The purpose of the Mole is said to be an aid against darksiding (digging in) in league matches.<br />
<br />
Other variations include a single Homing missile as a second F1-key weapon (and one which requires especially quick use of the mouse), and unlimited Drills and Girders as second and third F7-key weapons.<br />
<br />
=== "No teleport or jetpack suicide" rule ===<br />
<br />
Some players dislike the suicide attack of dropping a low-health worm from a height onto an opponent using the teleport or jetpack (commonly known "telecow" or "jetcow"). Thus the rule "no telecow/jetcow" is sometimes applied.<br />
<br />
=== Randomised Hysterias ===<br />
{{ReplayBox|Random_Hysteria.WAgame|A "typical" randomised Hysteria|with Run, Parker and Splongul}}<br />
[[Another Random Scheme Editor]] is capable of generating Hysteria schemes with a randomised selection of weapons. Power settings are also randomised, giving players a few 'turns of discovery' in each game as they test the various weapons.<br />
<br />
== Avoiding being kicked ==<br />
Even though Hysteria is not necessarily a game with rules, once many players may not know the scheme and just lose their turns, many hosts may kick someone who seems to be a newbie. Informing the host that you know that the game has only 1 second of turn time will ensure that you are not a beginner and will not cause Sudden Death to arrive sooner than expected. So, a good practice to avoid being kicked is to send a message like "1 sec game" or "1sec" to the host, as seen in ruled games like [[Shopper]]. If you know that you are playing a ruled variation, you can say the rules too.<br />
<br />
== History ==<br />
{{ReplayBox|Hysteria_name_origin.WAgame|Early Hysteria game|with Run, KoreanRedDragon and Wyv, in which<br>the name for the scheme "hysteria" is proposed.<br>This early version also features unlimited,<br>albeit low-powered, Mad Cows -<br>which were replaced with the single<br>full-power Mad Cow shortly afterwards.}}<br />
The scheme was created in March 2007 by [[People/Run|Run]] who wanted to do something with 1-second turns (which had recently been made available by the beta updates). Expecting it to be a massive flop like all his other schemes, he was most surprised to find that it has since become one of the most popular schemes, appearing in a few leagues and tournaments.<br />
<br />
After much deliberating, the scheme was named ''Hysteria'' on KoreanRedDragon's suggestion.<br />
<br />
== External links ==<br />
* [http://wahelp.worms2d.info/scheme-hysteria.php Hysteria] on Nanacide</div>LeTotalKillerhttps://worms2d.info/?title=Hysteria&diff=26018Hysteria2020-07-12T06:20:55Z<p>LeTotalKiller: /* 0-second turn time */ Mention lack of hot seat time</p>
<hr />
<div>{{ParentArticle|[[Schemes]]}}<br />
{{ReplayBox|Excellent_Hysteria_Game_Auto_Dario_KRD_Muzic_Husk.WAgame|Excellent Hysteria Game|with Auto, Dario, KRD, Muzic & Husk}}<br />
{{ReplayBox|BadHysteria.WAgame|How NOT to play Hysteria|starring Snoots, Rioter & AlMightyBob}}<br />
[[Image:Hysteria.png|thumb|In Hysteria, the player's turns are only 1 second long.]]<br />
{{Game setup|file=Hysteria.wsc|scheme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}}<br />
'''Hysteria''' is a special scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.<br />
<br />
There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.<br />
<br />
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the water rises very quickly.<br />
<br />
Each player also has infinite [[Jet Pack|jet packs]]. These require that the player instantly drops a weapon after equipping them, so they have an additional 5 seconds of retreat time during which the player can get to otherwise hard-to-reach places.<br />
<br />
== Strategies ==<br />
<br />
First off, use the hotseat time to think out your move. Think of which worm to hit, which weapon to use for it and where you want to end your turn, as you're going to need that worm another turn later on, preferrably with plenty of health points left.<br />
<br />
=== The jetpack retreat ===<br />
<br />
[[Image:Jetpack_retreat.gif|frame|The jetpack retreat]]<br />
The jetpack retreat is an invaluable move. Simply activate the jetpack, plant a mine, and use your five seconds of retreat time to fly to your destination. Since your turn-time is a second long, you have just enough time to make a very short flight before you plant that mine&mdash;good for attacking a nearby worm before carrying on with your journey. The mine need not be the only attack&mdash;with an extra key-press you can release a cow, for example.<br />
<br />
Even after you've dropped your weapon you can still make an attack. With careful manoeuvring you can use your jetpack to push mines onto nearby enemies. Or if you're using a particularly unhealthy worm, you can drop onto an enemy worm from a great height for a suicide bombing. The jetpack knock is the hardest trick of all&mdash;time your retreat so that when time runs out, your worm falls and knocks another worm down.<br />
<br />
While choosing the weapon to drop from the jetpack, keep in mind where you want your worm to end up. If you're stuck in a deep hole and want to get out, it's very likely that your worm will end up close to the upper edge of that same hole. As a consequence, your worm is easily shot back in again and if that happens, you most certainly don't want to land on the same mine you dropped only a turn earlier! In such cases, it is perhaps better to drop a grenade from the jetpack (or a bazooka) since the additional fall damage is not nearly as high as the one you'd get from an additional mine explosion.<br />
<br />
Some people actually go so far as to activate the mine they dropped in that same turn. This is a very risky manouver, since recently dropped mines have a delay before they are activated, giving you about a second to move away from the mine before it is activated. Since this action spells disaster virtually all of the time, DarkOne's law has been formulated: never activate a mine you just dropped. The penalty for breaking this law is self-inflicted damage, though like in reality, the system is not perfect.<br />
<br />
=== Worm rotation abuse ===<br />
<br />
If you have fewer worms than your opponent you can abuse the worm rotation to get easy shots. Teleport your worm next to an enemy worm such that you'll get another turn before he does. If you only have one worm, you can do this to all his worms until he too only has one left.<br />
<br />
This tactic can be countered by having your worms close together, so that your opponent can always be attacked regardless of which worm's turn it is.<br />
<br />
Worm rotation abuse is one of the reasons why you'd want to damage all your opponent's worms before you start killing them off: a kill at the start gives him/her the opportunity to use this tactic to easily reduce the difference in health points.<br />
Even in doing this, you should be mindful for the jetpack suicides you inevitably enable your opponents to if you damage a worm to almost 0 hp.<br />
<br />
=== Summoning the flood ===<br />
<br />
If the flooding will bring you a tactical advantage, then try missing a few turns to activate Sudden Death. This works best when your enemy has too many worms near the bottom to stage a mass evacuation. If missing a turn is too costly, use the shotgun to get one shot in, while missing the second.<br />
<br />
Sometimes, your opponent will position a worm to the side of the map, hoping for strong wind and basically firing the bazooka until it hits (either by luck or skill depending on the person using these tactics).<br />
<br />
Having said worm on that edge also places it lower than your own worms. Though trying to hit them is of course possible, it's still more difficult than vice versa, which makes these placements an opportunity to set off sudden death.<br />
<br />
=== Knowing who to kill ===<br />
<br />
Most Hysteria games end up with players firing bazookas and grenades across the map. Getting a hit takes a lot of skill, so you might want to plan ahead and make it easy for yourself by killing off the more skilled players first, while the game is still in its chaotic infancy.<br />
<br />
=== Keeping a healthy worm ===<br />
<br />
The end-game of firing bazookas and grenades everywhere usually takes place between distantly separated worms, because no worm is healthy enough to risk getting close for an easy shot. With the full health of 80 points, however, you might be able to chase a weak enemy around the map, safe in the knowledge you can survive a hit and return the favour with a fatal shot.<br />
<br />
Some people try to realise this healthy worm for the end by keeping it in an isolated space until the time has come to bring it out.<br />
Although this definitely can serve its purpose, be mindful that some people will see through these tactics and will purposefully lose a worm in order to use the worm rotation abuse. They will then place their worm close to your isolated worm to be able to kill it or deal sufficient damage to be able to kill it in one shot later on.<br />
<br />
Isolating one worm also results in that worm being most likely useless for the duration of the isolation; if you both have 4 worms left and 1 of them is isolated, this means that while your opponent has 4 opportunities to deal you damage, you will only have 3 turns to do so.<br />
<br />
In addition, the most isolated spots are usually at the bottom of the map. Having your worm there makes it vulnerable to triggering of sudden death.<br />
<br />
=== Picking the right weapon ===<br />
<br />
When picking your weapon, you must pay attention to the landscape, the wind and whether there are still mines scattered around.<br />
Grenades are well suited against worms hiding inside holes, since they naturally go to the lowest point until they explode.<br />
When a big chunk of land is protecting your worm from direct from shotguns or bazookas, it's possible to bounce a grenade from the wall to the opposite of your opponent. Very useful to deal damage and blow them down into a hole where they are very vulnerable to grenades.<br />
Sometimes in these situations, it's better to use a bazooka. This is only possible if the wind blows away from your opponent, so the bazooka will pass over the land and then blow back towards your opponent. Note that this is possibly the hardest kind of bazooka shot to do.<br />
<br />
Sometimes, people place their worms on an almost vertical part of land. If there is no land to the side facing your worm, then the opponent's worm is vulnerable to bazooka attacks. Make sure the wind is turned towards your opponent as wind away from your opponent makes it much harder to hit and even impossible if the wind is strong.<br />
<br />
Naturally, there might also be land above your opponent's worm in order to protect it from direct grenade throws and bazooka shots (specifically if there's no wind!). In these instances, you can use the protective roof against them: a petrol bomb is the weapon to use now. This is a weapon that's also effective against worms hiding on the edge of the map.<br />
The protective roof should be hit and the burning petrol will rain down on your opponent, making them fall into a hole or the water.<br />
<br />
Don't forget about shotguns! Though this weapon is not often used in hysteria games, sometimes this weapon can be be very useful. Sometimes, what seperates you from your opponent is a plethora of small objects. Using a bazooka will only proof useful if you shoot them over those objects, while the same is true for grenades. However, with the shotgun, you get 2 shots and it shoots in a straight line, regardless of wind, making the shot less complicated.<br />
<br />
Petrol bombs can also be used to simulate a napalm attack (although less powerful). Throw a petrol bomb somewhere close to your enemy on a flat piece of land, so all the petrol gets concentrated in one spot. Next turn, create an explosion close to the fire pit and the fire will fly up and rain down over a large area.<br />
Though each little fragment will cause little damage, it will limit the moving possibilities of your opponent and it makes it easier to damage distance worms (or even drown them in case of worms on the edge).<br />
<br />
Sometimes, you face an opponent who doesn't kill your worms until the very end (as described above). You may find yourself in a situation where your opponent has one healthy worm, while you have 2 worms with almost no health points. This could be the perfect opportunity for a suicide teleport/jetpack.<br />
<br />
Save your cow for when it really matters. Using it at the start of a game, while there are still many worms in play gives your opponent the chance to abuse worm rotation, meaning he or she can catch up in health points. The result of this is that while you both will have equal health points later on, your opponent still has a cow with possibly devastating attacks while you do not.<br />
<br />
=== Location, location, location ===<br />
<br />
Placement is everything in this game. If your position is superior to your opponents', skills in weaponry may not matter much. It's an art in itself to find a position where you can easily hit your opponent (or work your way through to him/her) while your opponent will have a hard time doing the same.<br />
<br />
Some players prefer putting a worm on the edge of the map, particularly when the worm is nearing its death. Staying on top of the map is then not a good idea, as your opponent will have a far easier time hitting you (the game engine seems to favour wind directed towards the majority of the map while on the edge). However, placing your worm low on the map will allow you to dig through the land towards your opponent, giving you the tactical upper hand.<br />
<br />
Players hiding in the interior of the map are best countered by digging holes from above, preferably not a very straight one, as that gives them the opportunity to shoot bazookas. Grenades with big timers can bounce around until they hit their targets and petrol bombs can then be used with great effect. Around the end of the round, you may want to use your cow right around then.<br />
<br />
These are just a few examples of placement strategies. With time, you will find out that every placement has its merits and its faults. For every placement, there's a different strategy and it's best to find the spot that can be best exploited with your strengths.<br />
<br />
== Variations ==<br />
<br />
=== 0-second turn time ===<br />
<br />
''(See full article: [[Paranoia]])''<br />
<br />
A variation of Hysteria with zero seconds of turn time and zero seconds of hot seat time, called Paranoia, was created by StepS in August 2012. This variation requires players to have the relevant keys pressed before their turn even begins.<br />
<br />
=== Low Gravity version ===<br />
{{Scheme|title=|file=Hysteria with LG.wsc}}<br />
<br />
[[Low_Gravity|Low Gravity]] is a common addition to the scheme, adding new possibilities to players' shots. [[Low_Gravity|LG]] requires exceptional keyboard speed, requiring the utility key to be pressed twice, then spacebar, then the selection of another weapon and spacebar again.<br />
<br />
=== Additional weapons ===<br />
<br />
The nature of the scheme lends itself to myriad weapon variations without losing the core theme. Although the original scheme has, as one of its defining characteristics, exactly one weapon per Function key (F1-F12), some variations feature more weapons. <br />
<br />
Such variation comes from the LigaWorms official league scheme (''Histeria''), which includes a [[Mole]] as an additional F5-key weapon. The purpose of the Mole is said to be an aid against darksiding (digging in) in league matches.<br />
<br />
Other variations include a single Homing missile as a second F1-key weapon (and one which requires especially quick use of the mouse), and unlimited Drills and Girders as second and third F7-key weapons.<br />
<br />
=== "No teleport or jetpack suicide" rule ===<br />
<br />
Some players dislike the suicide attack of dropping a low-health worm from a height onto an opponent using the teleport or jetpack (commonly known "telecow" or "jetcow"). Thus the rule "no telecow/jetcow" is sometimes applied.<br />
<br />
=== Randomised Hysterias ===<br />
{{ReplayBox|Random_Hysteria.WAgame|A "typical" randomised Hysteria|with Run, Parker and Splongul}}<br />
[[Another Random Scheme Editor]] is capable of generating Hysteria schemes with a randomised selection of weapons. Power settings are also randomised, giving players a few 'turns of discovery' in each game as they test the various weapons.<br />
<br />
== Avoiding being kicked ==<br />
Even though Hysteria is not necessarily a game with rules, once many players may not know the scheme and just loose their turns, many hosts may kick someone that seems to be newbie. Informing the host that you know that the game has only 1 second of turn time will ensure that you are not a beginner and will not cause Sudden Death to arrive sooner than expected. So, a good practice to avoid being kicked is to send a message like "1 sec game" or "1sec" to the host as seen in ruled games like [[Shopper]]. If you know that you are playing a ruled variation, you can say the rules too.<br />
<br />
== History ==<br />
{{ReplayBox|Hysteria_name_origin.WAgame|Early Hysteria game|with Run, KoreanRedDragon and Wyv, in which<br>the name for the scheme "hysteria" is proposed.<br>This early version also features unlimited,<br>albeit low-powered, Mad Cows -<br>which were replaced with the single<br>full-power Mad Cow shortly afterwards.}}<br />
The scheme was created in March 2007 by [[People/Run|Run]] who wanted to do something with 1-second turns (which had recently been made available by the beta updates). Expecting it to be a massive flop like all his other schemes, he was most surprised to find that it has since become one of the most popular schemes, appearing in a few leagues and tournaments.<br />
<br />
After much deliberating, the scheme was named ''Hysteria'' on KoreanRedDragon's suggestion.<br />
<br />
== External links ==<br />
* [http://wahelp.worms2d.info/scheme-hysteria.php Hysteria] on Nanacide</div>LeTotalKillerhttps://worms2d.info/?title=Troubleshooting_FAQ/fr&diff=24995Troubleshooting FAQ/fr2017-07-08T16:15:57Z<p>LeTotalKiller: Translation updates and improvements (WIP).</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
{{Languages/Troubleshooting FAQ/fr}}<br />
<!--------------------------------- ATTENTION! ----------------------------------<br />
N'ajoutez pas vos propres questions dans cette FAQ ! Ajoutez-les dans la page de discussion de l'article en anglais plutôt.<br />
<br />
Si vous avez eu un problème et que vous l'avez résolu, ça ne veut pas dire que :<br />
1) plein d'autres gens ont forcément eu le même problème ; sans que le problème ne soit fréquent, la question n'est pas fréquente<br />
et 2) votre façon de résoudre ce problème ne va pas forcément fonctionner chez tout le monde. Si vous avez trouvé la solution à un problème non listé dans la FAQ, veuillez aller sur le forum de Team17 ( http://forum.team17.com/forumdisplay.php?f=68 ), y faire un sujet sur votre problème et sa solution, pour pouvoir en discuter dessus. <br />
----------------------------------- LIRE CI-DESSUS -----------------------------><br />
Cette FAQ concerne les problèmes techniques et '''ne s'applique qu'aux utilisateur qui utilisent la [[Updates|dernière version]] de Worms Armageddon (v{{LatestBeta}})''', ou à ceux qui rencontrent un problème au moment d'installer ladite mise à jour, d'installer W:A ou d'accéder à WormNET.<br />
<br />
Les versions [[Trygames download release (Worms Armageddon)|Trygames et Trymedia]] ne sont pas prises en charge par nos mises à jour. Si vous en avez une, essayez de vous la faire rembourser et d'acheter une version CD ou Steam.<br />
<br />
Si vous avez des commentaires à propos de cette FAQ, veuillez les ajouter à la [[Talk:Troubleshooting FAQ/fr|page de discussion]].<br />
<br />
== Lors de l'installation de WA ==<br />
==== Je ne peux pas installer Worms Armageddon. L'écran d'installation de l'auto-run disparaît, et rien d'autre ne marche. ====<br />
Le fait de désactiver le DMA (Direct Memory Access - Accès direct en mémoire) est connu pour résoudre ce problème. Pour désactiver le DMA, allez dans :<br />
# Menu Démarrer &rarr; Panneau de configuration &rarr; Système<br />
# Cliquez sur l'onglet Matériel, puis sur le bouton Gestionnaire des périphériques<br />
# Déroulez la liste des Périphériques du système.<br />
# Double-cliquez sur "Contrôleur d'accès direct en mémoire".<br />
# Mettez "Ne pas utiliser ce périphérique (désactivé)" dans la liste déroulante en bas de la fenêtre pour désactiver le DMA<br />
<br />
==== L'installeur bloque sur 100%, et si je le quitte, le jeu ne sera pas installé. ====<br />
Restez patient, l'installation devrait se terminer au bout de quelques minutes. L'origine de ce problème est inconnue.<br />
<br />
==== J'ai un problème autre encore au cours de l'installation ====<br />
[[User:madewokherd|madewokherd]] a créé un [[Automatic Installer|installeur automatique]] pour W:A. Il permet en outre d'installer W:A sur des ordinateurs Windows 64-bit.<br />
<br />
== Mises à jour ==<br />
==== En installant le patch 3.0, j'ai l'erreur "Failed to find installation path" ====<br />
Cela signifie que des entrées registres, créées lors de l'installation de W:A, sont manquantes ou mal renseignées. Ce problème peut être résolu en réinstallant le jeu, ou bien en modifiant les entrées registres, en procédant comme ceci :<br />
# Démarrer &rarr; Exécuter &rarr; tapez "regedit"<br />
# Cherchez "HKEY_CURRENT_USER\Software\Team17SoftwareLTD\WormsArmageddon\"<br />
# Double-cliquez sur la chaîne PATH et renseignez le chemin correct vers le répertoire de W:A<br />
<br />
==== J'ai l'erreur "Bad Integrity" quand je lance le patch ou la mise à jour ====<br />
Le fichier est corrompu. Essayez de l'effacer et de le télécharger à nouveau.<br />
<br />
== Au démarrage de W:A ==<br />
==== "C:\Windows\System32\Autoexec.nt The system file is not suitable for running MS-DOS and Microsoft Windows applications..." ====<br />
<br />
Ce fichier a une fâcheuse tendance à se corrompre de lui-même, si bien que Microsoft en fournit une copie de secours. Copiez simplement le fichier "Autoexec.nt" présent dans le dossier '''"C:\Windows\Repair"''' et collez-le dans '''"C:\Windows\System32"'''. Si Windows est installé dans un dossier différent, remplacez C:\Windows par le chemin vers votre dossier de Windows.<br />
<br />
Si cela ne marche pas, voyez [http://support.microsoft.com/kb/324767/ l'article Q324767] du site de support technique de Microsoft.<br />
<br />
==== J'ai l'erreur "No CD" ====<br />
Vous avez probablement essayé de mettre à jour le jeu vers la version 3.0 quand il n'avait pas besoin de cette mise à jour (c'est à dire s'il était déjà en v3.0). Réinstallez le jeu et ne le mettez à jour que via les [[Updates (Worms Armageddon)|dernières mises à jour]].<br />
<br />
==== "ltkrn10n.dll was not found" ====<br />
Vous avez essayé d'installer un vieux patch bêta sur une version n'ayant pas été patchée vers la version 3.0. Téléchargez et installez le [http://wa.team17.com/main.html?page=supp&area=upda&file=15 dernier patch] (qui lui vous propose d'installer d'abord la version 3.0 le cas échéant).<br />
<br />
==== Quand j'essaie de lancer le jeu, l'installeur de Sold Out insiste pour j'installe la mise à jour, même quand je l'ai déjà installée ! ====<br />
Ignorez le message.<br />
<br />
==== "Graphics subsystem error" ====<br />
Tentez de sélectionner une API graphique différente avec les scripts registre proposés dans le sous-dossier Tweaks. Pour cela, allez dans le répertoire d'installation de W:A, puis dans Tweaks, et à partir de là essayez les scripts registres commençant par "Renderer_" (par exemple "Renderer_Direct3D_9_Software_Palette.reg") et relancez le jeu après chaque script. Poursuivez jusqu'à trouver une configuration qui convient. <br />
<br />
==== J'ai un écran noir au démarrage de W:A, puis il plante ou je dois redémarrer l'ordinateur ====<br />
Désactiver les écrans d'introduction est une solution connue pour résoudre ce problème. Pour faire cela, cliquez droit sur le raccourci vers W:A, allez dans Propriétés. Dans le champ "Cible", tapez "'''/nointro'''" après le chemin vers le répertoire de W:A.<br />
<br />
Le code doit être après les guillemets pour fonctionner, comme ceci par exemple :<br />
<br />
"C:\Worms Armageddon\wa.exe" /nointro<br />
<br />
==== Après avoir mis à jour, W:A plante quand je le lance via WormKit ====<br />
Vous avez probablement un module de [[WormKit]] incompatible avec votre version dans le dossier de W:A. [http://blog.worms2d.info/wormkit-and-3-6-30-0 Regardez ici] pour plus d'informations.<br />
<br />
Notez que WormKit est maintenant obsolète - à compter de W:A 3.7.0.0, le chargement des modules de WormKit peut être activé directement dans le menu des Options Avancées.<br />
<br />
==== {{anchor|Clignotement_continu}}L'écran s'éteint ou clignote en permanence ====<br />
Sous des systèmes Windows 7 à plusieurs écrans, l'écran peut s'éteindre, ou clignoter excessivement ou continuellement au démarrage du jeu ou alors avant/après une manche, lorsqu'un rendu basé sur Direct3D 9 est utilisé. Des moyens connus pour contourner le problème pourraient consister à activer le mode de rendu Direct3D 7 (en important le script registre Tweaks\Renderer_Direct3D_7.reg), ou à activer l'option "Désactiver la composition du bureau" dans l'onglet "Compatibilité" des propriétés du fichier WA.exe. <br />
<br />
== Problèmes dans les menus ==<br />
==== Le jeu utilise toute la mémoire vive dans les menus ====<br />
Essayez de changer les options graphiques dans les Options Avancées.<br />
<br />
==== {{anchor|WA_plante_quand_je_modifie_ou_crée_une_équipe_sous_Windows_Vista}} WA plante quand j'essaie de modifier ou de créer une équipe sous Windows Vista ou 7 ====<br />
Si vous avez activé des options de compatibilité pour W:A, désactivez-les. Le plantage est causé par [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 un problème dans la couche de compatibilité Windows].<br />
<br />
==== Je ne peux pas sélectionner de hautes résolutions ====<br />
Si vous avez activé des options de compatibilité sur W:A, désactivez-les. Si vous activez certaines options de compatibilité, Windows restreint la liste des résolutions signalées à W:A comme étant disponibles.<br />
<br />
==== Le curseur de la souris est invisible ====<br />
Désactivez les curseurs matériels, soit en décochant le paramètre correspondant dans les Options Avancées, ou en important le script registre UseHardwareCursors_Off.reg du sous-dossier Tweaks du répertoire de W:A.<br />
<br />
==== L'écran clignote de manière excessive au démarrage, ainsi qu'au début ou à la fin d'une partie ====<br />
Voyez [[#Clignotement continu|cette section]].<br />
<br />
== Problèmes en partie ==<br />
==== W:A plante quand je commence une partie ====<br />
Ce problème survient quand W:A n'arrive pas à lire un fichier sur le CD. Vérifiez l'état de votre CD. [[Running WA without the CD|Créer un clone du CD (ISO)]] peut aider à résoudre ce problème.<br />
<br />
==== Je n'arrive pas à ouvrir le menu des armes quand je clique droit ====<br />
Le programme StrokeIt peut être responsable de cela. Essayez soit de désactiver le programme en jouant, soit d'ajuster les options de sorte qu'il soit prévenu de ne pas interférer avec W:A.<br />
<br />
==== Le jeu va très lentement lorsque l'arrière-plan de la map est très détaillé ====<br />
Sur certains systèmes, le jeu va très lentement quand tous les effets d'arrière-plan sont activés (vous pouvez changer le niveau de détails en appuyant sur Insér.). Ce problème est causé par une incompatibilité entre le jeu et les cartes vidéo modernes. Mettre à jour vos drivers peut corriger le problème.<br />
<br />
==== {{anchor|Desync}} Les joueurs quittent avec le message "erreur de désynchronisation" ====<br />
Les erreurs de désynchronisation sont généralement causées par un bug dans le jeu. Cherchez sur les [[Team17 forums|forums de Team17]] si le problème qui a causé la désynchronisation est connu. Si ce n'est pas le cas, veuillez poster les replays '''de tous les joueurs''' de cette partie (ou au moins celui de l'organisateur de la partie et celui qui a été désynchronisé).<br />
<br />
Les erreurs de désynchronisation peuvent également être causées par des add-ons du jeu (comme [[RubberWorm]]) qui affectent le comportement du jeu.<br />
<br />
==== Les couleurs du jeu sont toutes mélangées ====<br />
[[Image:Color_problem_xp.png|thumb|L'écran que vous obtenez devrait ressembler à ceci.]]<br />
Cela arrive quand une autre application prend sur la palette de W:A. <br />
<br />
La plus commune des causes de ce problème est une incompatibilité avec des systèmes d'exploitation récents (à partir de Windows Vista). Il y a plusieurs façons connues pour résoudre ce problème, plus ou moins faciles à mettre en place et ayant plus ou moins de chances de fonctionner.<br />
# Si vous avez ce problème en partie, appuyer sur '''Shift'''+'''Pause Att.''' devrait restaurer la palette.<br />
# Si vous avez ce problème dans les menus, essayez d'activer l'option '''Correction de la palette''' dans le menu des '''Options Avancées'''.<br />
# Dans Windows Vista, avoir un dossier Windows Explorer ouvert (n'importe quel dossier) peut résoudre le problème. <br />
# [http://forum.team17.com/showthread.php?t=38762 wkColorFix] est un module de [[WormKit]] qui suspend Windows Explorer (la cause la plus commune de la corruption de la palette) quand le jeu est utilisé (le module restaurera le processus si vous quittez ou minimisez le jeu).<br />
# Arrêter le processus de Windows Explorer (<code>explorer.exe</code>) résoudra souvent le problème, cependant la barre des tâches et les icônes du bureau seront inaccessibles jusqu'à ce que vous relanciez Windows Explorer. Vous pouvez faire ça (arrêter <code>explorer.exe</code> et relancer <code>explorer.exe</code>) de plusieurs façons :<br />
#*En utilisant le gestionnaire de tâches (que vous pouvez ouvrir avec la combinaison Ctrl+Alt+Suppr). Allez dans l'onglet processus, cherchez explorer.exe, faites "Arrêter le processus" (ou Suppr.) et confirmez le message. Puis redémarrez-le en allant dans '''Fichier''' &rarr; '''Exécuter...'''.<br />
#*En utilisant un fichier batch (.bat) qui contient : <table class="collapsible collapsed toccolours"><tr><th>Commandes batch pour arrêter le processus <code>explorer.exe</code>, lancer WA, et remettre le processus <code>explorer.exe</code></th></tr><tr><td style="font-size: 110%; font-family: monospace;">taskkill /F /IM explorer.exe<br/>WA.exe<br/>Start explorer.exe</td></tr></table><br />
#*Des outils tiers peuvent le faire pour vous, par exemple [http://forum.team17.com/showthread.php?t=41371 Worms Launcher].<br />
# Certaines personnes ont déclaré que le problème pouvait être résolu en désactivant le '''Service d'indexation''' (si <code>cidaemon.exe</code> apparaît dans la liste) ou les services de '''Mises à jour automatiques''' en allant dans Panneau de Contrôle → Outils d'Administration → Services.<br />
<br />
Une autre application peut également être la cause de problèmes de palette. W:A mentionne les cas de corruptions de palette dans le fichier '''palette.log''' de votre dossier de W:A. Notez que <code>csrss.exe</code> est un processus système, et sa présence dans le fichier palette.log implique probablement une incompatibilité avec le système d'exploitation telle que décrite plus haut.<br />
<br />
==== Le son est saccadé durant la partie ====<br />
Cela arrive généralement avec un lecteur CD lent ou défectueux, ou un CD endommagé ou défectueux. Essayez de [[Running WA without the CD|créer une image du CD (ISO)]] de votre CD de W:A, puis de lancer le jeu avec.<br />
<br />
==== Le jeu ne réagit pas quand j'appuie sur certains boutons ====<br />
Certains claviers ont une limitation concernant le nombre de touches maximal simultanément pressées ; de même que certaines autres touches ne peuvent pas être pressées en même temps que d'autres. Si vous pensez que le jeu [[w:Rollover (key)#Key jamming and ghosting|ne reconnaît pas certaines touches que vous pressez]] (comme les touches fléchées ou la barre d'espace), vous devrez changer de clavier ou utilisez un "key remapper". Voir [http://forum.team17.com/showthread.php?t=33321 ce sujet sur les forums de Team17] pour plus d'informations.<br />
<br />
==== Quand je minimise le jeu, je ne peux pas le restaurer ====<br />
Si vous utilisez Windows Vista/7/8 et que vous utilisez W:A "En tant qu'administateur" - ne le faites plus. [[w:User Interface Privilege Isolation|User Interface Privilege Isolation]] causes W:A to not receive certain messages. You can temporarily work around this and restore the game by using the "Bring to front" option in Task Manager, however the long-term solution is to set up the game in such a way that it does not need to run with elevated privileges.<br />
<br />
==== Le fait de minimiser W:A a l'air de le faire planter ====<br />
Vous avez probablement activé l'option de compatibilité '''Use desktop window''' dans le menu des Options Avancées. Il n'y a aucune raison d'activer cette option sous Windows. Désactivez-les dans le menu des '''Options Avancées''', et désormais n'activez plus d'options de compatibilité dont vous n'avez pas besoin.<br />
<br />
== WormNET ==<br />
==== J'ai été banni sans raison ! ====<br />
Si, lors de la connexion à WormNET, vous avez un message qui vous indique que vous êtes banni, lisez attentivement le texte vert dans le log des messages, en bas à gauche. Cela arrive généralement quand vous, quelqu'un sur votre réseau ou quelqu'un ayant eu par le passé votre adresse IP, se connectait avec un virus ou un proxy ouvert sur leur ordinateur. Pour cette raison, votre adresse IP a été ajoutée à une [[w:DNSBL|liste noire]]. Cela est fait pour se protéger des floodeurs, des spammeurs et des gens malsains, afin d'éviter qu'ils ne se connectent sur WormNET via des proxies publics ou des ordinateurs vulnérables ou infectés pour semer le bazar. <br />
<br />
Pour enlever votre adresse IP des listes noires, allez sur [http://dronebl.org/ DroneBL] et [http://rbl.efnetrbl.org/ EFnet RBL], envoyez votre adresse IP (normalement, le champ devrait déjà être pré-rempli automatiquement) et, si vous êtes listé, envoyez une requête d'effacement de cette IP. Vous devriez également scanner votre ordinateur pour vérifier s'il n'y a pas de virus ou de malware, sinon vous serez remis sur la liste noire et banni à nouveau. Une fois que vous vous êtes retiré de la liste noire, attendez que votre bannissement de WormNET expire (cela prend actuellement 12 heures), après quoi, vous pourrez vous connecter.<br />
<br />
==== Je vois l'erreur "Unable to detect IPX protocol" en cliquant sur "Tester le réseau" ====<br />
Ignorez cette erreur. Le protocole réseau [[w:IPX|IPX]] est devenu obsolète, le TCP/IP ayant pris la relève.<br />
<br />
==== Quand j'essaie de me connecter à WormNET, rien ne se passe. ====<br />
PeerGuardian peut causer cela en bloquant l'adresse IP de WormNET. Configurez PeerGuardian en conséquence, ou alors désactivez-le.<br />
<br />
==== Quand j'essaie de me connecter à WormNET, le jeu plante (avec éventuellement des couleurs inversées) ====<br />
ZoneAlarm (et peut-être d'autres pare-feux) peut causer cela en produisant une pop-up en arrière-plan, puisqu'il a détecté que votre ordinateur essayait de se connecter à WormNET. Configurez ZoneAlarm de sorte que cela donne à Worms Armageddon l'autorisation d'accéder à Internet. Puisque vous y êtes, vous voudriez également que votre ordinateur puisse agir comme un serveur, sinon vous aurez le même problème (ou un problème similaire) lorsque vous essaierez d'héberger une partie (voir plus bas).<br />
<br />
==== "Unable to connect to the server; please try another server." ====<br />
C'est généralement causé par un pare-feu (firewall) qui bloque la tentative de connexion. McAfee est le firewall le plus commun qui fait ça. Vous devez trouver l'option de votre programme de sécurité qui contrôle les blocages de connexion aux réseaux IRC, et désactivez ce blocage. ("Désactiver" temporairement McAfee ne fonctionne pas.)<br />
<br />
==== Quand je rejoins WormNET, le contenu de la liste des channels, de la liste des joueurs et celui de la boîte "Message du jour" ne se charge pas... ====<br />
Redémarrer le jeu ou votre ordinateur est une façon connue pour corriger ce problème, qui est en général passager.<br />
<br />
==== Personne ne peut rejoindre mes parties ====<br />
Consultez le [[Hosting Guide/fr|guide pour hoster]].<br />
<br />
==== Je n'arrive pas à rejoindre la partie de mon ami ====<br />
Votre ami a besoin de faire quelques réglages du réseau d'abord - voir la question précédente.<br />
<br />
==== Quand j'essaie d'héberger une partie, le jeu plante ====<br />
Certains produits de sécurité Norton (et peut-être d'autres pare-feux) peuvent causer ce problème en produisant une pop-up en arrière-plan, puisque le pare-feu a détecté que l'ordinateur essaie d'ouvrir des ports. Configurez votre pare-feu ou votre antivirus de sorte qu'il donne un accès sans aucune restriction à W:A.<br />
<br />
==== Quand j'essaie de rejoindre une partie, j'ai toujours l'erreur "Checksum 15" ====<br />
Cela arrive quand le jeu a mal été mis à jour. Suivez le guide d'installation à la lettre.<br />
<br />
==== Quand j'essaie de mettre une équipe, rien ne se passe ====<br />
Ce problème peut être causé par une mauvaise configuration d'un périphérique de votre réseau. Votre ordinateur essaie d'envoyer l'équipe avec un paquet de taille supérieure à [[w:maximum transmission unit|l'unité maximale de transmission (MTU)]] d'un nœud réseau entre vous et l'hôte de la partie. Normalement, lorsque cela arrive, le nœud en question renvoie un paquet [[w:Internet Control Message Protocol|ICMP]], et votre ordinateur (ou autre périphérique de routage) reconfigurera le message pour le fragmenter en segments plus petits (voir [[w:Path MTU discovery|Path MTU discovery]]). Cependant, si vous utilisez un pare-feu ou un routeur configuré de sorte à bloquer les messages ICMP, la reconfiguration automatique échouera, et le paquet sera abandonné sans message d'erreur, créant alors un "trou noir" dans la connexion.<br />
<br />
Pour pallier à ce problème, vous pouvez essayer de :<br />
* contacter votre FAI ou l'administrateur du réseau.<br />
* reconfigurer votre routeur ou votre pare-feu afin que les messages ICMP "fragmentation requise" (Type 3, Code 4) ne soient plus bloqués<br />
* [http://www.google.com/search?q=set+MTU+windows réduire vous-même la valeur de la MTU de votre système d'exploitation] (susceptible d'affaiblir les performances réseau)<br />
* utiliser un service VPN comme [http://www.hotspotshield.com/ Hotspot Shield] (déconseillé)<br />
<br />
==== Message "Skipped packet" dans le chat, suivi d'une désynchronisation ou d'une déconnexion ====<br />
Ce problème est souvent causé par une incompatibilité entre Windows 7, un processeur multi-cœurs (multi-cores), et wkPackets (un composant de [[WormNAT2]]). La dernière version de WormNAT 2, disponible sur [http://worms.thecybershadow.net/wormkit/ le site web] de [[WormKit]], a pour but de résoudre le problème. Notez que cela arrive également quand l'utilisateur en question ne fait que rejoindre une partie, en ayant wkPackets qui tourne.<br />
<br />
== Divers ==<br />
==== Une solution alternative pour résoudre bon nombre de problèmes ====<br />
De nombreux problèmes de matériel/de logiciel/d'incompatibilité d'OS peuvent être résolus en [[Emulating Worms Armageddon|émulant Worms Armageddon]], si les problèmes de performance ne vous dérangent pas.<br />
<br />
==== Avoir un support technique ====<br />
Si votre problème n'est pas résolu après la lecture de cette FAQ, créez un nouveau sujet en anglais sur [http://steamcommunity.com/app/217200/discussions/ le forum W:A de Steam]. Vous pouvez également rechercher sur le forum si un problème similaire n'a pas déjà été évoqué.<br />
<br />
==== J'ai téléchargé Worms Armageddon depuis Internet sans payer. Pouvez-vous m'aider ? ====<br />
Veuillez consulter [[Arr|cette vidéo (en anglais)]]. ([http://get.adobe.com/flashplayer/ Adobe Flash Player] requis)</div>LeTotalKillerhttps://worms2d.info/?title=Talk:Darts&diff=24875Talk:Darts2017-01-23T20:28:58Z<p>LeTotalKiller: LeTotalKiller moved page User talk:LeTotalKiller/Darts to Talk:Darts: Moved to public as per FoxHound suggestion.</p>
<hr />
<div>You did a nice work here. This information should be added to an official Darts page. There are many stub pages here in WKB, this page has a lot of information already. May you transform it into an official page? --[[User:FoxHound|FoxHound]] ([[User talk:FoxHound|talk]]) 19:26, 23 January 2017 (UTC)<br />
:Hello, and thank you for your feedback. I didn't move the page at the time because I thought it were missing a couple crucial sections (like some sort of strategy section? But I can't tell what exactly to put in it), plus I was trying to get the dS community involved in the making of the article, and in particular I was waiting for some sort of "official" green light from them. Anyway, I'll move it, it's clearly not that much of a stub indeed. --[[User:LeTotalKiller|LeTotalKiller]] ([[User talk:LeTotalKiller|talk]]) 20:26, 23 January 2017 (UTC)</div>LeTotalKillerhttps://worms2d.info/?title=User_talk:LeTotalKiller/Darts&diff=24876User talk:LeTotalKiller/Darts2017-01-23T20:28:58Z<p>LeTotalKiller: LeTotalKiller moved page User talk:LeTotalKiller/Darts to Talk:Darts: Moved to public as per FoxHound suggestion.</p>
<hr />
<div>#REDIRECT [[Talk:Darts]]</div>LeTotalKillerhttps://worms2d.info/?title=Darts&diff=24873Darts2017-01-23T20:28:56Z<p>LeTotalKiller: LeTotalKiller moved page User:LeTotalKiller/Darts to Darts: Moved to public as per FoxHound suggestion.</p>
<hr />
<div>{{ParentArticle|[[Schemes]]}}<br />
{{Game setup|file=Darts.wsc|scheme=Darts|map=Specially designed map|wmdb=darts|worms=8}}<br />
<br />
The [[Darts]] scheme is a wormy adaptation of the popular real-life ''Darts'' game.<br />
<br />
In this adaptation, players have to launch their worms to the scoreboard. This is done by enabling Low Gravity, then by using the Ninja Rope to build momentum against the landscape (generally a wall, but could also be a dot for example), and finally by effectively flying to the scoreboard, triggering a Pneumatic Drill rapidly after initiating the flight. Certain maps may require pressing the Space bar in order to stop the drilling, lest the worm should fall off the scoreboard and drawn.<br />
<br />
== History ==<br />
<br />
The scheme was invented by [[People/SiD|SiD]] in 2011, with a first map posted on [[Worms Map Database|WMDB]] on July 15th.<br />
<br />
A dedicated community, dS (Darts n Stuff), was then created a year later by [[People/Alien|Alien]] and [[People/Komito|Komito]]. Currently, [[People/Hurz|Hurz]] [[People/Triad|Triad]] and [[People/spleen17|spleen17]] are Co-Leaders. The scheme became notorious after all the promotion effort made by this community: various Darts-related events are hosted on a regular basis on [[The Ultimate Site|TUS]] (which even features Darts as a Free league scheme) and [[Worm Olympics|WO]].</div>LeTotalKillerhttps://worms2d.info/?title=User:LeTotalKiller/Darts&diff=24874User:LeTotalKiller/Darts2017-01-23T20:28:56Z<p>LeTotalKiller: LeTotalKiller moved page User:LeTotalKiller/Darts to Darts: Moved to public as per FoxHound suggestion.</p>
<hr />
<div>#REDIRECT [[Darts]]</div>LeTotalKillerhttps://worms2d.info/?title=Talk:Darts&diff=24872Talk:Darts2017-01-23T20:26:26Z<p>LeTotalKiller: Response to [User:FoxHound].</p>
<hr />
<div>You did a nice work here. This information should be added to an official Darts page. There are many stub pages here in WKB, this page has a lot of information already. May you transform it into an official page? --[[User:FoxHound|FoxHound]] ([[User talk:FoxHound|talk]]) 19:26, 23 January 2017 (UTC)<br />
:Hello, and thank you for your feedback. I didn't move the page at the time because I thought it were missing a couple crucial sections (like some sort of strategy section? But I can't tell what exactly to put in it), plus I was trying to get the dS community involved in the making of the article, and in particular I was waiting for some sort of "official" green light from them. Anyway, I'll move it, it's clearly not that much of a stub indeed. --[[User:LeTotalKiller|LeTotalKiller]] ([[User talk:LeTotalKiller|talk]]) 20:26, 23 January 2017 (UTC)</div>LeTotalKillerhttps://worms2d.info/?title=Darts&diff=24869Darts2017-01-23T20:15:48Z<p>LeTotalKiller: Reworded/</p>
<hr />
<div>{{ParentArticle|[[Schemes]]}}<br />
{{Game setup|file=Darts.wsc|scheme=Darts|map=Specially designed map|wmdb=darts|worms=8}}<br />
<br />
The [[Darts]] scheme is a wormy adaptation of the popular real-life ''Darts'' game.<br />
<br />
In this adaptation, players have to launch their worms to the scoreboard. This is done by enabling Low Gravity, then by using the Ninja Rope to build momentum against the landscape (generally a wall, but could also be a dot for example), and finally by effectively flying to the scoreboard, triggering a Pneumatic Drill rapidly after initiating the flight. Certain maps may require pressing the Space bar in order to stop the drilling, lest the worm should fall off the scoreboard and drawn.<br />
<br />
== History ==<br />
<br />
The scheme was invented by [[People/SiD|SiD]] in 2011, with a first map posted on [[Worms Map Database|WMDB]] on July 15th.<br />
<br />
A dedicated community, dS (Darts n Stuff), was then created a year later by [[People/Alien|Alien]] and [[People/Komito|Komito]]. Currently, [[People/Hurz|Hurz]] [[People/Triad|Triad]] and [[People/spleen17|spleen17]] are Co-Leaders. The scheme became notorious after all the promotion effort made by this community: various Darts-related events are hosted on a regular basis on [[The Ultimate Site|TUS]] (which even features Darts as a Free league scheme) and [[Worm Olympics|WO]].</div>LeTotalKillerhttps://worms2d.info/?title=Worms_Armageddon&diff=24678Worms Armageddon2016-08-02T16:40:14Z<p>LeTotalKiller: Reverted edits by LavenderHawk272 (talk) to last revision by Lex</p>
<hr />
<div>{{ParentArticle|[[Worms Knowledge Base]]}}<br />
{{Languages|en|Worms Armageddon|fr|Worms Armageddon/fr|ru|Worms Armageddon/ru|de|Worms Armageddon/de|pl|Worms Armageddon/pl}}<br />
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"<br />
! colspan="2" style="font-size: larger; text-align: center" | [[Image:WA_icon.png|32px|Worms Armageddon icon]]&nbsp;&nbsp;Worms Armageddon<br />
|-<br />
|colspan="2" style="text-align: center;"|[[Image:WA_screenshot.png|250px|Worms Armageddon title screen]]<br />
|-<br />
|Developer:||[[Team17]]<br />
|-<br />
|Maintainers:||[[Deadcode]] and [[CyberShadow]]<br />
|-<br />
|Publishers:||MicroProse, Sold-Out Software, Green Pepper, Ubisoft, TryMedia<br />
|-<br />
|Release year:||1999<br />
|-<br />
|Latest version:||{{LatestBeta}} / {{LatestBetaRelease}}<br />
|- <br />
|Website:||[http://wa.team17.com http://wa.team17.com]<br />
|- <br />
|'''Buy:'''||From [http://store.steampowered.com/app/217200 Steam], [http://team17.com/games/worms/worms-armageddon Team17 site], or [http://www.amazon.com/Worms-2-Armageddon-Pc/dp/B000E23XNA Amazon] (CD edition)<br />
|-<br />
!Update:||From [ftp://ftp.team17.com/pub/t17/patches/pc/WA_update-3.7.2.1_Installer.exe Team17's FTP] or [http://worms2d.info/files/WA_update-3.7.2.1_Installer.exe Worms Knowledge Base]<br />
|}<br />
<br />
'''''Worms Armageddon''''' is a strategy game developed by UK-based company, [[Team17]]. It was originally developed as an expansion pack for [[Worms 2]], but as the project grew larger in scale, it was developed to be its own game.<br />
Released in 1999, it is widely accepted as the most successful game in the [[w:Worms (series)|Worms series]].<br />
<br />
After an update (version 3.0), Team17 seemed to lose interest in updating the game. A few years later, however, they recruited [[Deadcode]], a talented programmer who showed interest in the game, and even provided a 3rd-party solution ([[Silkworm]]) to make the game compatible with Windows 2000/XP. Deadcode has been writing software updates since then. He was later joined by [[CyberShadow]], in September 2006. <br />
<br />
Worms Armageddon was [http://store.steampowered.com/app/217200 released on Steam] for a limited time as the preorder bonus of Worms Revolution on September 13, 2012, and then re-released as a separate title on March 19, 2013.<br />
<br />
The latest version of the game is '''{{LatestBeta}}''', released on '''{{LatestBetaRelease}}'''.<br />
__NOTOC__ __NOEDITSECTION__<br />
{{Game navbox|box6=FAQs}}<br />
<br />
== External links ==<br />
<br />
* [http://wa.team17.com/ Official W:A website]<br />
* [http://en.wikipedia.org/wiki/Worms_Armageddon Worms Armageddon on Wikipedia]</div>LeTotalKillerhttps://worms2d.info/?title=SchemeEddy&diff=24394SchemeEddy2015-11-04T14:05:00Z<p>LeTotalKiller: Update download link.</p>
<hr />
<div>{{ParentArticle|[[Software]]}}<br />
{{Software_infobox<br />
| icon = SchemeEddy_icon.png<br />
| name = SchemeEddy<br />
| screenshot = SchemeEddy.png<br />
| developer = [[EthoCryptic|Etho]]<br />
| version = v2.07 / 25th April 2009<br />
| games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]]<br />
| license = Closed source<br />
| download = [http://www.tus-wa.com/files/file-4/ SchemeEddy2.zip (236 KB)]<br />
}}<br />
<br />
[[SchemeEddy]] is a powerful scheme editor, written by [[EthoCryptic|Etho]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon ammo), and thus can convert schemes between formats.<br />
<br />
It is currently the most advanced scheme editor, allowing you to set any value the game will tolerate (beyond the default limits) for scheme parameters and can even generate random schemes. As of version 2.06, it also supports the new scheme options introduced in the v3.6.29.0 [[Updates|Beta update]].</div>LeTotalKillerhttps://worms2d.info/?title=Darts&diff=24393Darts2015-11-04T14:00:36Z<p>LeTotalKiller: A few hotfixes.</p>
<hr />
<div>{{ParentArticle|[[Schemes]]}}<br />
{{Game setup|file=Darts.wsc|scheme=Darts|map=Specially designed map|wmdb=darts|worms=8}}<br />
<br />
The [[Darts]] scheme is a wormy adaptation of the popular real-life ''Darts'' game.<br />
<br />
In this adaptation, players have to launch their worms to the scoreboard, they do this by enabling Low Gravity, then using the Ninja Rope to build momentum with the help of an object specifically drawn for that purpose (a wall or a dot, for example), and finally a Pneumatic Drill to actually fly to the scoreboard. Certain maps may require pressing the Space bar in order to stop the drilling so the worm won't be prevented from landing.<br />
<br />
== History ==<br />
<br />
The scheme has been invented by [[People/SiD|SiD]] in 2011, with a first map posted on [[Worms Map Database|WMDB]] on July 15th.<br />
<br />
A dedicated community, dS (Darts n Stuff), was then created a year later by [[People/Alien|Alien]] and [[People/Komito|Komito]]. Currently, [[People/Hurz|Hurz]] [[People/Triad|Triad]] and [[People/spleen17|spleen17]] are Co-Leaders. The scheme became notorious after all the promotion effort made by this community: various Darts-related events are hosted on a regular basis on [[The Ultimate Site|TUS]] (which even features Darts as a Free league scheme) and [[Worm Olympics|WO]].</div>LeTotalKillerhttps://worms2d.info/?title=Darts&diff=24392Darts2015-11-04T13:47:56Z<p>LeTotalKiller: </p>
<hr />
<div>{{ParentArticle|[[Schemes]]}}<br />
{{Game setup|file=Darts.wsc|scheme=Darts|map=Specially designed map|wmdb=darts|worms=8}}<br />
<br />
The [[Darts]] scheme is a wormy adaptation of the popular real-life ''Darts'' game.<br />
<br />
In this adaptation, players have to launch their worms to the scoreboard, enabling [[Low Gravity]], then using a [[Ninja Rope]] to build momentum with the help of an object specifically drawn for that purpose (a wall or a dot, for example), and finally a [[Pneumatic Drill]] to actually fly to the scoreboard. Certain maps may require pressing the Space bar in order to stop the drilling so the worm won't be prevented from landing.<br />
<br />
== History ==<br />
<br />
The scheme has been invented by [[People/SiD|SiD]] in 2011, with a first map posted on [[Worms Map Database|WMDB]] on July 15th.<br />
<br />
A dedicated community, dS (Darts n Stuff), was then created a year later by [[People/Alien|Alien]] and [[People/Komito|Komito]]. [[People/Hurz|Hurz]] and [[People/SiD|SiD]] later got administration rights in it. The community promotes the scheme by hosting cups and tournaments on [[The Ultimate Site|TUS]] and [[Worm Olympics|WO]].</div>LeTotalKillerhttps://worms2d.info/?title=User:LeTotalKiller&diff=24391User:LeTotalKiller2015-11-04T13:31:13Z<p>LeTotalKiller: "Updated".</p>
<hr />
<div>Profile page comes tomorrow.</div>LeTotalKillerhttps://worms2d.info/?title=Worm_Olympics&diff=24298Worm Olympics2015-07-22T13:08:30Z<p>LeTotalKiller: /* Winter Worm Olympics 2014 */</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website<br />
|screenshot=WormOlympics.png<br />
|caption=Worms Olympics 2009 screenshot<br />
|creator=[[People/FatalFanatic|FatalFanatic]] &amp; [[People/DarkOne|DarkOne]]<br />
|launch=20 December 2004<br />
|link=http://www.wormolympics.com/}}<br />
<br />
The '''Worm Olympics''' (WO) are a string of tournaments hosted in a short period of time. Although hosting tournaments was not a new idea, never before was there an event organised with such a high concentration of tournaments. Just as was the case in the original olympics, wormers could win medals for their tournaments, leading to personal, country and clan standings in the end.<br />
<br />
== Creation ==<br />
The idea was originally [[People/FatalFanatic|FatalFanatic]]'s, who asked [[People/DarkOne|DarkOne]] to help in realising the idea. In this event, anyone would be able to host their own tournaments. Any scheme was allowed, leaving room for unusual schemes to have tournaments hosted.<br />
<br />
The first time they were hosted, there was no site made for it yet, so it was mainly organised through forums on [[BlameThePixel|BTP]], [[Clan League 2000|CL2K]] and the [[Team17 forums]]. This first edition lasted for the christmas holidays and had a little over 20 tourneys hosted. In the end, [[People/M3ntal|M3ntal]] won most medals of all.<br />
<br />
Due to popular demand, the Olympics were once again hosted in December 2005, this time lasting the entire months instead of just the last few weeks. This time around, FatalFanatic was able to make a nice site for the Olympics, making it much easier to organise. People could submit their tournaments to one location, instead of having the browse through forums. This was also the first edition where participants were asked to send in their replays, to be posted on the WO site itself. About half the games ended up being sent, which made for a nice collection of replays, even though it wasn't complete. The winner of this edition turned out to be [[People/ThePIT|ThePIT]].<br />
<br />
Since the second edition was even more successful than the first one, FatalFanatic and DarkOne decided to host the third edition of the WO in the summer of 2006. Lasting for 2 months, a total of 69 tournaments were hosted and in the end, [[People/Wyvern|Wyvern]] was victorious.<br />
<br />
In the summer of 2007, attempts were made to host the fourth edition, but both FatalFanatic and DarkOne had other things going on, which resulted in a lack of a site. The resulting extra work simply cost too much time to effectively host the olympics. Despite efforts from [[People/BigBilly|BigBilly]], who made a site to replace the actual olympics site, the fourth edition unfortunately never really got off the ground.<br />
<br />
== Newer editions ==<br />
<br />
=== Worm Olympics 2008 ===<br />
WO2008 was held between June 28th and August 31st. Booking of the tournaments began on June 1st.<br />
<br />
The first 2 weeks had a staggering number of 42 tourneys already, with this edition having had even more tourneys than the 2006 edition while being only halfway. At the start of August, there had been over 80 tournaments hosted and in the end, 179 tourneys were played, averaging 2.75 tourneys per day. Compared to WO2006, there were 2.6 times more tourneys hosted, with 50% more players — making WO2008 the most successful season so far. <br />
<br />
The winner of this season was [[People/Random00|Random00]], with [[People/Zogger|Zogger]] taking the silver and [[People/Knight|Knight]] getting the bronze medal.<br />
<br />
New features on the site include map previews for every replay sent in, as well as overall weapon statistics! To promote sending in replays, [[People/FatalFanatic|FFie]] and [[People/DarkOne|DarkOne]] decided to subtract 1 point in the standings for every missing replay. So far, it seems to have done the trick, since around 90% of the replays are now available for viewing!<br />
<br />
=== Winter Worm Olympics 2008 ===<br />
WWO 2008 took place between December 20th and January 4th.<br />
<br />
Within this 2 weeks period there were 51 tournaments hosted with a total of 250 people participating, having an average of more than 30 players per tournament.<br />
<br />
The winners were [[People/Random00|Random00]], [[People/DarkShadow|DarkShadow]], and [[People/SPW|SPW]].<br />
<br />
=== Worm Olympics 2009 ===<br />
WO2009 took place between June 27th and August 30th.<br />
<br />
This version broke every previous record with a total of 276 tournaments hosted in 44 schemes, and almost 600 people participating. This averaged to about 27 people playing per tournament.<br />
<br />
The winners this time were [[People/Titahemp|Titahemp]], [[People/Random00|Random00]], and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2009 ===<br />
WWO2009 took place between December 19th and January 3rd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a new record for winter olympics) with a total of 289 participants(also new record for winter olympics), having an average of 25 people partipicating per tournament.<br />
<br />
The winners were [[People/KinslayeR|KinslayeR]], [[People/Incog|Incog]] and [[People/OREL|OREL]].<br />
<br />
=== Worm Olympics 2010 ===<br />
WO2010 took place between July 24th and August 29th.<br />
<br />
This version featured a total of 195 tournaments and 416 people participating. This averaged to about 24 people playing per tournament.<br />
<br />
The winners this time were [[People/Random00|Random00]], [[People/Knight|ArtiC]], and [[People/Titahemp|Titahemp]].<br />
<br />
=== Winter Worm Olympics 2010 ===<br />
WWO2010 took place between December 18th and January 2nd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a tie for the winter olympics record) with a total of 256 participants, having an average of exactly 27 people partipicating per tournament.<br />
<br />
The winners were [[People/Titahemp|Titahemp]], [[People/Csongi|Csongi]] and [[People/Shadow|Shadow]].<br />
<br />
=== Worm Olympics 2011 ===<br />
WO2011 took place between August 1st and September 4th.<br />
<br />
This version featured a total of 165 tournaments and 349 people participating. This averaged to about 21 people playing per tournament.<br />
<br />
The winners this time were [[People/KitaR|KitaR]], [[People/Warg|Warg]], and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2011 ===<br />
WWO2011 took place between December 19th and January 1st.<br />
<br />
Within this 2 weeks period there were 41 tournaments hosted with a total of 198 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/Incog|Incog]], [[People/Csongi|Csongi]] and [[People/RoladuraDoce|RoladuraDoce]].<br />
<br />
=== Worm Olympics 2012 ===<br />
WO2012 took place between July 30th and August 26th.<br />
<br />
This version featured a total of 147 tournaments and 289 people participating. This averaged to about 22 people playing per tournament.<br />
<br />
The winners this time were [[People/Gabriel|Gabriel]], [[People/Incog|Incog]] and [[People/Pyroman|Pyroman]].<br />
<br />
=== Winter Worm Olympics 2012 ===<br />
WWO2012 took place between December 22nd and January 6th.<br />
<br />
Within this 2 weeks period there were 65 tournaments hosted (a new record for Winter Olympics) with a total of 195 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/HereHeComes|HHC]], [[People/Bry4n|Bry4n]] and [[People/OREL|OREL]].<br />
<br />
=== Worm Olympics 2013 ===<br />
WO2013 took place between July 27th and September 1st.<br />
<br />
This version featured a total of 197 tournaments and 287 people participating. This averaged to about 17 people playing per tournament.<br />
<br />
A new experimental scoring system was introduced alongside the existing one: medal points had a coefficient applied to them, which was higher or lower depending on the number of players (and thus, of the number of rounds needed to win them). In this edition, the old system was used for official standings, the new one being shown for comparison.<br />
<br />
The winners this time were [[People/Incog|Incog]], [[People/Lukz|Lukz]] and [[People/Bry4n|Bry4n]].<br />
<br />
=== Worm Olympics 2014 ===<br />
WO2014 took place between August 4th and August 31st. There hasn't been any WWO2013.<br />
<br />
This edition featured a total of 118 tournaments and 185 participants, with an average of 16 people playing per tournament.<br />
<br />
The new scoring system experimented in the previous edition officially got applied to this 10th-anniversary version.<br />
<br />
The winners this time were [[People/tita|tita]], [[People/Zwitter|Zwitter]] and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2014 ===<br />
WWO2014 took place between January 31st, 2015 and February 15th, 2015. It is thus named in case WWO gets hosted in December again in the future.<br />
<br />
This surprise 16th edition has seen a total of 67 tournaments hosted, with 137 players participating. This averaged to about 12 players per tournament.<br />
<br />
The winners this time were [[People/Korydex|Korydex]], [[People/Zwitter|Zwitter]] and [[People/HereHeComes|HHC]].</div>LeTotalKillerhttps://worms2d.info/?title=Worms_World_Party/fr&diff=24262Worms World Party/fr2015-06-29T00:38:28Z<p>LeTotalKiller: Fix German translation link</p>
<hr />
<div>{{ParentArticle|[[Worms Knowledge Base]]}}<br />
{{Languages|title=Autres langues :|en|Worms World Party|fr|Worms World Party/fr|de|Worms World Party/de}}<br />
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"<br />
! colspan="2" style="font-size: larger; text-align: center" | [[Image:WWP_icon.png|32px|Worms World Party icon]]&nbsp;&nbsp;Worms World Party<br />
|-<br />
|colspan="2" style="text-align: center;"|[[Image:WWP_screenshot.png|250px|Écran titre de Worms World Party]]<br />
|-<br />
|Développeur :||[[Team17]]<br />
|-<br />
|Éditeurs :||Titus, Sold-Out Software, Green Pepper, Ubisoft, TryMedia<br />
|-<br />
|Date de sortie :||2001<br />
|-<br />
|Dernière version :||1.01 - sortie le 30 mai 2001<br />
|- <br />
|Site web :||http://wwp.team17.com/<br />
|- <br />
!Acheter :||[https://secure.team17.com/browse.html?area=search&keyword=World+Party Dans la boutique sécurisée de Team17]<br />
|-<br />
|Mise à jour :||[http://wwp.team17.com/main.html?page=comm&area=_down_patc Sur le site de WWP de Team17]<br />
|}<br />
<br />
'''''Worms World Party''''' est un jeu de stratégie développé par la compagnie basée au Rouyaume-Uni [[Team17]]. Basé sur [[Worms Armageddon]], il a, à l'origine, été développé pour utiliser les capacités réseau de la Dreamcast de Sega, mais aussi pour PC avec de nouvelles missions, un éditeur de missions, et de nouvelles options de personnalisation.<br />
<br />
WWP est le jeu Worms de deuxième génération étant vendu sur le plus grand nombre de consoles différentes, et est le seul Worms disponible pour la Game Boy Advance, la Gizmondo, et la NGage.<br />
<br />
Le 10 juin 2015, Team17 [https://twitter.com/WormsTeam17/status/608695396366336000 a annoncé] la sortie de [[Worms World Party Remastered]], qui devrait s'appuyer sur les fonctionnalités sTeam et proposer de nombreuses améliorations, comme la prise en charge de la haute définition. Cette mise à jour du jeu sortira le 8 juillet 2015.<br />
<br />
__NOTOC__<br />
{{Game navbox|box6=Wormopaedia}}<br />
<br />
== Liens externes ==<br />
<br />
* [http://en.wikipedia.org/wiki/Worms_World_Party Worms World Party sur Wikipedia]</div>LeTotalKillerhttps://worms2d.info/?title=Worms_World_Party/fr&diff=24261Worms World Party/fr2015-06-29T00:37:23Z<p>LeTotalKiller: Translate WWP Remastered note</p>
<hr />
<div>{{ParentArticle|[[Worms Knowledge Base]]}}<br />
{{Languages|title=Autres langues :|en|Worms World Party|fr|Worms World Party/fr|de|Worms Armageddon}}<br />
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"<br />
! colspan="2" style="font-size: larger; text-align: center" | [[Image:WWP_icon.png|32px|Worms World Party icon]]&nbsp;&nbsp;Worms World Party<br />
|-<br />
|colspan="2" style="text-align: center;"|[[Image:WWP_screenshot.png|250px|Écran titre de Worms World Party]]<br />
|-<br />
|Développeur :||[[Team17]]<br />
|-<br />
|Éditeurs :||Titus, Sold-Out Software, Green Pepper, Ubisoft, TryMedia<br />
|-<br />
|Date de sortie :||2001<br />
|-<br />
|Dernière version :||1.01 - sortie le 30 mai 2001<br />
|- <br />
|Site web :||http://wwp.team17.com/<br />
|- <br />
!Acheter :||[https://secure.team17.com/browse.html?area=search&keyword=World+Party Dans la boutique sécurisée de Team17]<br />
|-<br />
|Mise à jour :||[http://wwp.team17.com/main.html?page=comm&area=_down_patc Sur le site de WWP de Team17]<br />
|}<br />
<br />
'''''Worms World Party''''' est un jeu de stratégie développé par la compagnie basée au Rouyaume-Uni [[Team17]]. Basé sur [[Worms Armageddon]], il a, à l'origine, été développé pour utiliser les capacités réseau de la Dreamcast de Sega, mais aussi pour PC avec de nouvelles missions, un éditeur de missions, et de nouvelles options de personnalisation.<br />
<br />
WWP est le jeu Worms de deuxième génération étant vendu sur le plus grand nombre de consoles différentes, et est le seul Worms disponible pour la Game Boy Advance, la Gizmondo, et la NGage.<br />
<br />
Le 10 juin 2015, Team17 [https://twitter.com/WormsTeam17/status/608695396366336000 a annoncé] la sortie de [[Worms World Party Remastered]], qui devrait s'appuyer sur les fonctionnalités sTeam et proposer de nombreuses améliorations, comme la prise en charge de la haute définition. Cette mise à jour du jeu sortira le 8 juillet 2015.<br />
<br />
__NOTOC__<br />
{{Game navbox|box6=Wormopaedia}}<br />
<br />
== Liens externes ==<br />
<br />
* [http://en.wikipedia.org/wiki/Worms_World_Party Worms World Party sur Wikipedia]</div>LeTotalKillerhttps://worms2d.info/?title=Bazooka/fr&diff=24156Bazooka/fr2015-04-06T11:57:27Z<p>LeTotalKiller: Some rewording.</p>
<hr />
<div>{{ParentArticle|[[Weapons]]}}<br />
<br />
{{Languages|title=Autres langues :|en|Bazooka|fr|Bazooka/fr}}<br />
<br />
{{Weapon|[[Image:IconBazooka.svg|48px]]|Bazooka<br />
|Projectile<br />
|F1 (x1)<br />
|50 points de dégâts (maximum), Petit cratère circulaire<br />
|Worms, Worms DC, Worms 2, W:A, WWP}}<br />
<br />
{{Power|15em}}<br />
|-<br />
! Puissance<br />
! Dégâts maximum<br />
! Diamètre du cratère<br />
|-<br />
|11<br />
|25 hp<br />
|47 px<br />
|-<br />
|12<br />
|35<br />
|73<br />
|-<br />
|1<br />
|40<br />
|85<br />
|-<br />
|2<br />
|45<br />
|85<br />
|-<br />
|3<br />
|50<br />
|97<br />
|-<br />
|4<br />
|55<br />
|111<br />
|-<br />
|5<br />
|60<br />
|123<br />
|-<br />
|19<br />
|65<br />
|123<br />
|-<br />
|14<br />
|75<br />
|147<br />
|-<br />
|15<br />
|100<br />
|199<br />
{{Power-end}}<br />
<br />
Le '''bazooka''' est une arme qui peut être utilisée à une puissance variable avec n'importe quel angle, lançant un projectile qui vole à la merci de la gravité et du vent. Le bazooka explose à l'impact.<br />
<br />
== Tactiques ==<br />
* Lorsque lancé assez parallèlement à l'eau et avec beaucoup de puissance, le projectile du bazooka rebondit à la surface de l'eau, tel un petit caillou.<br />
* Grâce à sa sensibilité au vent, le bazooka peut atteindre des cibles qui seraient inatteignables avec d'autres armes, par exemple un ver derrière une chicane.<br />
* Quand il n'y a pas de vent, le bazooka suit la même trajectoire parabolique qu'une grenade.<br />
* Quand il y a un tout petit peu de vent, le bazooka peut être lancé à la verticale à puissance maximum, avec un point d'impact assez prévisible.<br />
* Le bazooka peut également être lâché depuis la [[Ninja Rope|corde ninja]], le [[Jet Pack|jet pack]], le [[Parachute|parachute]] et l'[[Bungee|élastique]]. Mais pour ce faire, il faut tenir compte du vent (et de vos mouvements sur la corde ou l'élastique), car le projectile part sans puissance initiale.<br />
<br />
== Problèmes, défauts et faiblesses ==<br />
* Il faut de l'entraînement pour savoir utiliser le bazooka sur des tirs à longue distance ou qui dépendent du vent.<br />
<br />
== Glitches ==<br />
* Un projectile de bazooka peut être [[Bazooka through wall|lancé à travers des murs très fins]].<br />
* Un projectile de bazooka peut [[Floating weapon glitch|flotter]].<br />
* Dans la version PC de [[Worms]], le bazooka peut même être [[Bazooka-Uzi_trick|combiné avec l'uzi]].<br />
<br />
== Liens externes ==<br />
{{Wormopedia/fr|Bazooka|Bazooka}}<br />
<br />
<br />
{{Weapons}}</div>LeTotalKillerhttps://worms2d.info/?title=Worm_Olympics&diff=24155Worm Olympics2015-04-05T12:55:49Z<p>LeTotalKiller: Info about WWO2014 now that it's over.</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website<br />
|screenshot=WormOlympics.png<br />
|caption=Worms Olympics 2009 screenshot<br />
|creator=[[People/FatalFanatic|FatalFanatic]] &amp; [[People/DarkOne|DarkOne]]<br />
|launch=20 December 2004<br />
|link=http://www.wormolympics.com/}}<br />
<br />
The '''Worm Olympics''' (WO) are a string of tournaments hosted in a short period of time. Although hosting tournaments was not a new idea, never before was there an event organised with such a high concentration of tournaments. Just as was the case in the original olympics, wormers could win medals for their tournaments, leading to personal, country and clan standings in the end.<br />
<br />
== Creation ==<br />
The idea was originally [[People/FatalFanatic|FatalFanatic]]'s, who asked [[People/DarkOne|DarkOne]] to help in realising the idea. In this event, anyone would be able to host their own tournaments. Any scheme was allowed, leaving room for unusual schemes to have tournaments hosted.<br />
<br />
The first time they were hosted, there was no site made for it yet, so it was mainly organised through forums on [[BlameThePixel|BTP]], [[Clan League 2000|CL2K]] and the [[Team17 forums]]. This first edition lasted for the christmas holidays and had a little over 20 tourneys hosted. In the end, [[People/M3ntal|M3ntal]] won most medals of all.<br />
<br />
Due to popular demand, the Olympics were once again hosted in December 2005, this time lasting the entire months instead of just the last few weeks. This time around, FatalFanatic was able to make a nice site for the Olympics, making it much easier to organise. People could submit their tournaments to one location, instead of having the browse through forums. This was also the first edition where participants were asked to send in their replays, to be posted on the WO site itself. About half the games ended up being sent, which made for a nice collection of replays, even though it wasn't complete. The winner of this edition turned out to be [[People/ThePIT|ThePIT]].<br />
<br />
Since the second edition was even more successful than the first one, FatalFanatic and DarkOne decided to host the third edition of the WO in the summer of 2006. Lasting for 2 months, a total of 69 tournaments were hosted and in the end, [[People/Wyvern|Wyvern]] was victorious.<br />
<br />
In the summer of 2007, attempts were made to host the fourth edition, but both FatalFanatic and DarkOne had other things going on, which resulted in a lack of a site. The resulting extra work simply cost too much time to effectively host the olympics. Despite efforts from [[People/BigBilly|BigBilly]], who made a site to replace the actual olympics site, the fourth edition unfortunately never really got off the ground.<br />
<br />
== Newer editions ==<br />
<br />
=== Worm Olympics 2008 ===<br />
WO2008 was held between June 28th and August 31st. Booking of the tournaments began on June 1st.<br />
<br />
The first 2 weeks had a staggering number of 42 tourneys already, with this edition having had even more tourneys than the 2006 edition while being only halfway. At the start of August, there had been over 80 tournaments hosted and in the end, 179 tourneys were played, averaging 2.75 tourneys per day. Compared to WO2006, there were 2.6 times more tourneys hosted, with 50% more players — making WO2008 the most successful season so far. <br />
<br />
The winner of this season was [[People/Random00|Random00]], with [[People/Zogger|Zogger]] taking the silver and [[People/Knight|Knight]] getting the bronze medal.<br />
<br />
New features on the site include map previews for every replay sent in, as well as overall weapon statistics! To promote sending in replays, [[People/FatalFanatic|FFie]] and [[People/DarkOne|DarkOne]] decided to subtract 1 point in the standings for every missing replay. So far, it seems to have done the trick, since around 90% of the replays are now available for viewing!<br />
<br />
=== Winter Worm Olympics 2008 ===<br />
WWO 2008 took place between December 20th and January 4th.<br />
<br />
Within this 2 weeks period there were 51 tournaments hosted with a total of 250 people participating, having an average of more than 30 players per tournament.<br />
<br />
The winners were [[People/Random00|Random00]], [[People/DarkShadow|DarkShadow]], and [[People/SPW|SPW]].<br />
<br />
=== Worm Olympics 2009 ===<br />
WO2009 took place between June 27th and August 30th.<br />
<br />
This version broke every previous record with a total of 276 tournaments hosted in 44 schemes, and almost 600 people participating. This averaged to about 27 people playing per tournament.<br />
<br />
The winners this time were [[People/Titahemp|Titahemp]], [[People/Random00|Random00]], and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2009 ===<br />
WWO2009 took place between December 19th and January 3rd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a new record for winter olympics) with a total of 289 participants(also new record for winter olympics), having an average of 25 people partipicating per tournament.<br />
<br />
The winners were [[People/KinslayeR|KinslayeR]], [[People/Incog|Incog]] and [[People/OREL|OREL]].<br />
<br />
=== Worm Olympics 2010 ===<br />
WO2010 took place between July 24th and August 29th.<br />
<br />
This version featured a total of 195 tournaments and 416 people participating. This averaged to about 24 people playing per tournament.<br />
<br />
The winners this time were [[People/Random00|Random00]], [[People/Knight|ArtiC]], and [[People/Titahemp|Titahemp]].<br />
<br />
=== Winter Worm Olympics 2010 ===<br />
WWO2010 took place between December 18th and January 2nd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a tie for the winter olympics record) with a total of 256 participants, having an average of exactly 27 people partipicating per tournament.<br />
<br />
The winners were [[People/Titahemp|Titahemp]], [[People/Csongi|Csongi]] and [[People/Shadow|Shadow]].<br />
<br />
=== Worm Olympics 2011 ===<br />
WO2011 took place between August 1st and September 4th.<br />
<br />
This version featured a total of 165 tournaments and 349 people participating. This averaged to about 21 people playing per tournament.<br />
<br />
The winners this time were [[People/KitaR|KitaR]], [[People/Warg|Warg]], and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2011 ===<br />
WWO2011 took place between December 19th and January 1st.<br />
<br />
Within this 2 weeks period there were 41 tournaments hosted with a total of 198 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/Incog|Incog]], [[People/Csongi|Csongi]] and [[People/RoladuraDoce|RoladuraDoce]].<br />
<br />
=== Worm Olympics 2012 ===<br />
WO2012 took place between July 30th and August 26th.<br />
<br />
This version featured a total of 147 tournaments and 289 people participating. This averaged to about 22 people playing per tournament.<br />
<br />
The winners this time were [[People/Gabriel|Gabriel]], [[People/Incog|Incog]] and [[People/Pyroman|Pyroman]].<br />
<br />
=== Winter Worm Olympics 2012 ===<br />
WWO2012 took place between December 22nd and January 6th.<br />
<br />
Within this 2 weeks period there were 65 tournaments hosted (a new record for Winter Olympics) with a total of 195 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/HereHeComes|HHC]], [[People/Bry4n|Bry4n]] and [[People/OREL|OREL]].<br />
<br />
=== Worm Olympics 2013 ===<br />
WO2013 took place between July 27th and September 1st.<br />
<br />
This version featured a total of 197 tournaments and 287 people participating. This averaged to about 17 people playing per tournament.<br />
<br />
A new experimental scoring system was introduced alongside the existing one: medal points had a coefficient applied to them, which was higher or lower depending on the number of players (and thus, of the number of rounds needed to win them). In this edition, the old system was used for official standings, the new one being shown for comparison.<br />
<br />
The winners this time were [[People/Incog|Incog]], [[People/Lukz|Lukz]] and [[People/Bry4n|Bry4n]].<br />
<br />
=== Worm Olympics 2014 ===<br />
WO2014 took place between August 4th and August 31st. There hasn't been any WWO2013.<br />
<br />
This edition featured a total of 118 tournaments and 185 participants, with an average of 16 people playing per tournament.<br />
<br />
The new scoring system experimented in the previous edition officially got applied to this 10th-anniversary version.<br />
<br />
The winners this time were [[People/tita|tita]], [[People/Zwitter|Zwitter]] and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2014 ===<br />
WWO2014 took place between January 31st, 2015 and February 15th, 2015.<br />
<br />
This surprise 16th edition has seen a total of 67 tournaments hosted, with 137 players participating. This averaged to about 13 people playing per tournament.<br />
<br />
The winners this time were [[People/Korydex|Korydex]], [[People/Zwitter|Zwitter]] and [[People/HereHeComes|HHC]].</div>LeTotalKillerhttps://worms2d.info/?title=LeTotalKiller%27s_Scheme_Editor&diff=24127LeTotalKiller's Scheme Editor2015-02-24T11:57:50Z<p>LeTotalKiller: Not that old, the latest update.</p>
<hr />
<div>{{ParentArticle|[[Software]]}}<br />
{{Software_infobox<br />
| name = Scheme Editor<br />
| developer = [[People/LeTotalKiller|LeTotalKiller]]<br />
| version = 1.3.4 - July 10th, 2014<br />
| games = [[Worms Armageddon|W:A]]<br />
| waver = 3.5 Beta 1+ (sch creating/editing); 3.0+ (sch uploading/viewing)<br />
| language = PHP, some JS<br />
| license = Source-available: [https://github.com/LeTotalKiller/wawse]<br />
| website = [http://www.worms-univers.com/worms-armageddon/scheme-editor/index.php]<br />
}}<br />
<br />
This is a web scheme editor for the W:A schemes, also compatible with [[RubberWorm]] features.<br />
<br />
== Main Features ==<br />
<br />
* Scheme Creation, of course. The existing logging system being French only, a password system has been put in place for safe scheme editing. (v0.1.0)<br />
** [[RubberWorm]] settings are shown in a separate section, so browsing on WKB which crate probability that has to be edited to have this or that setting enabled, or creating the scheme in several steps (external editing if any, creating an "online" offline game, typing commands, starting the game, extracting the scheme file from the resulting replay file) won't be necessary. (v0.1.0)<br />
** It is possible to choose whether or not to save the future scheme on the server. (In v0.1.0, they always were saved on the server; v1.2.4 added the ability to refuse that.)<br />
** It is possible to create a scheme based on the already existing ones in the database. (v1.1.0)<br />
* Upload a scheme, if the user already created a scheme and doesn't want to bother recreating it with the create scheme form. There again, there's a password system. (v0.3.0)<br />
** The uploaded scheme can be fine-tuned before it is published or before downloading it back without publishing. (v1.3.0)<br />
* It is possible to edit a scheme after it has been uploaded or created. As mentioned above, there is a password system to prevent people from editing others' scheme. (v1.0.0)<br />
** Scheme Replacing (with an uploaded file) is an alternative to scheme editing. (v1.3.0)<br />
* A scheme list, so others' creations can be downloaded. (v0.4.0)<br />
** Scheme settings can also be previewed before downloading the scheme. (v0.7.0)<br />
* Ability to attach example replays to a scheme that is going to be uploaded to the database, or to an existing scheme in the database. They're then downloadable from the scheme list (after approval if the author decided that he has to approve replays first). (introduced in v0.5.0, improved in v0.6.0)<br />
* Schemes can be commented by other users. (v1.2.0)<br />
* The editor is multilingual; at the moment it can be used in the following languages:<br />
** English (since v0.1.0, and with minor improvements by Clown in v0.6.0a; continuously maintained by the author);<br />
** French (since v0.1.0; continuously maintained by the author);<br />
** Dutch (partially since v1.0.2 and completely since v1.1.0, with translations updates provided by Piki1802 and Paperfold).<br />
** Spanish (since v1.3.3b, thanks to sbs).<br />
<br />
== Future Plans ==<br />
<br />
This small web application has all features one would expect from a basic scheme editor. However here are features the author would like to add, albeit he kind of abandoned the project:<br />
<br />
* Give this editor a name.<br />
* A Logging System, different from the website's French-only one.<br />
* Scheme Reviewing by an experienced and objective-enough staff (its members will have to be selected carefully) and Scheme Rating by users.<br />
* Possibly add some random generation (weapons only/game settings only/crates probabilities/single-setting/all?).<br />
* Possibly implement [[WkMagic|wkMagic]] and v3.0 compatibility (the latter already exists when uploading or viewing a scheme, but not when creating or editing one).<br />
* For a bigger to-do list, see [https://github.com/LeTotalKiller/wawse/issues?state=open the issues list on GitHub].<br />
<br />
== What Users Can Do ==<br />
<br />
Users are welcome to:<br />
* Help in finding a name to this scheme editor.<br />
* Suggest a better design to the editor.<br />
* Contribute new translations: if someone wants to contribute one, he should contact [[User:LeTotalKiller|LeTotalKiller]] on [[Worms on GameSurge|#worms]], on WormNET, on Dream17 forums or on TUS forums. He will then send the translation file.<br />
* Suggest features and improvements.<br />
* Report any bugs they find.</div>LeTotalKillerhttps://worms2d.info/?title=Worm_Olympics&diff=24095Worm Olympics2015-02-07T16:07:06Z<p>LeTotalKiller: Change title structure a bit.</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website<br />
|screenshot=WormOlympics.png<br />
|caption=Worms Olympics 2009 screenshot<br />
|creator=[[People/FatalFanatic|FatalFanatic]] &amp; [[People/DarkOne|DarkOne]]<br />
|launch=20 December 2004<br />
|link=http://www.wormolympics.com/}}<br />
<br />
The '''Worm Olympics''' (WO) are a string of tournaments hosted in a short period of time. Although hosting tournaments was not a new idea, never before was there an event organised with such a high concentration of tournaments. Just as was the case in the original olympics, wormers could win medals for their tournaments, leading to personal, country and clan standings in the end.<br />
<br />
== Creation ==<br />
The idea was originally [[People/FatalFanatic|FatalFanatic]]'s, who asked [[People/DarkOne|DarkOne]] to help in realising the idea. In this event, anyone would be able to host their own tournaments. Any scheme was allowed, leaving room for unusual schemes to have tournaments hosted.<br />
<br />
The first time they were hosted, there was no site made for it yet, so it was mainly organised through forums on [[BlameThePixel|BTP]], [[Clan League 2000|CL2K]] and the [[Team17 forums]]. This first edition lasted for the christmas holidays and had a little over 20 tourneys hosted. In the end, [[People/M3ntal|M3ntal]] won most medals of all.<br />
<br />
Due to popular demand, the Olympics were once again hosted in December 2005, this time lasting the entire months instead of just the last few weeks. This time around, FatalFanatic was able to make a nice site for the Olympics, making it much easier to organise. People could submit their tournaments to one location, instead of having the browse through forums. This was also the first edition where participants were asked to send in their replays, to be posted on the WO site itself. About half the games ended up being sent, which made for a nice collection of replays, even though it wasn't complete. The winner of this edition turned out to be [[People/ThePIT|ThePIT]].<br />
<br />
Since the second edition was even more successful than the first one, FatalFanatic and DarkOne decided to host the third edition of the WO in the summer of 2006. Lasting for 2 months, a total of 69 tournaments were hosted and in the end, [[People/Wyvern|Wyvern]] was victorious.<br />
<br />
In the summer of 2007, attempts were made to host the fourth edition, but both FatalFanatic and DarkOne had other things going on, which resulted in a lack of a site. The resulting extra work simply cost too much time to effectively host the olympics. Despite efforts from [[People/BigBilly|BigBilly]], who made a site to replace the actual olympics site, the fourth edition unfortunately never really got off the ground.<br />
<br />
== Newer editions ==<br />
<br />
=== Worm Olympics 2008 ===<br />
WO2008 was held between June 28th and August 31st. Booking of the tournaments began on June 1st.<br />
<br />
The first 2 weeks had a staggering number of 42 tourneys already, with this edition having had even more tourneys than the 2006 edition while being only halfway. At the start of August, there had been over 80 tournaments hosted and in the end, 179 tourneys were played, averaging 2.75 tourneys per day. Compared to WO2006, there were 2.6 times more tourneys hosted, with 50% more players—making WO2008 the most successful season so far. <br />
<br />
The winner of this season was [[People/Random00|Random00]], with [[People/Zogger|Zogger]] taking the silver and [[People/Knight|Knight]] getting the bronze medal.<br />
<br />
New features on the site include map previews for every replay sent in, as well as overall weapon statistics! To promote sending in replays, [[People/FatalFanatic|FFie]] and [[People/DarkOne|DarkOne]] decided to subtract 1 point in the standings for every missing replay. So far, it seems to have done the trick, since around 90% of the replays are now available for viewing!<br />
<br />
=== Winter Worm Olympics 2008 ===<br />
WWO 2008 took place between December 20th and January 4th.<br />
<br />
Within this 2 weeks period there were 51 tournaments hosted with a total of 250 people participating, having an average of more than 30 players per tournament.<br />
<br />
The winners were [[People/Random00|Random00]], [[People/DarkShadow|DarkShadow]], and [[People/SPW|SPW]].<br />
<br />
=== Worm Olympics 2009 ===<br />
WO2009 took place between June 27th and August 30th.<br />
<br />
This version broke every previous record with a total of 276 tournaments hosted in 44 schemes, and almost 600 people participating. This averaged to about 27 people playing per tournament.<br />
<br />
The winners this time were [[People/Titahemp|Titahemp]], [[People/Random00|Random00]], and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2009 ===<br />
WWO2009 took place between December 19th and January 3rd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a new record for winter olympics) with a total of 289 participants(also new record for winter olympics), having an average of 25 people partipicating per tournament.<br />
<br />
The winners were [[People/KinslayeR|KinslayeR]], [[People/Incog|Incog]] and [[People/OREL|OREL]].<br />
<br />
=== Worm Olympics 2010 ===<br />
WO2010 took place between July 24th and August 29th.<br />
<br />
This version featured a total of 195 tournaments and 416 people participating. This averaged to about 24 people playing per tournament.<br />
<br />
The winners this time were [[People/Random00|Random00]], [[People/Knight|ArtiC]], and [[People/Titahemp|Titahemp]].<br />
<br />
=== Winter Worm Olympics 2010 ===<br />
WWO2010 took place between December 18th and January 2nd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a tie for the winter olympics record) with a total of 256 participants, having an average of exactly 27 people partipicating per tournament.<br />
<br />
The winners were [[People/Titahemp|Titahemp]], [[People/Csongi|Csongi]] and [[People/Shadow|Shadow]].<br />
<br />
=== Worm Olympics 2011 ===<br />
WO2011 took place between August 1st and September 4th.<br />
<br />
This version featured a total of 165 tournaments and 349 people participating. This averaged to about 21 people playing per tournament.<br />
<br />
The winners this time were [[People/KitaR|KitaR]], [[People/Warg|Warg]], and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2011 ===<br />
WWO2011 took place between December 19th and January 1st.<br />
<br />
Within this 2 weeks period there were 41 tournaments hosted with a total of 198 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/Incog|Incog]], [[People/Csongi|Csongi]] and [[People/RoladuraDoce|RoladuraDoce]].<br />
<br />
=== Worm Olympics 2012 ===<br />
WO2012 took place between July 30th and August 26th.<br />
<br />
This version featured a total of 147 tournaments and 289 people participating. This averaged to about 22 people playing per tournament.<br />
<br />
The winners this time were [[People/Gabriel|Gabriel]], [[People/Incog|Incog]] and [[People/Pyroman|Pyroman]].<br />
<br />
=== Winter Worm Olympics 2012 ===<br />
WWO2012 took place between December 22nd and January 6th.<br />
<br />
Within this 2 weeks period there were 65 tournaments hosted ( a new record for winter olympics) with a total of 195 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/HereHeComes|HHC]], [[People/Bry4n|Bry4n]] and [[People/OREL|OREL]].<br />
<br />
=== Worm Olympics 2013 ===<br />
WO2013 took place between July 27th and September 1st.<br />
<br />
This version featured a total of 197 tournaments and 287 people participating. This averaged to about 17 people playing per tournament.<br />
<br />
A new experimental scoring system was introduced alongside the existing one: medal points had a coefficient applied to them, which was higher or lower depending on the number of players (and thus, of the number of rounds needed to win them). In this edition, the old system was used for official standings, the new one being shown for comparison.<br />
<br />
The winners this time were [[People/Incog|Incog]], [[People/Lukz|Lukz]] and [[People/Bry4n|Bry4n]].<br />
<br />
=== Worm Olympics 2014 ===<br />
WO2014 took place between August 4th and August 31st. There hasn't been any WWO2013.<br />
<br />
This edition featured a total of 118 tournaments and 185 participants, with an average of 16 people playing per tournament.<br />
<br />
The new scoring system experimented in the previous edition officially got applied to this 10th-anniversary version.<br />
<br />
The winners this time were [[People/tita|tita]], [[People/Zwitter|Zwitter]] and [[People/Incog|Incog]].<br />
<br />
=== Winter Worm Olympics 2014 ===<br />
WWO2014 is taking place between January 31st, 2015 and February 15th, 2015.</div>LeTotalKillerhttps://worms2d.info/?title=Worm_Olympics&diff=24094Worm Olympics2015-02-07T14:48:37Z<p>LeTotalKiller: Adding WO2014 and WWO2014.</p>
<hr />
<div>{{ParentArticle|[[Community]]}}<br />
{{Website<br />
|screenshot=WormOlympics.png<br />
|caption=Worms Olympics 2009 screenshot<br />
|creator=[[People/FatalFanatic|FatalFanatic]] &amp; [[People/DarkOne|DarkOne]]<br />
|launch=20 December 2004<br />
|link=http://www.wormolympics.com/}}<br />
<br />
The '''Worm Olympics''' (WO) are a string of tournaments hosted in a short period of time. Although hosting tournaments was not a new idea, never before was there an event organised with such a high concentration of tournaments. Just as was the case in the original olympics, wormers could win medals for their tournaments, leading to personal, country and clan standings in the end.<br />
<br />
== Creation ==<br />
The idea was originally [[People/FatalFanatic|FatalFanatic]]'s, who asked [[People/DarkOne|DarkOne]] to help in realising the idea. In this event, anyone would be able to host their own tournaments. Any scheme was allowed, leaving room for unusual schemes to have tournaments hosted.<br />
<br />
The first time they were hosted, there was no site made for it yet, so it was mainly organised through forums on [[BlameThePixel|BTP]], [[Clan League 2000|CL2K]] and the [[Team17 forums]]. This first edition lasted for the christmas holidays and had a little over 20 tourneys hosted. In the end, [[People/M3ntal|M3ntal]] won most medals of all.<br />
<br />
Due to popular demand, the Olympics were once again hosted in December 2005, this time lasting the entire months instead of just the last few weeks. This time around, FatalFanatic was able to make a nice site for the Olympics, making it much easier to organise. People could submit their tournaments to one location, instead of having the browse through forums. This was also the first edition where participants were asked to send in their replays, to be posted on the WO site itself. About half the games ended up being sent, which made for a nice collection of replays, even though it wasn't complete. The winner of this edition turned out to be [[People/ThePIT|ThePIT]].<br />
<br />
Since the second edition was even more successful than the first one, FatalFanatic and DarkOne decided to host the third edition of the WO in the summer of 2006. Lasting for 2 months, a total of 69 tournaments were hosted and in the end, [[People/Wyvern|Wyvern]] was victorious.<br />
<br />
In the summer of 2007, attempts were made to host the fourth edition, but both FatalFanatic and DarkOne had other things going on, which resulted in a lack of a site. The resulting extra work simply cost too much time to effectively host the olympics. Despite efforts from [[People/BigBilly|BigBilly]], who made a site to replace the actual olympics site, the fourth edition unfortunately never really got off the ground.<br />
<br />
== Worm Olympics 2008 ==<br />
WO2008 was held between June 28th and August 31st. Booking of the tournaments began on June 1st.<br />
<br />
The first 2 weeks had a staggering number of 42 tourneys already, with this edition having had even more tourneys than the 2006 edition while being only halfway. At the start of August, there had been over 80 tournaments hosted and in the end, 179 tourneys were played, averaging 2.75 tourneys per day. Compared to WO2006, there were 2.6 times more tourneys hosted, with 50% more players—making WO2008 the most successful season so far. <br />
<br />
The winner of this season was [[People/Random00|Random00]], with [[People/Zogger|Zogger]] taking the silver and [[People/Knight|Knight]] getting the bronze medal.<br />
<br />
New features on the site include map previews for every replay sent in, as well as overall weapon statistics! To promote sending in replays, [[People/FatalFanatic|FFie]] and [[People/DarkOne|DarkOne]] decided to subtract 1 point in the standings for every missing replay. So far, it seems to have done the trick, since around 90% of the replays are now available for viewing!<br />
<br />
== Winter Worm Olympics 2008 ==<br />
WWO 2008 took place between December 20th and January 4th.<br />
<br />
Within this 2 weeks period there were 51 tournaments hosted with a total of 250 people participating, having an average of more than 30 players per tournament.<br />
<br />
The winners were [[People/Random00|Random00]], [[People/DarkShadow|DarkShadow]], and [[People/SPW|SPW]].<br />
<br />
== Worm Olympics 2009 ==<br />
WO2009 took place between June 27th and August 30th.<br />
<br />
This version broke every previous record with a total of 276 tournaments hosted in 44 schemes, and almost 600 people participating. This averaged to about 27 people playing per tournament.<br />
<br />
The winners this time were [[People/Titahemp|Titahemp]], [[People/Random00|Random00]], and [[People/Incog|Incog]].<br />
<br />
== Winter Worm Olympics 2009 ==<br />
WWO2009 took place between December 19th and January 3rd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a new record for winter olympics) with a total of 289 participants(also new record for winter olympics), having an average of 25 people partipicating per tournament.<br />
<br />
The winners were [[People/KinslayeR|KinslayeR]], [[People/Incog|Incog]] and [[People/OREL|OREL]].<br />
<br />
== Worm Olympics 2010 ==<br />
WO2010 took place between July 24th and August 29th.<br />
<br />
This version featured a total of 195 tournaments and 416 people participating. This averaged to about 24 people playing per tournament.<br />
<br />
The winners this time were [[People/Random00|Random00]], [[People/Knight|ArtiC]], and [[People/Titahemp|Titahemp]].<br />
<br />
== Winter Worm Olympics 2010 ==<br />
WWO2010 took place between December 18th and January 2nd.<br />
<br />
Within this 2 weeks period there were 64 tournaments hosted (a tie for the winter olympics record) with a total of 256 participants, having an average of exactly 27 people partipicating per tournament.<br />
<br />
The winners were [[People/Titahemp|Titahemp]], [[People/Csongi|Csongi]] and [[People/Shadow|Shadow]].<br />
<br />
== Worm Olympics 2011 ==<br />
WO2011 took place between August 1st and September 4th.<br />
<br />
This version featured a total of 165 tournaments and 349 people participating. This averaged to about 21 people playing per tournament.<br />
<br />
The winners this time were [[People/KitaR|KitaR]], [[People/Warg|Warg]], and [[People/Incog|Incog]].<br />
<br />
== Winter Worm Olympics 2011 ==<br />
WWO2011 took place between December 19th and January 1st.<br />
<br />
Within this 2 weeks period there were 41 tournaments hosted with a total of 198 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/Incog|Incog]], [[People/Csongi|Csongi]] and [[People/RoladuraDoce|RoladuraDoce]].<br />
<br />
== Worm Olympics 2012 ==<br />
WO2012 took place between July 30th and August 26th.<br />
<br />
This version featured a total of 147 tournaments and 289 people participating. This averaged to about 22 people playing per tournament.<br />
<br />
The winners this time were [[People/Gabriel|Gabriel]], [[People/Incog|Incog]] and [[People/Pyroman|Pyroman]].<br />
<br />
== Winter Worm Olympics 2012 ==<br />
WWO2012 took place between December 22nd and January 6th.<br />
<br />
Within this 2 weeks period there were 65 tournaments hosted ( a new record for winter olympics) with a total of 195 participants, having an average of about 20 people partipicating per tournament.<br />
<br />
The winners were [[People/HereHeComes|HHC]], [[People/Bry4n|Bry4n]] and [[People/OREL|OREL]].<br />
<br />
== Worm Olympics 2013 ==<br />
WO2013 took place between July 27th and September 1st.<br />
<br />
This version featured a total of 197 tournaments and 287 people participating. This averaged to about 17 people playing per tournament.<br />
<br />
A new experimental scoring system was introduced alongside the existing one: medal points had a coefficient applied to them, which was higher or lower depending on the number of players (and thus, of the number of rounds needed to win them). In this edition, the old system was used for official standings, the new one being shown for comparison.<br />
<br />
The winners this time were [[People/Incog|Incog]], [[People/Lukz|Lukz]] and [[People/Bry4n|Bry4n]].<br />
<br />
== Worm Olympics 2014 ==<br />
<br />
WO2014 took place between August 4th and August 31st. There hasn't been any WWO2013.<br />
<br />
This edition featured a total of 118 tournaments and 185 participants, with an average of 16 people playing per tournament.<br />
<br />
The new scoring system experimented in the previous edition officially got applied to this 10th-anniversary version.<br />
<br />
The winners this time were [[People/tita|tita]], [[People/Zwitter|Zwitter]] and [[People/Incog|Incog]].<br />
<br />
== Winter Worm Olympics 2014 ==<br />
<br />
WWO2014 is taking place between January 31st, 2015 and February 15th, 2015.</div>LeTotalKillerhttps://worms2d.info/?title=Terminology&diff=24056Terminology2015-01-16T18:41:14Z<p>LeTotalKiller: Removing counter-intuitive indications about the Leader. Equal HP means equal leadership.</p>
<hr />
<div>{{ParentArticle|[[WormNET (Worms Armageddon)]]}}<br />
<br />
In Worms community some unique terms are often used in [[WormNET (Worms Armageddon)|WormNET]], having different meanings. The purpose of this page is to list and clarify these words.<br />
<br />
{| border="4" width="100%" |-<br />
|style="vertical-align: top"|<br />
{| class="sortable" width="100%"<br />
|-<br />
! Term !! Associated word(s) !! Meaning<br />
|-<br />
| Zook || Bazooka || Short for [[Bazooka]].<br />
|-<br />
| Nade || Grenade || Short for [[Grenade]].<br />
|-<br />
| Chute || Parachute || Short for [[Parachute]].<br />
|-<br />
| Nana || Banana || Short for [[Banana Bomb]]<br />
|-<br />
| Tele || Teleport || Short for [[Teleport]].<br />
|-<br />
| Plop || Sink, Drown || When a worm falls on the water and sinks or drowns (an onomatopoeia).<br />
|-<br />
| Newbie || Beginner, Noob || A beginner player, who is learning the basics of the game.<br />
|-<br />
| Noob || Newbie, Beginner || A pejorative way to refer to a beginner player who usually is not very skilled.<br />
|-<br />
| Pro || Professional || A very skilled player.<br />
|-<br />
| Quitter || Quit || ''Main section: [[Etiquette#Leaving_the_game|Leaving the game]]''. Someone who quits a match without a noble reason in the middle of a game, sometimes ruining it.<br />
|-<br />
| Fly || Flight, Air || When a worm travels in the air, usually being lauched from a weapon (commonly the [[Ninja Rope]]).<br />
|-<br />
| Pile || Crowd || ''Main section: [[Etiquette#Pile|Pile]]''. A group of worms together.<br />
|- <br />
| Leader || First, Top || The team that is at the top during the match, usually the one that is with more health (the "winning" one).<br />
|-<br />
| Surf || Skim || When a worm skims across the water.<br />
|- <br />
| Cow || Infringe(r), Violate(or) || ''Main section: [[Etiquette#KTC_-_Kill_The_Cow|Cow]]''. A move that infringed the rules of a game or as a verb: to infringe the rules of a game. Also, it can be a player who breaks, infringes or violates the rule, specially if done repeatedly.<br />
|-<br />
| PACK || Rules || ''Main secion: [[Etiquette#PACK|PACK]]''. Acronym of '''P'''ile, '''A'''BL, '''C'''BA, and '''K'''TC scheme rules.<br />
|-<br />
| Roofing || Roof, Border, Ceiling || ''Main article: [[Roofing]]''. Going above the ceiling of a cave map.<br />
|-<br />
| Shoppa || Shopper, Misspelling || ''Main talk page section: [[Talk:Shopper#The term "Shoppa"|The term "Shoppa"]]''. A misspelling originated probably from the "[[Shopper]]" pronunciation.<br />
|- <br />
| Telecide || Suicide, Teleport || ''Main section item: [[Teleport#Tactics|Telecide]]''. Commiting suicide with the [[Teleport]].<br />
|-<br />
|}<br />
|}<br />
<br />
== See also ==<br />
* [[Etiquette]]</div>LeTotalKillerhttps://worms2d.info/?title=Accueil&diff=24017Accueil2014-12-27T20:30:25Z<p>LeTotalKiller: Improving the translation.</p>
<hr />
<div>{{Languages|title=Autres langues :|en|Main Page|fr|Accueil|de|Willkommen|pl|Strona glowna}}<br />
<br />
Bienvenue sur la '''Worms Knowledge Base'''&nbsp;!<br />
<br />
Cette base de connaissances est un moyen de partager et d'organiser des informations à propos de la série de jeux vidéo Worms développée par [[Team17]]. Nous nous intéressons plus particulièrement aux jeux Worms en 2D des deux premières "générations" : c'est-à-dire, tous les jeux compris entre le tout premier [[Worms]] et [[Worms World Party/fr|Worms World Party]].<br />
<br />
Ici, nous souhaitons partager des informations à propos du ''gameplay'' et des options de personnalisation de ces Worms, mais aussi évoquer des aspects plus techniques sur le fonctionnement interne des jeux. Nous espérons que vous apprécierez la lecture de ce wiki, et que vous voudrez même y [[Worms Knowledge Base:Contribuer|contribuer]]&nbsp;!<br />
<br />
== Contenu ==<br />
<br />
Vous trouverez des informations sur les jeux Worms suivants&nbsp;:<br />
<br />
{| cellspacing="5" align="center" style="background-color: #f9f9f9; border: 1px solid #aaa; margin-bottom: 0.5em; padding: 0.2em; text-align: center;"<br />
! style="font-size: larger" colspan="3" | Deuxième génération<br />
|-<br />
! style="font-size: larger" | [[File:Worms2_icon_orig.gif|32px|link=|Worms 2 icon]]&nbsp; [[Worms 2/fr|Worms 2]]<br />
! style="font-size: larger" | [[File:WA_icon.png|32px|link=|Worms Armageddon icon]]&nbsp; [[Worms Armageddon/fr|Worms Armageddon]]<br />
! style="font-size: larger" | [[File:WWP_icon.png|32px|link=|Worms World Party icon]]&nbsp; [[Worms World Party/fr|Worms World Party]]<br />
|-<br />
| [[File:Boxart_worms2.jpg|200px|link=Worms 2/fr]]<br />
| [[File:Boxart_wa.jpg|200px|link=Worms Armageddon/fr]]<br />
| [[File:Boxart_wwp.jpg|200px|link=Worms World Party/fr]]<br />
|-<br />
| style="font-size: 90%" | Sorti en '''1997'''<br />
| style="font-size: 90%" | Sorti en '''1999'''<br />
| style="font-size: 90%" | Sorti en '''2001'''<br />
|}<br />
<br />
{| cellspacing="5" align="center" style="background-color: #f9f9f9; border: 1px solid #aaa; margin-bottom: 0.5em; padding: 0.2em; text-align: center;"<br />
! style="font-size: larger" colspan="2" | Première génération<br />
|-<br />
! style="font-size: larger" | [[File:Icon_worms.gif|x32px|link=|Worms icon]]&nbsp; [[Worms]]<br />
! style="font-size: larger" | [[File:WDC_icon.png|x32px|link=|Worms: The Directors Cut icon]]&nbsp; [[Worms: The Directors Cut|Worms DC]]<br />
|-<br />
| [[File:Boxart_worms.jpg|200px|link=Worms]]<br />
| [[File:Boxart_wormsdc.jpg|200px|link=Worms: The Directors Cut]]<br />
|-<br />
| style="font-size: 90%" | Sorti en '''1995'''<br />
| style="font-size: 90%" | Sorti en '''1997'''<br />
|}<br />
<br />
{| cellspacing="5" align="center" style="background-color: #f9f9f9; border: 1px solid #aaa; margin-bottom: 0.5em; padding: 0.2em; text-align: center;"<br />
! style="font-size: larger" | Suite hypothétique<br />
|-<br />
! style="font-size: larger" | [[Worms Unlimited]]<br />
|-<br />
| [[File:Worms-unlimited.png|200px|link=Worms Unlimited]]<br />
|-<br />
| style="font-size: 90%" | Écrit originellement par '''[[User:Run!|Run]]'''<br />
|}</div>LeTotalKillerhttps://worms2d.info/?title=Updates_(Worms_Armageddon)/de&diff=23968Updates (Worms Armageddon)/de2014-10-05T10:27:03Z<p>LeTotalKiller: Link to French page.</p>
<hr />
<div>{{ParentArticle/de|[[Worms Armageddon/de|Worms Armageddon]]}}<br />
{{Languages|en|Updates (Worms Armageddon)|de|Updates (Worms Armageddon)/de|fr|Mises à jour (Worms Armageddon)}}<br />
Die letzte von Team17 veröffentlichte W:A-Version ist [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. Nachfolgende Updates wurden außerhalb von Team17 entwickelt, von unabhängigen Programmierern. Bis 3.7.0.0 wurden diese als "Beta" angesehen, da Team17's interne Qualitätsprüfungen nicht durchgeführt wurden.<br />
<br />
Alle Updates seit 3.5 Beta 2 bis hin zu '''3.6.26.5''' wurden fast völlig alleine von [[Deadcode]] geschrieben nachdem dieser von Team17 angeworben wurde. In September 2006 gesellte sich [[CyberShadow]] zu Deadcode; alle Updates seit '''3.6.28.0''' wurden von Deadcode und CyberShadow geschrieben.<br />
<br />
Das neueste W:A-Update kann immer von [http://wa.team17.com/main.html?page=supp&area=upda&file=15 wa.team17.com] bezogen werden.<br />
<br />
== Funktionen ==<br />
<br />
Für eine Zusammenfassung der neuen Funktionen die durch die Updates hinzugekommen sind, s. Abschnitt 2.0 der [[Worms Armageddon ReadMe (English)|ReadMe]]. Eine Web-Version kann [[Worms Armageddon ReadMe (English)/Supplementary Documentation#General|hier]] gefunden werden.<br />
<br />
Ein Video, welches die Erweiterungen der Beta-Updates bis 3.6.30.0 zeigt, kann hier gefunden werden: http://wormtube.worms2d.info/81/wa_beta_showdown<br />
<br />
== Archiv ==<br />
<br />
Diese Seite stellt einige der veröffentlichten Updates zur Verfügung:<br />
<br />
* [http://worms2d.info/files/WA_Exe-3.0.5.0_Beta_2.zip WA_Exe-3.0.5.0_Beta_2.zip] (2002.08.15)<br />
* [http://worms2d.info/files/WA_Update-3.0.5.0_Beta_2.exe WA_Update-3.0.5.0_Beta_2.exe] (2002.08.15)<br />
* [http://worms2d.info/files/WA_Update-3.0.5.0_Beta_3pre1.zip WA_Update-3.0.5.0_Beta_3pre1.zip] (2002.08.17)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.14_Beta.zip WA_Update-3.6.19.14_Beta.zip] (2004.02.12)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.15_Beta.zip WA_Update-3.6.19.15_Beta.zip] (2004.02.20)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.19_Beta.zip WA_Update-3.6.19.19_Beta.zip] (2004.03.21)<br />
* [http://worms2d.info/files/WA_Update-3.6.20.1_Beta.zip WA_Update-3.6.20.1_Beta.zip] (2004.07.13)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.1_Beta.zip WA_Update-3.6.21.1_Beta.zip] (2004.09.23)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.2_Beta.zip WA_Update-3.6.21.2_Beta.zip] (2004.09.27)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.3_Beta.zip WA_Update-3.6.21.3_Beta.zip] (2004.09.28)<br />
* [http://worms2d.info/files/WA_Update-3.6.22.1_Beta.exe WA_Update-3.6.22.1_Beta.exe] (2004.10.06)<br />
* [http://worms2d.info/files/WA_Update-3.6.23.0_Beta.exe WA_Update-3.6.23.0_Beta.exe] (2005.03.23)<br />
* [http://worms2d.info/files/WA_Update-from-3.6.22.1-to-3.6.23.1_Beta.exe WA_Update-from-3.6.22.1-to-3.6.23.1_Beta.exe] (2005.03.23)<br />
* [http://worms2d.info/files/WA_Update-3.6.23.2_Beta.exe WA_Update-3.6.23.2_Beta.exe] (2005.03.24)<br />
* [http://worms2d.info/files/WA_Update-3.6.24.1_Beta.exe WA_Update-3.6.24.1_Beta.exe] (2005.03.29)<br />
* [http://worms2d.info/files/WA_Update_from_3.6.22.1+_to_3.6.24.1_Beta.exe WA_Update_from_3.6.22.1+_to_3.6.24.1_Beta.exe] (2005.03.29)<br />
* [http://worms2d.info/files/WA_Update-3.6.24.2_Beta.exe WA_Update-3.6.24.2_Beta.exe] (2005.03.31)<br />
* [http://worms2d.info/files/WA_Update-3.6.25.1a_Beta.exe WA_Update-3.6.25.1a_Beta.exe] (2005.04.26)<br />
* [http://worms2d.info/files/WA_Update-3.6.26.5_Beta.exe WA_Update-3.6.26.5_Beta.exe] (2006.01.05)<br />
* [http://worms.thecybershadow.net/files/WA_update-3.6.28.0_Beta_Installer.exe WA_update-3.6.28.0_Beta_Installer.exe] (2007.06.29)<br />
* [http://worms.thecybershadow.net/files/WA_update-3.6.29.0_Beta_Installer.exe WA_update-3.6.29.0_Beta_Installer.exe] (2008.07.28)<br />
* [http://worms2d.info/files/WA_update-3.6.30.0_Beta_Installer.exe WA_update-3.6.30.0_Beta_Installer.exe] (2010.10.26)<br />
* [http://worms2d.info/files/WA_update-3.6.31.0_Beta_Installer.exe WA_update-3.6.31.0_Beta_Installer.exe] (2010.11.16)<br />
* [http://worms2d.info/files/WA_update-3.7.0.0_Installer.exe WA_update-3.7.0.0_Installer.exe] (2012.12.19)<br />
* [http://worms2d.info/files/WA_update-3.7.2.1_Installer.exe WA_update-3.7.2.1_Installer.exe] (2013.03.15)<br />
<br />
==Technische Informationen==<br />
===Installationsprogramm===<br />
<br />
WA_Update-3.0.5.0_Beta_2.exe ist ein Microsoft-Installer (mit eingebetteter [http://de.wikipedia.org/wiki/CAB_(Dateiformat) Microsoft Cabinet]-Datei, welche mit [http://cabextract.org.uk cabextract] unter einem Unix-ähnlichen System oder (vermutlich) EXTRACT.EXE unter Windows extrahiert werden kann). Innerhalb des Installers befindet sich ein weiteres InstallShield-Installationsprogramm. In diesem befindet sich die data1.hdr-Datei, welches Programme auf die beiden CAB-Dateien zeigen lässt. Dies sind InstallShield-Cabinets. Sie können mit [http://www.synce.org/oldwiki/index.php/Unshield Unshield] unter UNIX oder [http://programmerstools.org/node/123 i6comp] unter Windows extrahiert werden.<br />
<br />
WA_Exe-3.0.5.0_Beta_2.zip und wa_update-3.0.5.0_beta_3.zip bis WA_Update-3.6.21.3_Beta.zip sind technisch keine Installationsprogramme. Dies sind einfache ZIP-Dateien welche die aktualisierten Dateien enthalten. Die vorherigen Updates müssen nicht installiert werden, da diese kumulativ sind.<br />
<br />
WA_Update-3.6.22.1_Beta.exe bis WA_Update-3.6.26.5_Beta.exe (und vermutlich einige andere Versionen) sind [[w:UPX|UPX]]-komprimierte, selbst-extrahierende [[w:7-Zip|7-Zip]]-Archive. Die Inhalte können mit 7-Zip manuell extrahiert werden. Je nach 7-Zip-Version ist es zuvor notwendig, die UPX-Kompression manuell zu entfernen.<br />
<br />
Versionen seit '''3.6.28.0''' kommen in einem NSIS-Installationspaket, welches die meisten Aktualisierungsaufgaben automatisch erledigt - Installationsverzeichnis erkennen, andere Prerequisiten wie den '''3.0 Patch''' oder aktualisierte GFX-Archive (welche mit '''3.6.22.1''' eingeführt wurden) herunterladen. Die aktualisierten GFX-Archive können [ftp://ftp.team17.com/pub/t17/patches/pc/GfxUpdate-3.6.22.1.exe hier] manuell heruntergeladen werden und sind selbst-extrahierende 7z-Archive. Beide (der NSIS-Installer und das 7-Zip-Archive) können mit 7-Zip extrahiert werden, unter Windows und Unix-ähnlichen Betriebssystemen.<br />
<br />
== Externe Links ==<br />
* [http://blog.worms2d.info/ W:A Update-Entwicklerblog]<br />
<br />
__NOTOC__</div>LeTotalKillerhttps://worms2d.info/?title=Updates_(Worms_Armageddon)&diff=23967Updates (Worms Armageddon)2014-10-05T10:26:45Z<p>LeTotalKiller: Link to French page.</p>
<hr />
<div>{{ParentArticle|[[Worms Armageddon]]}}<br />
{{Languages|en|Updates (Worms Armageddon)|de|Updates (Worms Armageddon)/de|fr|Mises à jour (Worms Armageddon)}}<br />
The last version of W:A from Team17 is [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. Following updates were developed outside Team17, by independent programmers. Until 3.7.0.0, they were considered "Beta", due to not having passed Team17's internal quality review.<br />
<br />
All updates since 3.5 Beta 2 and up to and including '''3.6.26.5''' were written almost solely by [[Deadcode]], after being recruited by Team17. In September 2006, [[CyberShadow]] joined forces with Deadcode; all updates since and including '''3.6.28.0''' were written by Deadcode and CyberShadow.<br />
<br />
The latest W:A update can always be downloaded from [http://wa.team17.com/main.html?page=supp&area=upda&file=15 wa.team17.com].<br />
<br />
== Features ==<br />
<br />
For a summary of new features added in the updates, see section 2.0 of the [[Worms Armageddon ReadMe (English)|ReadMe]]. A web version can be found [[Worms Armageddon ReadMe (English)/Supplementary Documentation#General|here]].<br />
<br />
A video illustrating some of the additions in Beta updates up to 3.6.30.0 is available here: http://wormtube.worms2d.info/81/wa_beta_showdown<br />
<br />
== Archive ==<br />
<br />
This site mirrors some of the released updates:<br />
<br />
* [http://worms2d.info/files/WA_Exe-3.0.5.0_Beta_2.zip WA_Exe-3.0.5.0_Beta_2.zip] (2002.08.15)<br />
* [http://worms2d.info/files/WA_Update-3.0.5.0_Beta_2.exe WA_Update-3.0.5.0_Beta_2.exe] (2002.08.15)<br />
* [http://worms2d.info/files/WA_Update-3.0.5.0_Beta_3pre1.zip WA_Update-3.0.5.0_Beta_3pre1.zip] (2002.08.17)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.14_Beta.zip WA_Update-3.6.19.14_Beta.zip] (2004.02.12)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.15_Beta.zip WA_Update-3.6.19.15_Beta.zip] (2004.02.20)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.19_Beta.zip WA_Update-3.6.19.19_Beta.zip] (2004.03.21)<br />
* [http://worms2d.info/files/WA_Update-3.6.20.1_Beta.zip WA_Update-3.6.20.1_Beta.zip] (2004.07.13)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.1_Beta.zip WA_Update-3.6.21.1_Beta.zip] (2004.09.23)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.2_Beta.zip WA_Update-3.6.21.2_Beta.zip] (2004.09.27)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.3_Beta.zip WA_Update-3.6.21.3_Beta.zip] (2004.09.28)<br />
* [http://worms2d.info/files/WA_Update-3.6.22.1_Beta.exe WA_Update-3.6.22.1_Beta.exe] (2004.10.06)<br />
* [http://worms2d.info/files/WA_Update-3.6.23.0_Beta.exe WA_Update-3.6.23.0_Beta.exe] (2005.03.23)<br />
* [http://worms2d.info/files/WA_Update-from-3.6.22.1-to-3.6.23.1_Beta.exe WA_Update-from-3.6.22.1-to-3.6.23.1_Beta.exe] (2005.03.23)<br />
* [http://worms2d.info/files/WA_Update-3.6.23.2_Beta.exe WA_Update-3.6.23.2_Beta.exe] (2005.03.24)<br />
* [http://worms2d.info/files/WA_Update-3.6.24.1_Beta.exe WA_Update-3.6.24.1_Beta.exe] (2005.03.29)<br />
* [http://worms2d.info/files/WA_Update_from_3.6.22.1+_to_3.6.24.1_Beta.exe WA_Update_from_3.6.22.1+_to_3.6.24.1_Beta.exe] (2005.03.29)<br />
* [http://worms2d.info/files/WA_Update-3.6.24.2_Beta.exe WA_Update-3.6.24.2_Beta.exe] (2005.03.31)<br />
* [http://worms2d.info/files/WA_Update-3.6.25.1a_Beta.exe WA_Update-3.6.25.1a_Beta.exe] (2005.04.26)<br />
* [http://worms2d.info/files/WA_Update-3.6.26.5_Beta.exe WA_Update-3.6.26.5_Beta.exe] (2006.01.05)<br />
* [http://worms.thecybershadow.net/files/WA_update-3.6.28.0_Beta_Installer.exe WA_update-3.6.28.0_Beta_Installer.exe] (2007.06.29)<br />
* [http://worms.thecybershadow.net/files/WA_update-3.6.29.0_Beta_Installer.exe WA_update-3.6.29.0_Beta_Installer.exe] (2008.07.28)<br />
* [http://worms2d.info/files/WA_update-3.6.30.0_Beta_Installer.exe WA_update-3.6.30.0_Beta_Installer.exe] (2010.10.26)<br />
* [http://worms2d.info/files/WA_update-3.6.31.0_Beta_Installer.exe WA_update-3.6.31.0_Beta_Installer.exe] (2010.11.16)<br />
* [http://worms2d.info/files/WA_update-3.7.0.0_Installer.exe WA_update-3.7.0.0_Installer.exe] (2012.12.19)<br />
* [http://worms2d.info/files/WA_update-3.7.2.1_Installer.exe WA_update-3.7.2.1_Installer.exe] (2013.03.15)<br />
<br />
==Technical information==<br />
===Installer===<br />
<br />
WA_Update-3.0.5.0_Beta_2.exe is a Microsoft installer (with an embedded [http://en.wikipedia.org/wiki/Cabinet_(file_format) Microsoft Cabinet] file, which can be extracted with [http://cabextract.org.uk cabextract] under a Unix-like system or (presumably) EXTRACT.EXE on Windows). Inside this installer is actually another installer - an InstallShield installer. Inside this is the data1.hdr file, which points programs towards the two cab files. These are InstallShield Cabinets. These can be extracted with [http://www.synce.org/oldwiki/index.php/Unshield Unshield] on UNIX or [http://programmerstools.org/node/123 i6comp] on Windows.<br />
<br />
WA_Exe-3.0.5.0_Beta_2.zip and wa_update-3.0.5.0_beta_3.zip to WA_Update-3.6.21.3_Beta.zip are technically not installers. They are just a plain zip file containing the updated files. One does not need to install previous updates, as these are cumulative.<br />
<br />
WA_Update-3.6.22.1_Beta.exe to WA_Update-3.6.26.5_Beta.exe (and presumably some other versions) is a [[w:UPX|UPX]]-compressed self-extracting [[w:7-Zip|7-Zip]] archive. The contents can be manually extracted using 7-Zip. Depending on which version of 7-Zip is being used, the UPX compression may have to be manually removed first.<br />
<br />
Versions since '''3.6.28.0''' come in an NSIS installer package, which automates most of the updating tasks - detects installation directory, downloads and installs prerequisites like the '''3.0 Patch''' or the updated GFX archives (which were introduced in '''3.6.22.1'''). The updated GFX archives can be downloaded separately [ftp://ftp.team17.com/pub/t17/patches/pc/GfxUpdate-3.6.22.1.exe here], and it is a self-extracting 7z archive. Both of these (the NSIS installer and the 7-Zip archive) can be extracted with 7-zip, both on Windows and on Unix-like OSes.<br />
<br />
== External links ==<br />
* [http://blog.worms2d.info/ W:A Update Development Blog]<br />
<br />
__NOTOC__</div>LeTotalKillerhttps://worms2d.info/?title=Mises_%C3%A0_jour_(Worms_Armageddon)&diff=23966Mises à jour (Worms Armageddon)2014-10-05T10:26:20Z<p>LeTotalKiller: French translation of Updates (Worms Armageddon).</p>
<hr />
<div>{{ParentArticle/fr|[[Worms Armageddon/fr]]}}<br />
{{Languages|en|Updates (Worms Armageddon)|de|Updates (Worms Armageddon)/de|fr|Mises à jour (Worms Armageddon)}}<br />
La dernière version de W:A par Team17 est la [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. Les mises à jour après celles-ci ont été développées en dehors de Team17 par des programmeurs indépendants. Jusqu'à la v3.7.0.0, ces mises à jour étaient considérées comme des "Bêta", parce qu'elles n'avaient pas passé le test de qualité interne à Team17.<br />
<br />
Toutes les mises à jour entre la 3.5 Beta 2 et la '''3.6.26.5''' (incluse) ont été développées pratiquement entièrement par [[Deadcode]] seul, après avoir été recruté par Team17. En septembre 2006, [[CyberShadow]] rejoint Deadcode dans son travail ; toutes les mises à jour depuis la '''3.6.28.0''' (incluse) ont été développées par Deadcode et CyberShadow.<br />
<br />
La dernière version de W:A peut être téléchargée depuis le site [http://wa.team17.com/main.html?page=supp&area=upda&file=15 wa.team17.com].<br />
<br />
== Fonctionnalités ==<br />
<br />
Pour un résumé des nouvelles fonctionnalités ajoutées dans les mises à jour, voyez la section 2.0 de la [[Documentation de Worms Armageddon|documentation des mises à jour]]. Une version en ligne peut être consultée [[Documentation de Worms Armageddon/Documentation complémentaire#General|à cette adresse]].<br />
<br />
Une vidéo montrant certaines des améliorations apportées par les mises à jour Bêta jusqu'à la 3.6.30.0 est disponible à cette adresse: http://wormtube.worms2d.info/81/wa_beta_showdown<br />
<br />
== Archive ==<br />
<br />
Ce site est un miroir de certaines des mises à jour sorties :<br />
<br />
* [http://worms2d.info/files/WA_Exe-3.0.5.0_Beta_2.zip WA_Exe-3.0.5.0_Beta_2.zip] (15/08/2002)<br />
* [http://worms2d.info/files/WA_Update-3.0.5.0_Beta_2.exe WA_Update-3.0.5.0_Beta_2.exe] (15/08/2002)<br />
* [http://worms2d.info/files/WA_Update-3.0.5.0_Beta_3pre1.zip WA_Update-3.0.5.0_Beta_3pre1.zip] (17/08/2002)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.14_Beta.zip WA_Update-3.6.19.14_Beta.zip] (12/02/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.15_Beta.zip WA_Update-3.6.19.15_Beta.zip] (20/02/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.19.19_Beta.zip WA_Update-3.6.19.19_Beta.zip] (21/03/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.20.1_Beta.zip WA_Update-3.6.20.1_Beta.zip] (13/07/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.1_Beta.zip WA_Update-3.6.21.1_Beta.zip] (23/09/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.2_Beta.zip WA_Update-3.6.21.2_Beta.zip] (27/09/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.21.3_Beta.zip WA_Update-3.6.21.3_Beta.zip] (28/09/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.22.1_Beta.exe WA_Update-3.6.22.1_Beta.exe] (06/10/2004)<br />
* [http://worms2d.info/files/WA_Update-3.6.23.0_Beta.exe WA_Update-3.6.23.0_Beta.exe] (23/03/2005)<br />
* [http://worms2d.info/files/WA_Update-from-3.6.22.1-to-3.6.23.1_Beta.exe WA_Update-from-3.6.22.1-to-3.6.23.1_Beta.exe] (23/03/2005)<br />
* [http://worms2d.info/files/WA_Update-3.6.23.2_Beta.exe WA_Update-3.6.23.2_Beta.exe] (24/03/2005)<br />
* [http://worms2d.info/files/WA_Update-3.6.24.1_Beta.exe WA_Update-3.6.24.1_Beta.exe] (29/03/2005)<br />
* [http://worms2d.info/files/WA_Update_from_3.6.22.1+_to_3.6.24.1_Beta.exe WA_Update_from_3.6.22.1+_to_3.6.24.1_Beta.exe] (29/03/2005)<br />
* [http://worms2d.info/files/WA_Update-3.6.24.2_Beta.exe WA_Update-3.6.24.2_Beta.exe] (31/03/2005)<br />
* [http://worms2d.info/files/WA_Update-3.6.25.1a_Beta.exe WA_Update-3.6.25.1a_Beta.exe] (26/04/2005)<br />
* [http://worms2d.info/files/WA_Update-3.6.26.5_Beta.exe WA_Update-3.6.26.5_Beta.exe] (05/01/2006)<br />
* [http://worms.thecybershadow.net/files/WA_update-3.6.28.0_Beta_Installer.exe WA_update-3.6.28.0_Beta_Installer.exe] (29/06/2007)<br />
* [http://worms.thecybershadow.net/files/WA_update-3.6.29.0_Beta_Installer.exe WA_update-3.6.29.0_Beta_Installer.exe] (28/07/2008)<br />
* [http://worms2d.info/files/WA_update-3.6.30.0_Beta_Installer.exe WA_update-3.6.30.0_Beta_Installer.exe] (26/10/2010)<br />
* [http://worms2d.info/files/WA_update-3.6.31.0_Beta_Installer.exe WA_update-3.6.31.0_Beta_Installer.exe] (16/11/2010)<br />
* [http://worms2d.info/files/WA_update-3.7.0.0_Installer.exe WA_update-3.7.0.0_Installer.exe] (19/12/2012)<br />
* [http://worms2d.info/files/WA_update-3.7.2.1_Installer.exe WA_update-3.7.2.1_Installer.exe] (15/03/2013)<br />
<br />
== Informations techniques ==<br />
=== Installeur ===<br />
<br />
WA_Update-3.0.5.0_Beta_2.exe est un installeur Microsoft (avec un fichier au format [http://fr.wikipedia.org/wiki/Cabinet_(format_de_fichier) Microsoft Cabinet] intégré, qui peut être extrait avec [http://cabextract.org.uk cabextract] sur un système de type Unix ou - probablement - EXTRACT.EXE sur Windows). Dans cet installer est en fait contenu un autre installeur - un installeur InstallShield. Dans celui-ci est contenu le fichier data1.hdr, qui dirige le programme vers les deux fichiers cab. Ce sont des Cabinets InstallShield. Il peuvent être extraits avec [http://www.synce.org/oldwiki/index.php/Unshield Unshield] sur Unix ou avec [http://programmerstools.org/node/123 i6comp] sur Windows.<br />
<br />
Le fichier WA_Exe-3.0.5.0_Beta_2.zip, ainsi que les fichiers de wa_update-3.0.5.0_beta_3.zip à WA_Update-3.6.21.3_Beta.zip ne sont techniquement pas des installeurs. Ce sont de simples fichiers zip contenant les fichiers mis à jour. Il n'est pas nécessaire d'installer toutes les mises à jour les unes à la suite des autres, étant données qu'elles sont cumulatives.<br />
<br />
Les fichiers allant de WA_Update-3.6.22.1_Beta.exe à WA_Update-3.6.26.5_Beta.exe (et probablement d'autres versions) sont des archives [[w:7-Zip|7-Zip]] compressés en [[w:UPX|UPX]] et auto-extracteurs. Leur contenu peut être extrait manuellement avec 7-Zip : en fonction de la version de 7-Zip utilisée, il faudra peut-être retirer la compression UPX manuellement au préalable.<br />
<br />
Les versions depuis la '''3.6.28.0''' sont incluses dans des packages d'installation NSIS, qui automatisent la plupart des tâches de mises à jour - le répertoire d'installation est détecté automatiquement, et les fichiers prérequis comme le '''patch 3.0''' ou les archives GFX mises à jour (qui ont été ajoutées en '''v3.6.22.1''') sont téléchargés en cas de besoin. Ces dernières peuvent être téléchargées séparément [ftp://ftp.team17.com/pub/t17/patches/pc/GfxUpdate-3.6.22.1.exe à cette adresse], en tant qu'archive 7z auto-extractrice. L'installeur comme l'archive 7-Zip peuvent être extraites avec 7-Zip, aussi bien sur Windows que sur les systèmes d'exploitation de type Unix.<br />
<br />
== Liens externes ==<br />
* [http://blog.worms2d.info/ Blog du développement des mises à jour de W:A]<br />
<br />
__NOTOC__</div>LeTotalKillerhttps://worms2d.info/?title=Template:LatestBetaRelease/fr&diff=23965Template:LatestBetaRelease/fr2014-10-05T09:52:49Z<p>LeTotalKiller: Fix the page so the <noinclude> tag includes the newline, which allows the "update / release date" to work properly on the Worms Armageddon/fr page.</p>
<hr />
<div><noinclude>{{Languages|en|Template:LatestBetaRelease|fr|Template:LatestBetaRelease/fr|de|Template:LatestBetaRelease/de}}<br />
</noinclude>15 mars 2013<!--<br />
Months are:<br />
<br />
- January = janvier<br />
- February = février<br />
- March = mars<br />
- April = avril<br />
- May = mai<br />
- June = juin<br />
- July = juillet<br />
- August = août<br />
- September = septembre<br />
- October = octobre<br />
- November = novembre<br />
- December = décembre<br />
--></div>LeTotalKillerhttps://worms2d.info/?title=Template:LatestBetaRelease&diff=23964Template:LatestBetaRelease2014-10-05T09:52:20Z<p>LeTotalKiller: Fix the page so the <noinclude> tag includes the newline, which allows the "update / release date" to work properly on the Worms Armageddon page.</p>
<hr />
<div><noinclude>{{Languages|en|Template:LatestBetaRelease|fr|Template:LatestBetaRelease/fr|de|Template:LatestBetaRelease/de}}<br />
</noinclude>15 March, 2013</div>LeTotalKillerhttps://worms2d.info/?title=Template:LatestBetaRelease/de&diff=23963Template:LatestBetaRelease/de2014-10-05T09:50:09Z<p>LeTotalKiller: </p>
<hr />
<div><noinclude>{{Languages|en|Template:LatestBetaRelease|fr|Template:LatestBetaRelease/fr|de|Template:LatestBetaRelease/de}}<br />
</noinclude>15. März 2013<!--<br />
Months are:<br />
<br />
- January = Januar<br />
- February = Februar<br />
- March = März<br />
- April = April<br />
- May = Mai<br />
- June = Juni<br />
- July = Juli<br />
- August = August<br />
- September = September<br />
- October = Oktober<br />
- November = November<br />
- December = Dezember<br />
--></div>LeTotalKillerhttps://worms2d.info/?title=Template:LatestBetaRelease/de&diff=23962Template:LatestBetaRelease/de2014-10-05T09:48:51Z<p>LeTotalKiller: Checking something.</p>
<hr />
<div><noinclude>{{Languages|en|Template:LatestBetaRelease|fr|Template:LatestBetaRelease/fr|de|Template:LatestBetaRelease/de}}</noinclude>15. März 2013<!--<br />
Months are:<br />
<br />
- January = Januar<br />
- February = Februar<br />
- March = März<br />
- April = April<br />
- May = Mai<br />
- June = Juni<br />
- July = Juli<br />
- August = August<br />
- September = September<br />
- October = Oktober<br />
- November = November<br />
- December = Dezember<br />
--></div>LeTotalKillerhttps://worms2d.info/?title=Test_versions&diff=23961Test versions2014-10-05T09:33:08Z<p>LeTotalKiller: Improve TS's description slightly.</p>
<hr />
<div>{{ParentArticle|[[Game logic]]}}<br />
<br />
'''Test versions''' of W:A are special game logic versions where one or more test features are enabled. Some of them are meant to be turned into scheme options in the future.<br />
<br />
They became publicly accessible with the release of the 3.6.28.0 Beta update, although some of them have been coded and integrated to the executable a while before (see the [[WA versions list|logic versions list]]). RacingStuff and BoomRacing have been introduced in 3.6.30.0. <br />
<br />
They can be enabled in the Host/Join screen using special chat commands: enabling one will cause an appropriate game logic version to be emulated. This prevents them from being cumulative, and enabling a test version will disable the previously-enabled one (if any).<br />
<br />
There are currently 5 test versions:<br />
* '''BattyRope''': toggled by entering the '''/batty''' command, BattyRope forces Rope Knocking and allows players' ropes to stay attached between turns; the hanging worms may still be knocked off their rope though.<br />
* '''150% speed''': toggled by entering either '''/150''', '''/fast''' or '''/speed''', this test version will make the game 1.5× faster, by changing the framerate from 50 to 75 FPS.<br />
* '''TestStuff''': toggled by entering either the '''/test''' or the '''/ts''' command, TestStuff (or TS) enables a handful of features. Enabled features include BattyRope, Rope Knocking, the [[Indian Rope Trick]], Girder Radius Assist, Circular Aiming, Anti-Lock Power, Skipwalking Facilitation, and Worm Selection during the Hot Seat Time without ending it. TS also doubles the maximum roping and jetpacking speed (making it 32 pixels/frame instead of the usual 16), removes the projectile motion speed limit, and disables loss of control while roping. Furthermore, [[Fall Damage#Activation "failure"|Fall Damage]] is successfully enabled for a worm pushed by an explosion, even before touching a wall.<br />
* '''RacingStuff''': toggled by entering either '''/rs''', '''/race''', '''/racing''', '''/racestuff''', or '''/racingstuff''', this test version will enable the Worm Selection without ending Hot Seat Time feature, along with Phased Worms (where worms being able to walk through each other without any resistance).<br />
* '''BoomRacing''': toggled by entering either '''/boom''', '''/boomrace''' or '''/boomracing''', this test version will enable the Worm Selection without ending Hot Seat Time feature, along with Phased Teams (where teams can't influence each other, with a few exceptions, listed in the Update Documentation - these exceptions include the shared landscape and the shared flame limit).</div>LeTotalKillerhttps://worms2d.info/?title=LeTotalKiller%27s_Scheme_Editor&diff=23823LeTotalKiller's Scheme Editor2014-07-30T00:17:23Z<p>LeTotalKiller: Update; mention the project is kind of abandoned.</p>
<hr />
<div>{{ParentArticle|[[Software]]}}<br />
{{Software_infobox<br />
| name = Scheme Editor<br />
| developer = [[People/LeTotalKiller|LeTotalKiller]]<br />
| version = 1.3.4 - July 10th, 2013<br />
| games = [[Worms Armageddon|W:A]]<br />
| waver = 3.5 Beta 1+ (sch creating/editing); 3.0+ (sch uploading/viewing)<br />
| language = PHP, some JS<br />
| license = Source-available: [https://github.com/LeTotalKiller/wawse]<br />
| website = [http://www.worms-univers.com/worms-armageddon/scheme-editor/index.php]<br />
}}<br />
<br />
This is a web scheme editor for the W:A schemes, also compatible with [[RubberWorm]] features.<br />
<br />
== Main Features ==<br />
<br />
* Scheme Creation, of course. The existing logging system being French only, a password system has been put in place for safe scheme editing. (v0.1.0)<br />
** [[RubberWorm]] settings are shown in a separate section, so browsing on WKB which crate probability that has to be edited to have this or that setting enabled, or creating the scheme in several steps (external editing if any, creating an "online" offline game, typing commands, starting the game, extracting the scheme file from the resulting replay file) won't be necessary. (v0.1.0)<br />
** It is possible to choose whether or not to save the future scheme on the server. (In v0.1.0, they always were saved on the server; v1.2.4 added the ability to refuse that.)<br />
** It is possible to create a scheme based on the already existing ones in the database. (v1.1.0)<br />
* Upload a scheme, if the user already created a scheme and doesn't want to bother recreating it with the create scheme form. There again, there's a password system. (v0.3.0)<br />
** The uploaded scheme can be fine-tuned before it is published or before downloading it back without publishing. (v1.3.0)<br />
* It is possible to edit a scheme after it has been uploaded or created. As mentioned above, there is a password system to prevent people from editing others' scheme. (v1.0.0)<br />
** Scheme Replacing (with an uploaded file) is an alternative to scheme editing. (v1.3.0)<br />
* A scheme list, so others' creations can be downloaded. (v0.4.0)<br />
** Scheme settings can also be previewed before downloading the scheme. (v0.7.0)<br />
* Ability to attach example replays to a scheme that is going to be uploaded to the database, or to an existing scheme in the database. They're then downloadable from the scheme list (after approval if the author decided that he has to approve replays first). (introduced in v0.5.0, improved in v0.6.0)<br />
* Schemes can be commented by other users. (v1.2.0)<br />
* The editor is multilingual; at the moment it can be used in the following languages:<br />
** English (since v0.1.0, and with minor improvements by Clown in v0.6.0a; continuously maintained by the author);<br />
** French (since v0.1.0; continuously maintained by the author);<br />
** Dutch (partially since v1.0.2 and completely since v1.1.0, with translations updates provided by Piki1802 and Paperfold).<br />
** Spanish (since v1.3.3b, thanks to sbs).<br />
<br />
== Future Plans ==<br />
<br />
This small web application has all features one would expect from a basic scheme editor. However here are features the author would like to add, albeit he kind of abandoned the project:<br />
<br />
* Give this editor a name.<br />
* A Logging System, different from the website's French-only one.<br />
* Scheme Reviewing by an experienced and objective-enough staff (its members will have to be selected carefully) and Scheme Rating by users.<br />
* Possibly add some random generation (weapons only/game settings only/crates probabilities/single-setting/all?).<br />
* Possibly implement [[WkMagic|wkMagic]] and v3.0 compatibility (the latter already exists when uploading or viewing a scheme, but not when creating or editing one).<br />
* For a bigger to-do list, see [https://github.com/LeTotalKiller/wawse/issues?state=open the issues list on GitHub].<br />
<br />
== What Users Can Do ==<br />
<br />
Users are welcome to:<br />
* Help in finding a name to this scheme editor.<br />
* Suggest a better design to the editor.<br />
* Contribute new translations: if someone wants to contribute one, he should contact [[User:LeTotalKiller|LeTotalKiller]] on [[Worms on GameSurge|#worms]], on WormNET, on Dream17 forums or on TUS forums. He will then send the translation file.<br />
* Suggest features and improvements.<br />
* Report any bugs they find.</div>LeTotalKillerhttps://worms2d.info/?title=Wall-X-Wall_Shopper&diff=23744Wall-X-Wall Shopper2014-07-02T19:23:51Z<p>LeTotalKiller: Add Turkish link.</p>
<hr />
<div>{{ParentArticle|[[Schemes]] or [[Shopper]]}}<br />
:''Not to be confused with [[Walk For Weapons]] (WfW).''<br />
{{Languages|en|Wall-X-Wall Shopper|fr|Wall-X-Wall Shopper/fr|pl|Wall-X-Wall Shopper/pl|tr|Wall-X-Wall Shopper/tr}}<br />
{{ReplayBox|WXW.wagame|An example of a WXW game with 3 walls|(W3W) with Flori and Rex; taken from [[Worm Olympics]]}}<br />
[[Image:WxW.png|thumb|In WxW, a worm may only attack after it touches all ''walls''.]]<br />
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specially designed map|wmdb=wxw|worms=Usually 3}}<br />
<br />
'''Wall-X-Wall Shopper''', also known as '''WXW''', is a variation of the well known [[shopper]] scheme. The aim of this scheme is quite similar to shopper, where in addition to the regular shopper rules the player also has to touch a number of walls marked on the terrain.<br />
<br />
== History ==<br />
The original idea of Wall-X-Wall shopper came from the W:A player [[Star worms]] in 2005. This scheme was originally played on regular shopper terrains with the extra rule of '''TBW''' (Touch Both Walls) added. This game was in the beginning known as '''Wall 2 Wall''' or W2W in shorthand. Unlike the later version of Wall-x-Wall, this original idea had no specified walls to touch and used the left and right walls of the terrain for this purpose.<br />
<br />
Not soon after Star Worms came out with his first specialised W2W map, in which he had marked four walls with a red colour which would become the principle of all Wall-x-Wall terrains since. Quite obvious this scheme could no longer be called "Wall 2 Wall" and so it was named "Wall 4 Wall" (w4w).<br />
<br />
As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.<br />
<br />
== Rules ==<br />
Nowadays WxW is played with the [[PACK]] rules, with the addition of the TBW rule's more accurate "successor", [[WBA]], meaning '''Wall Before Attack'''. The player has to touch - if not stated otherwise - all of the required walls before attacking with a weapon.<br />
<br />
== How to play ==<br />
See [[shopper]], but make sure you use the rule mentioned above.</div>LeTotalKillerhttps://worms2d.info/?title=Wall-X-Wall_Shopper/fr&diff=23743Wall-X-Wall Shopper/fr2014-07-02T19:23:22Z<p>LeTotalKiller: Add Turkish link.</p>
<hr />
<div>{{ParentArticle/fr|[[Schemes]] ou [[Shopper]]}}<br />
:''À ne pas confondre avec [[Walk For Weapons]] (abrégé WfW).''<br />
{{Languages|en|Wall-X-Wall Shopper|fr|Wall-X-Wall Shopper/fr|pl|Wall-X-Wall Shopper/pl|tr|Wall-X-Wall Shopper/tr}}<br />
{{ReplayBox|WXW.wagame|Exemple d'une partie de WXW à 3 murs|(W3W) avec Flori et Rex; tiré des [[Worm Olympics]]}}<br />
[[Image:WxW.png|thumb|Dans le style de partie WXW, un ver ne peut attaqué qu'une fois avoir touché tous les ''murs''.]]<br />
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Cartes spécialement conçues|wmdb=wxw|worms=3 en général}}<br />
<br />
'''Wall-X-Wall Shopper''', ou '''WXW''', est dérivé du célèbre style de partie [[Shopper]]. Il se joue en effet pratiquement de la même manière que ce dernier, avec pour seule différence l'ajout d'une règle en plus de celles de Shopper, le fait de devoir toucher tous les murs spécifiques (indiqués par des rectangles en général) sur le terrain avant d'attaquer.<br />
<br />
== Histoire ==<br />
L'idée à l'origine de ce style de partie vient du joueur de W:A [[Star Worms]] en 2005. Ce style de partie était à la base joué sur des cartes de Shopper, avec une règle supplémentaire, '''TBW''' (Touch Both Walls, toucher les deux murs). Ce style de partie s'appelait alors '''Wall 2 Wall''', ou W2W en abrégé. Contrairement à la version actuelle de Wall-x-Wall, ce style de partie ne demandait pas de toucher des murs spécialement marqués ; les murs gauche et droit de la carte étaient alors utilisés (en d'autres termes, il fallait traverser le terrain de bout en bout en touchant les murs sur les côtés de la carte).<br />
<br />
Peu après, Star Worms a créée une carte spéciale pour son style de partie W2W, sur laquelle il a marqué quatre murs de la couleur rouge, ce qui est devenu le principe de base de toutes les cartes de Wall-X-Wall créées depuis. Il était assez évident que ce style de partie ne pouvait plus s'appeler "Wall 2 Wall" ; il s'appelait alors "Wall 4 Wall" (W4W).<br />
<br />
Quelques mois plus tard, d'autres cartes spéciales ont été crées pour cette variation de Shopper consistant à toucher des murs avant d'attaquer, et des cartes de W3W, W5W, W6W, W8W et même de W12W ont été créées. Le nom de WxW ou Wall-x-Wall était ainsi donné à ce nouveau type de styles de partie.<br />
<br />
== Règles ==<br />
Actuellement, WxW se joue avec les règles du [[PACK]], auxquelles s'ajoute la règle [[WBA]] ('''Wall Before Attack''', "Toucher tous les murs avant d'attaquer"), anciennement TBW. Le joueur doit toucher - sauf contre-indication - tous les murs requis avant d'attaquer avec une arme.<br />
<br />
== Comment jouer ==<br />
Référez-vous à [[Shopper]], mais assurez-vous d'utiliser la règle mentionnée précédemment.</div>LeTotalKillerhttps://worms2d.info/?title=Wall-X-Wall_Shopper/pl&diff=23742Wall-X-Wall Shopper/pl2014-07-02T19:22:52Z<p>LeTotalKiller: Add Turkish link.</p>
<hr />
<div>{{ParentArticle|[[Schemes]] or [[Shopper]]}}<br />
:''Nie mylić z [[Walk For Weapons]] (WfW).''<br />
{{Languages|en|Wall-X-Wall Shopper|fr|Wall-X-Wall Shopper/fr|pl|Wall-X-Wall Shopper/pl|tr|Wall-X-Wall Shopper/tr}}<br />
{{ReplayBox|WXW.wagame|Przykład gry WxW z 3 ścianami|(W3W) z Flori i Rex; wzięte z [[Worm Olympics]]}}<br />
[[Image:WxW.png|thumb|W WxW, Robak moze atakowac dopero po dotknieciu ''ścian''.]]<br />
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specjalna mapa|wmdb=wxw|worms=Domyślnie 3}}<br />
<br />
'''Wall-X-Wall Shopper''', znany także jako '''WXW''', jest wariacją znanego schematu [[shopper]]. Cel schematu jest podobny do shoppera, gdzie gracz ma dodatkowo dotknąć każdą sciane na mapie.<br />
<br />
== Historia ==<br />
Oryginalny pomysł na schemat narodził sie od gracza [[Star worms]] w 2005. ten schemat był oryginalnie grany na regularnej mapie z shoppera z dodatkową regułą '''TBW''' (Touch Both Walls) [Dotknij każdej ściany]. Ta gra była potocznie znana jako '''Wall 2 Wall''' lub W2W w skrócie. W przeciwieństwie do nowszej wersji Wall-x-Wall, oryginalny schemat nie posiadał ścian do dotknięcia i używano ściany po lewej i prawej strony mapy do tego celu.<br />
<br />
Szybko po tym, Star Worms wyszedł z jego pierwszym wyspecjalizowaną mapą W2W, gdzie oznaczył cztery ściany kolorem czerwonym, gdzie było domyślnie dodane jako podstawa map do Wall-x-Wall. Oczywiście, system ten nie może już być nazywany "Wall 2 Wall", i dlatego została nazwana "Wall 4 Wall" (w4w).<br />
<br />
Po paru miesiącach, specjalne mapy dla wariacji shopper zostały wykonane i W3W, W5W, W6W, W8W a także W12W zostały stworzone. Nazwa WxW lub Wall-x-Wall została podana do tej nowej wariacji Worms.<br />
<br />
== Zasady ==<br />
W dzisiejszych czasach, WxW jest grane z zasadą [[PACK]], z dodatkową zasadą TBW jako "następca", [[WBA]], znaczące '''Wall Before Attack''' (ściana przed atakiem). Gracz miał za zadanie dotknięcia każdej ściany - jeśli nie wskazano inaczej - przed atakiem z broni.<br />
<br />
== Jak grać? ==<br />
Zobacz [[shopper]], ale pamiętaj o użyciu zasad powyżej.</div>LeTotalKillerhttps://worms2d.info/?title=Wall-X-Wall_Shopper/tr&diff=23741Wall-X-Wall Shopper/tr2014-07-02T19:22:12Z<p>LeTotalKiller: Add Polish and Turkish to Languages template.</p>
<hr />
<div>{{ParentArticle|[[Schemes]] or [[Shopper]]}}<br />
:''[[Walk For Weapons]] (WfW) ile karıştırılmamalıdır.''<br />
{{Languages|en|Wall-X-Wall Shopper|fr|Wall-X-Wall Shopper/fr|pl|Wall-X-Wall Shopper/pl|tr|Wall-X-Wall Shopper/tr}}<br />
{{ReplayBox|WXW.wagame|An example of a WXW game with 3 walls|(W3W) with Flori and Rex; taken from [[Worm Olympics]]}}<br />
[[Image:WxW.png|thumb|In WxW, a worm may only attack after it touches all ''walls''.]]<br />
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specially designed map|wmdb=wxw|Solucan sayısı=Genelde 3}}<br />
<br />
'''Wall-X-Wall Shopper''', ya da yaygın adıyla '''WxW''', yaygın bir [[Shopper/tr|Shopper]] varyasyonudur. WxW oyun türündeki amaç Shopper ile benzerdir, ancak normal Shopper kurallarına ek olarak WxW türünde atak yapmadan önce haritada belirtilen duvarlara dokunulmak zorunludur.<br />
<br />
== Tarihi ==<br />
Orijinal WxW Shopper, [[People/Star Worms|Star worms]] adlı W:A oyuncusu tarafından 2005 yılında bulunmuştur. WxW başlarda normal Shopper haritalarında haritanın sol ve sağ kenarlarına dokunularak oynanıyordu. Hatta bu yüzden eskiden '''WBA''' (Wall Before Attack – Saldırıdan Önce Duvar) kuralından önce '''TBW''' ( Touch Both Walls – İki Duvara da Dokun) kuralı vardı. Bundan dolayı başlarda bu oyun türünün ismi '''Wall 2 Wall''' (Wall to Wall – Duvardan Duvara) ya da W2W olarak bilinmekteydi.<br />
<br />
Daha sonraları [[People/Star worms|Star worms]] yepyeni bir haritayla ortaya çıktı. Bu haritada belirtilmiş 4 tane kırmızı duvar bulunmaktaydı. Tabii ki artık bu oyun türüne “Wall 2 Wall denemezdi, bu yüzden “Wall 4 Wall” olarak adlandırıldı. <br />
<br />
Birkaç ay sonra W3W, W5W, W6W, W8W hatta W12W haritaları yapıldı WxW ismindeki x yerine haritadaki duvar sayısını koymak (W2W, W3W, W4W vb.) geleneği burda ortaya çıkmıştır. Ve böylece günümüzde oynadığımız WxW ortaya çıkmış oldu.<br />
<br />
== Rules ==<br />
Nowadays WxW is played with the [[PACK]] rules, with the addition of the TBW rule's more accurate "successor", [[WBA]], meaning '''Wall Before Attack'''. The player has to touch - if not stated otherwise - all of the required walls before attacking with a weapon.<br />
<br />
== How to play ==<br />
See [[shopper]], but make sure you use the rule mentioned above.</div>LeTotalKillerhttps://worms2d.info/?title=Wall-X-Wall_Shopper/fr&diff=23738Wall-X-Wall Shopper/fr2014-07-02T19:12:01Z<p>LeTotalKiller: Added Polish link.</p>
<hr />
<div>{{ParentArticle/fr|[[Schemes]] ou [[Shopper]]}}<br />
:''À ne pas confondre avec [[Walk For Weapons]] (abrégé WfW).''<br />
{{Languages|en|Wall-X-Wall Shopper|fr|Wall-X-Wall Shopper/fr|pl|Wall-X-Wall Shopper/pl}}<br />
{{ReplayBox|WXW.wagame|Exemple d'une partie de WXW à 3 murs|(W3W) avec Flori et Rex; tiré des [[Worm Olympics]]}}<br />
[[Image:WxW.png|thumb|Dans le style de partie WXW, un ver ne peut attaqué qu'une fois avoir touché tous les ''murs''.]]<br />
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Cartes spécialement conçues|wmdb=wxw|worms=3 en général}}<br />
<br />
'''Wall-X-Wall Shopper''', ou '''WXW''', est dérivé du célèbre style de partie [[Shopper]]. Il se joue en effet pratiquement de la même manière que ce dernier, avec pour seule différence l'ajout d'une règle en plus de celles de Shopper, le fait de devoir toucher tous les murs spécifiques (indiqués par des rectangles en général) sur le terrain avant d'attaquer.<br />
<br />
== Histoire ==<br />
L'idée à l'origine de ce style de partie vient du joueur de W:A [[Star Worms]] en 2005. Ce style de partie était à la base joué sur des cartes de Shopper, avec une règle supplémentaire, '''TBW''' (Touch Both Walls, toucher les deux murs). Ce style de partie s'appelait alors '''Wall 2 Wall''', ou W2W en abrégé. Contrairement à la version actuelle de Wall-x-Wall, ce style de partie ne demandait pas de toucher des murs spécialement marqués ; les murs gauche et droit de la carte étaient alors utilisés (en d'autres termes, il fallait traverser le terrain de bout en bout en touchant les murs sur les côtés de la carte).<br />
<br />
Peu après, Star Worms a créée une carte spéciale pour son style de partie W2W, sur laquelle il a marqué quatre murs de la couleur rouge, ce qui est devenu le principe de base de toutes les cartes de Wall-X-Wall créées depuis. Il était assez évident que ce style de partie ne pouvait plus s'appeler "Wall 2 Wall" ; il s'appelait alors "Wall 4 Wall" (W4W).<br />
<br />
Quelques mois plus tard, d'autres cartes spéciales ont été crées pour cette variation de Shopper consistant à toucher des murs avant d'attaquer, et des cartes de W3W, W5W, W6W, W8W et même de W12W ont été créées. Le nom de WxW ou Wall-x-Wall était ainsi donné à ce nouveau type de styles de partie.<br />
<br />
== Règles ==<br />
Actuellement, WxW se joue avec les règles du [[PACK]], auxquelles s'ajoute la règle [[WBA]] ('''Wall Before Attack''', "Toucher tous les murs avant d'attaquer"), anciennement TBW. Le joueur doit toucher - sauf contre-indication - tous les murs requis avant d'attaquer avec une arme.<br />
<br />
== Comment jouer ==<br />
Référez-vous à [[Shopper]], mais assurez-vous d'utiliser la règle mentionnée précédemment.</div>LeTotalKillerhttps://worms2d.info/?title=Wall-X-Wall_Shopper&diff=23732Wall-X-Wall Shopper2014-07-02T18:28:51Z<p>LeTotalKiller: Added language template.</p>
<hr />
<div>{{ParentArticle|[[Schemes]] or [[Shopper]]}}<br />
:''Not to be confused with [[Walk For Weapons]] (WfW).''<br />
{{Languages|en|Wall-X-Wall Shopper|fr|Wall-X-Wall Shopper/fr}}<br />
{{ReplayBox|WXW.wagame|An example of a WXW game with 3 walls|(W3W) with Flori and Rex; taken from [[Worm Olympics]]}}<br />
[[Image:WxW.png|thumb|In WxW, a worm may only attack after it touches all ''walls''.]]<br />
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Specially designed map|wmdb=wxw|worms=Usually 3}}<br />
<br />
'''Wall-X-Wall Shopper''', also known as '''WXW''', is a variation of the well known [[shopper]] scheme. The aim of this scheme is quite similar to shopper, where in addition to the regular shopper rules the player also has to touch a number of walls marked on the terrain.<br />
<br />
== History ==<br />
The original idea of Wall-X-Wall shopper came from the W:A player [[Star worms]] in 2005. This scheme was originally played on regular shopper terrains with the extra rule of '''TBW''' (Touch Both Walls) added. This game was in the beginning known as '''Wall 2 Wall''' or W2W in shorthand. Unlike the later version of Wall-x-Wall, this original idea had no specified walls to touch and used the left and right walls of the terrain for this purpose.<br />
<br />
Not soon after Star Worms came out with his first specialised W2W map, in which he had marked four walls with a red colour which would become the principle of all Wall-x-Wall terrains since. Quite obvious this scheme could no longer be called "Wall 2 Wall" and so it was named "Wall 4 Wall" (w4w).<br />
<br />
As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W and even W12W were created. The name WxW or Wall-x-Wall was given to this new variety of Worms.<br />
<br />
== Rules ==<br />
Nowadays WxW is played with the [[PACK]] rules, with the addition of the TBW rule's more accurate "successor", [[WBA]], meaning '''Wall Before Attack'''. The player has to touch - if not stated otherwise - all of the required walls before attacking with a weapon.<br />
<br />
== How to play ==<br />
See [[shopper]], but make sure you use the rule mentioned above.</div>LeTotalKillerhttps://worms2d.info/?title=Wall-X-Wall_Shopper/fr&diff=23731Wall-X-Wall Shopper/fr2014-07-02T18:26:20Z<p>LeTotalKiller: French translation for Wall-X-Wall Shopper.</p>
<hr />
<div>{{ParentArticle/fr|[[Schemes]] ou [[Shopper]]}}<br />
:''À ne pas confondre avec [[Walk For Weapons]] (abrégé WfW).''<br />
{{Languages|en|Wall-X-Wall Shopper|fr|Wall-X-Wall Shopper/fr}}<br />
{{ReplayBox|WXW.wagame|Exemple d'une partie de WXW à 3 murs|(W3W) avec Flori et Rex; tiré des [[Worm Olympics]]}}<br />
[[Image:WxW.png|thumb|Dans le style de partie WXW, un ver ne peut attaqué qu'une fois avoir touché tous les ''murs''.]]<br />
{{Game setup|file=Shopper.wsc|scheme=Shopper / WXW|map=Cartes spécialement conçues|wmdb=wxw|worms=3 en général}}<br />
<br />
'''Wall-X-Wall Shopper''', ou '''WXW''', est dérivé du célèbre style de partie [[Shopper]]. Il se joue en effet pratiquement de la même manière que ce dernier, avec pour seule différence l'ajout d'une règle en plus de celles de Shopper, le fait de devoir toucher tous les murs spécifiques (indiqués par des rectangles en général) sur le terrain avant d'attaquer.<br />
<br />
== Histoire ==<br />
L'idée à l'origine de ce style de partie vient du joueur de W:A [[Star Worms]] en 2005. Ce style de partie était à la base joué sur des cartes de Shopper, avec une règle supplémentaire, '''TBW''' (Touch Both Walls, toucher les deux murs). Ce style de partie s'appelait alors '''Wall 2 Wall''', ou W2W en abrégé. Contrairement à la version actuelle de Wall-x-Wall, ce style de partie ne demandait pas de toucher des murs spécialement marqués ; les murs gauche et droit de la carte étaient alors utilisés (en d'autres termes, il fallait traverser le terrain de bout en bout en touchant les murs sur les côtés de la carte).<br />
<br />
Peu après, Star Worms a créée une carte spéciale pour son style de partie W2W, sur laquelle il a marqué quatre murs de la couleur rouge, ce qui est devenu le principe de base de toutes les cartes de Wall-X-Wall créées depuis. Il était assez évident que ce style de partie ne pouvait plus s'appeler "Wall 2 Wall" ; il s'appelait alors "Wall 4 Wall" (W4W).<br />
<br />
Quelques mois plus tard, d'autres cartes spéciales ont été crées pour cette variation de Shopper consistant à toucher des murs avant d'attaquer, et des cartes de W3W, W5W, W6W, W8W et même de W12W ont été créées. Le nom de WxW ou Wall-x-Wall était ainsi donné à ce nouveau type de styles de partie.<br />
<br />
== Règles ==<br />
Actuellement, WxW se joue avec les règles du [[PACK]], auxquelles s'ajoute la règle [[WBA]] ('''Wall Before Attack''', "Toucher tous les murs avant d'attaquer"), anciennement TBW. Le joueur doit toucher - sauf contre-indication - tous les murs requis avant d'attaquer avec une arme.<br />
<br />
== Comment jouer ==<br />
Référez-vous à [[Shopper]], mais assurez-vous d'utiliser la règle mentionnée précédemment.</div>LeTotalKillerhttps://worms2d.info/?title=Map_Editor_Guide&diff=23687Map Editor Guide2014-06-07T20:07:35Z<p>LeTotalKiller: Add information about the complexity slider (25) and the generate button (26); complete 21, and fix 5 according to the talk page.</p>
<hr />
<div>{{ParentArticle|[[Guides, FAQs, and ReadMes]]}}<br />
<imagemap><br />
File:Map_editor_3.6.31.0.png|center<br />
rect 20 7 616 59 [[#islands|Island templates]]<br />
rect 8 73 40 105 [[#invert|Invert]]<br />
rect 50 73 82 105 [[#bridges|Bridge count]]<br />
rect 90 73 122 105 [[#preview|Preview]]<br />
rect 8 112 40 144 [[#tunnels|Tunnels]]<br />
rect 50 112 82 144 [[#objects|Terrain object count]]<br />
rect 90 112 122 144 [[#import|Import]]<br />
rect 8 150 40 182 [[#circles|Circles]]<br />
rect 50 150 82 182 [[#border|Border]]<br />
rect 90 154 122 254 [[#water|Water level]]<br />
rect 8 190 40 222 [[#brush|Brush]]<br />
rect 50 190 82 222 [[#fill|Fill]]<br />
rect 8 229 40 261 [[#clear|Clear]]<br />
rect 20 229 82 261 [[#undo|Undo]]<br />
rect 8 270 72 334 [[#texture|Terrain texture]]<br />
circle 102 310 22 [[#holes|Worm placement holes]]<br />
rect 135 80 615 252 [[#main|Main view]]<br />
rect 134 268 290 296 [[#load|Load]]<br />
rect 299 268 455 296 [[#save|Save]]<br />
rect 464 268 620 296 [[#delete|Delete]]<br />
rect 135 306 455 325 [[#textbox|Drop-down combo box]]<br />
rect 464 302 620 330 [[#generate|Generate]]<br />
rect 464 336 620 364 [[#reseed|Reseed]]<br />
rect 135 342 453 357 [[#complexity|Map complexity slider]]<br />
rect 19 375 619 427 [[#caverns|Cavern templates]]<br />
rect 497 442 620 470 [[#exit|Exit]]<br />
circle 18 460 11 [[:File:Map_editor_3.6.31.0.png|About this image]]<br />
desc none<br />
</imagemap><br />
<br />
; 1. Island templates{{anchor|islands}}<br />
: Left-click to generate a new one.<br />
: Right-click to move it to main view.<br />
: Shift + left-click to backtrack.<br />
: Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).<br />
<br />
; 2. Invert{{anchor|invert}}<br />
: Inverts the terrain in the main view (i.e. open spaces becomes land and vice versa).<br />
<br />
; 3. Bridge count{{anchor|bridges}}<br />
: Controls the number of bridges that will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges, but it will produce the maximum number. '0' will prevent any bridges appearing.<br />
<br />
; 4. Preview{{anchor|preview}}<br />
: Left-clicking this button will toggle the map in the main view between draw mode and preview mode.<br />
: In preview mode, the map will be shown with terrain texture, etc.<br />
: In preview mode, you can click the "Reseed" button to change the arrangement of terrain objects (holding shift while pressing Reseed will backtrack).<br />
: Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG.<br />
<br />
; 5. Tunnels{{anchor|tunnels}}<br />
: Left-click to create random lines of land in your map. Right-click to create random tunnels instead.<br />
<br />
; 6. Terrain object count{{anchor|objects}}<br />
: Controls the number of terrain objects that will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 terrain objects, but it will produce the maximum number. '0' will prevent any terrain objects appearing.<br />
<br />
; 7. Import{{anchor|import}}<br />
: Click this to import a bitmap from your ''Worms Armageddon/User/Import/'' folder.<br />
<br />
; 8. Circles{{anchor|circles}}<br />
: Left-click to add a random arrangement of randomly-sized solid circles of land to your map. Right-click to make holes instead.<br />
<br />
; 9. Border{{anchor|border}}<br />
: Left clicking this button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (thus switching the map into a cavern).<br />
<br />
; 10. Water level{{anchor|water}}<br />
: Left-click to set the initial water level.<br />
: Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.<br />
<br />
; 11. Brush{{anchor|brush}}<br />
: Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing.<br />
<br />
; 12. Fill{{anchor|fill}}<br />
: Left-click an empty space in your map to fill it up with solid land.<br />
<br />
; 13. Clear{{anchor|clear}}<br />
: Left-click to blank the entire map. Right-click to fill the entire map with solid land.<br />
<br />
; 14. Undo{{anchor|undo}}<br />
: Undoes your last action.<br />
<br />
; 15. Terrain texture{{anchor|texture}}<br />
: Left-click or right-click to cycle through the terrain textures.<br />
: Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the this button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map.<br />
<br />
; 16. Worm placement holes{{anchor|holes}}<br />
: Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the this button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements.<br />
<br />
; 17. Main view{{anchor|main}}<br />
: Displays the map.<br />
<br />
; 18. Load{{anchor|load}}<br />
: Loads the map in the drop-down box to the main view.<br />
<br />
; 19. Save{{anchor|save}}<br />
: Saves the map in the main view, with whatever name has been typed into the drop-down box. You may be asked to over-write.<br />
<br />
; 20. Delete{{anchor|delete}}<br />
: Deletes the map in the drop-down box.<br />
<br />
; 21. Drop down box{{anchor|textbox}}<br />
: Lists all maps saved in ''Worms Armageddon/User/SavedLevels/''. Maps can be organised into folders.<br />
: Also allows typing text in for random map generation (button 26).<br />
<br />
; 22. Reseed{{anchor|reseed}}<br />
: When in preview mode, this will regenerate the map with a new arrangement of bridges, terrain objects, and worm placement holes.<br />
<br />
; 23. Cavern templates{{anchor|caverns}}<br />
: Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).<br />
<br />
; 24. Exit{{anchor|exit}}<br />
: Go on, have a guess.<br />
<br />
; 25. Map complexity slider{{anchor|complexity}}<br />
: Defines how complex a randomly-generated map may be. The slider is composed of 2 buttons, one standing for the minimum complexity rate desired and the other one standing for the maxiumum complexity rate desired; both can either be moved separately by simply dragging and dropping the button, or together (keeping the gap in-between) by dragging and dropping together with holding Shift.<br />
<br />
; 26. Generate{{anchor|generate}}<br />
: Generates a map based on the text typed in in the drop-down box (21).</div>LeTotalKillerhttps://worms2d.info/?title=Abnormal&diff=23651Abnormal2014-04-15T21:11:25Z<p>LeTotalKiller: Language template.</p>
<hr />
<div>{{ParentArticle|[[Schemes]] or [[Intermediate]]}}<br />
{{Languages|en|Abnormal|fr|Abnormal/fr}}<br />
{{ReplayBox|Abnormal_Example_Replay_1.WAgame|Abnormal game with Van, Orange & Darkmaul.}}<br />
{{ReplayBox|Abnormal_Example_Replay_2.WAgame|Abnormal game won by Darkmaul within 2 turns.}}<br />
{{ReplayBox|Abnormal_Example_Replay_3.WAgame|Abnormal game played on a cavern map.}}<br />
{{Game setup|file=Abnormal.wsc|scheme=Abnormal|map=Any open island map without bridges|worms=8 per team in 1vs1, 6 per team in 2vs2}}<br />
[[Abnormal]] is a particular scheme where players have to kill their own team off in order to win. It is based on [[Intermediate]], the main differences being that the team weapon is replaced by two [[Mad Cow]]s with a delay of two turns, and that three rounds are required to win a game.<br />
<br />
Even though the idea may sound simple at first, the scheme can lead to interesting battles, as players will try and go for combos, especially thanks to the few [[Select Worm]]s available. A round generally lasts from 4 to 6 minutes and random placement can often help a player winning, so the scheme is best played with several rounds as set in the scheme settings.<br />
__NOTOC__<br />
== Strategies ==<br />
<br />
=== Keeping track of the turn order ===<br />
<br />
Keeping track of the turn order in the team is capital for multi-turn strategies. It helps saving Select Worms for better occasions later in the game, or, if they already have been used, knowing the turn order helps finishing the game within as few turns as possible.<br />
<br />
Having a team with numbered worms is useful for this.<br />
<br />
=== Going for combo kills ===<br />
<br />
This is what the scheme is about, really. Players have to try and use fewer turns than their opponents, so managing to kill from 3 to 5 worms within a single turn can make the difference. Useful combinations could be:<br />
<br />
* Setting several worms for a kill with a [[Kamikaze]], combined with [[Low Gravity]] if necessary. Kamikaze shouldn't be underestimated, as it is very powerful in this scheme in that it can take out aligned worms and not just piled worms (it won't, however, hit a worm placed on top of another one affected by the Kamikaze); furthermore, it guarantees the current worm's death.<br />
* Piling several worms on the top of the map and throwing a [[Dynamite]] or releasing a [[Sheep]] on the left or on the right of the piled worms' heads.<br />
* Placing several worms at the bottom of the map, then using another worm which would fire a [[Homing Missile]] underwater, from [[Bungee]] or [[Parachute]] if necessary.<br />
<br />
Select Worms and time are limits to these combo kills; thus, players shouldn't risk an extra worm if they don't have time for it and/or if it costs them an extra Select Worm which could be saved, especially if that worm gets the next turn and could complete the combo kill during that turn.<br />
<br />
If possible however, those combo kills should ideally leave players with a single worm rather than two, as a single worm can just suicide itself, giving only one turn for their opponent(s) to catch them up.<br />
<br />
=== Suiciding after kills/hits ===<br />
<br />
After killing or hitting other worms, the current worm should be able to suicide during the retreat time (3 seconds on the land, 5 on a utility or after dropping a [[Mine]] or a [[Dynamite]]) if it isn't possible to suicide it during the kill.<br />
<br />
If possible, a weapon allowing two shots per turn (either [[Shotgun]] or [[Longbow]]) should be used: if a single shot allows completing the planned combo kill, the current worm has the remaining turn time to suicide, rather than just a few seconds of retreat time. Of course, this doesn't allow using utilities afterwards - if Low Gravity is required, then it should be enabled before the first shot, and it should be taken into account while performing the first shot.<br />
<br />
=== Using existing Mines ===<br />
{{ReplayBox|Abnormal_Using_Existing_Mines_1min42s.WAgame|Two existing Mines used during the same turn at 1:42.}}<br />
This strategy allows continuing a turn while killing a worm; it requires a Select Worm and, if necessary, Low Gravity.<br />
<br />
If there is a mine near an edge or at the bottom of the map, the player can prepare a Select Worm, trigger the mine and place the worm appropriately for the kill, then trigger the Select Worm and select another worm before the mine explodes and kills the worm. The player can then set and/or execute a combo kill with the new worm, or even reuse this strategy if there is another mine in the same situation.<br />
<br />
=== Last resort strategies ===<br />
<br />
If no combo kills can be performed or prepared during a turn (for example if a worm is blocked), there are still minimal things to do:<br />
<br />
* '''Profiting of opponents' piles''': Sometimes the opponent has a nice pile the player could use as well, if it helps him finishing the game within fewer turns. This strategy doesn't work if too many worms are sent that way in the same pile.<br />
* '''Blocking the opponents''': If the current worm can be suicided easily afterwards, the player can block his opponent(s) with a [[Girder]] in order to prevent (or at least delay) his/their combo kills. The player then has to suicide during the retreat time (a [[Ninja Rope]] could be used to allow more retreat time, as well as to knock nearby worms to the water).<br />
* '''Suiciding the current worm''': If the current worm is completely useless, or if its turn is about to end and no kills can be performed, the player shouldn't forget about killing it. Using [[Suicide Bomber]] or teleporting into water can do the trick no matter the placement (running out of both of them being improbable).<br />
<br />
== History ==<br />
<br />
The scheme has been created and promoted by [[People/Van|van]] in early 2013, although the idea popped in NNN forums earlier, with a proposal by [[People/Bytor|Bytor]]. The "Abnormal" name has been found by van.</div>LeTotalKillerhttps://worms2d.info/?title=Abnormal/fr&diff=23650Abnormal/fr2014-04-15T21:10:24Z<p>LeTotalKiller: French translation for Abnormal.</p>
<hr />
<div>{{ParentArticle/fr|[[Schemes]] ou [[Intermediate]]}}<br />
{{Languages|en|Abnormal|fr|Abnormal/fr}}<br />
{{ReplayBox|Abnormal_Example_Replay_1.WAgame|Partie d'Abnormal avec Van, Orange & Darkmaul.}}<br />
{{ReplayBox|Abnormal_Example_Replay_2.WAgame|Partie d'Abnormal gagnée en seulement 2 tours par Darkmaul.}}<br />
{{ReplayBox|Abnormal_Example_Replay_3.WAgame|Partie d'Abnormal jouée dans une caverne.}}<br />
{{Game setup|file=Abnormal.wsc|scheme=Abnormal|map=N'importe quelle carte ouverte sans ponts|worms=8 par équipe en 1vs1, 6 par joueur en 2vs2}}<br />
[[Abnormal]] est un style de partie particulier dans la mesure où les joueurs ne sont non pas amenés à tuer les vers adverses, mais leurs propres vers, avec l'arsenal qui est à leur disposition; celui-ci est très proche de celui proposé dans le style de partie [[Intermediate|Intermédiaire]], la principale différence résidant dans le fait que l'arme d'équipe est remplacée par deux [[Mad Cow|Vache folles]] disponibles à partir du troisième tour. Il faut gagner trois manches afin de remporter une partie d'Abnormal.<br />
<br />
Bien que l'idée ait l'air simple sur le papier, le style de partie peut en réalité donner lieu à des parties intéressantes, puisque les joueurs sont constamment à la recherche de combos, les quelques [[Select Worm|sélections de ver]] disponible aidant beaucoup à leur réalisation. Une manche dure généralement de 4 à 6 minutes et le placement aléatoire des vers peut souvent intercéder à la faveur d'un joueur, ce qui fait qu'il vaille mieux jouer ce style de partie en plusieurs manches, d'où les 3 manches gagnantes définies par défaut dans le style de partie.<br />
__NOTOC__<br />
== Stratégies ==<br />
<br />
=== Surveiller l'ordre de jeu des vers ===<br />
<br />
Il est capital dans la planification à long terme de garder un œil sur l'ordre de jeu des vers. Cela aide notamment à économiser la sélection de ver dans le but de l'utiliser dans des cas où elle est réellement nécessaire plus tard dans la partie; si les 3 sont déjà utilisées, connaître l'ordre de jeu des vers aide énormément à finir la partie en utilisant le moins de tours possible.<br />
<br />
Une équipe avec des vers numérotés est ainsi très pratique.<br />
<br />
=== Tuer les vers par plusieurs ===<br />
<br />
Cet aspect est vraiment ce sur quoi repose le style de partie. Le but pour les joueurs est d'essayer d'utiliser moins de tours pour pouvoir finir avant leurs adversaires et donc gagner la partie, aussi tuer 3 à 5 vers en un seul tour peut faire toute la différente. Voici quelques combinaisons utiles :<br />
<br />
* Aligner plusieurs vers sur une même ligne de sorte à pouvoir les tuer avec un [[kamikaze]], combinée avec la [[Low Gravity|faible pesanteur]] si nécessaire. Le kamikaze n'est pas une arme à sous-estimer : il est une réalité une arme redoutable dans Abnormal dans la mesure où il peut, contrairement à la Dynamite par exemple, tuer des vers alignés qui ne sont pas forcément empilés les uns sur les autres (faites justement attention en empilant les vers : si deux vers sont trop proches sans pour autant être alignés, le deuxième à de fortes chances d'être poussé par le premier et donc de ne pas pouvoir être catapulté vers l'eau avec le ver-kamikaze). Enfin, cette arme garantit la mort du ver en cours d'utilisation.<br />
* Empiler plusieurs vers en haut de la carte puis poser une [[dynamite]] ou utiliser un [[Sheep|mouton]] à droite où à gauche des têtes des vers empilés.<br />
* Placer plusieurs vers en bas de la carte, puis utiliser un autre ver hors de cette pile afin de leur envoyer un [[Homing Missile|missile téléguidé]] sous l'eau, depuis un [[Bungee|élastique]] ou un [[parachute]] s'il le faut.<br />
<br />
Il existe également de nombreuses autres possibilités, mais il faut garder à l'esprit que le temps ainsi que les sélections de vers sont deux limites assez contraignantes vis-à-vis de ces tueries en série ; ainsi, les joueurs devraient éviter de prendre le risque d'amener un ver supplémentaire à une pile s'ils n'ont pas le temps pour cela, et/ou si ça leur fait utiliser une sélection de ver qui aurait plus d'utilité plus tard dans la partie, surtout si le ver que le joueur souhaite sélectionner joue au tour d'après et peut achever la tuerie au tour suivant.<br />
<br />
D'un autre côté, il y a des fois où le risque peut en valoir la peine, par exemple si cela permet de laisser un seul ver en vie au lieu de deux, étant donné qu'il est beaucoup plus facile de tuer ce dernier ver au tour suivant au lieu d'en avoir deux à tuer ; l'adversaire est alors invité à finir de tuer tout ses vers durant le tour qui suit s'il souhaite la gagner.<br />
<br />
=== Se suicider après les attaques ===<br />
<br />
Après avoir tué ou blessé d'autres vers, il est préférable que le ver en cours d'utilisation soit dans la capacité de se suicider durant le temps de retraite (qui est de 3 secondes au sol et de 5 secondes sur un utilitaire ou après avoir posé une [[mine]] ou une [[dynamite]]) s'il ne peut pas mourir dans l'attaque.<br />
<br />
Dans la mesure du possible, il est conseillé d'utiliser une arme offrant deux tirs dans le même tour (le [[Shotgun|fusil de chasse]] ou l'[[Longbow|arc]]) : en effet, si un tir suffit à tuer tout le monde par rapport aux prévisions, le ver qui joue a tout le temps de tour restant pour se donner la mort, au lieu de quelques secondes de temps de retraite. Bien sûr, cela ne permet d'utiliser des utilitaires après la tuerie - si la faible pesanteur est requise, il faut l'activer avant le premier tir, et en tenir compte lors de son exécution.<br />
<br />
=== Se servir des mines du terrain ===<br />
{{ReplayBox|Abnormal_Using_Existing_Mines_1min42s.WAgame|Mise à profit de deux mines durant le même tour à 1:42.}}<br />
Cette tactique permet de continuer son tour tout en se débarrassant d'un voire parfois deux ver(s), et ce en échange d'une sélection de ver (ainsi que de la faible pesanteur si nécessaire).<br />
<br />
S'il y a une mine près d'un rebord donnant sur l'eau ou tout en bas de la carte, le joueur peut s'y rendre, préparer une sélection de ver, déclencher la mine et placer son ver de manière à ce que la mine puisse le tuer, puis très rapidement activer la sélection de ver et sélectionner un autre ver avant l'explosion de la mine et la mort du ver qui s'ensuit. Le joueur peut ensuite se préparer à tuer plusieurs autres vers, ou même réutiliser cette tactique si une autre mine est dans la même situation. Il faut par contre éviter le gaspillage : si cette technique est trop onéreuse en utilitaires alors que vous en avez bien besoin, il vaut mieux l'éviter.<br />
<br />
=== En dernier recours ===<br />
<br />
Si aucune tuerie en série ne peut être préparée (par exemple si un ver est bloqué), il existe un minimum à faire :<br />
<br />
* '''S'incruster dans les piles adverses''' : L'adversaire peut avoir formé une belle pile, auquel cas le joueur peut y intégrer un ou deux de ses vers, si cela peut l'aider à terminer la partie plus rapidement. Attention, cette tactique ne fonctionne pas si vous envoyez trop de vers dans la même pile adverse - elle peut même se retourner contre vous.<br />
* '''Bloquer l'adversaire''' : S'il est facile de tuer le ver en cours d'utilisation juste après, le joueur peut bloquer un ou des ver(s) adverse(s) avec une [[Girder|poutre]], afin d'empêcher l'adversaire de mettre ses tueries en série à exécution (ou à défaut de le retarder dans ladite exécution de ces tueries). Après quoi le joueur devrait être capable de tuer son propre ver (sachant qu'une [[Ninja Rope|corde ninja]] offre un temps de retraite plus long ainsi que la possibilité de pousser des vers à proximité à l'eau).<br />
* '''Tuer le ver en cours d'utilisation''' : Si le ver actuel est vraiment inutile, ou si son tour touche incessamment à sa fin et qu'aucune tuerie ne peut être mise à exécution, alors le joueur devrait penser à tuer ne serait-ce que ce ver-là. Utiliser le [[Suicide Bomber|bombardier kamikaze]] ou bien se téléporter dans l'eau peut faire l'affaire quelque soit l'emplacement du ver sur la carte (tomber à cours des deux est assez improbable).<br />
<br />
== Histoire ==<br />
<br />
Le style de partie a été créé et popularisé par [[People/Van|van]] début 2013, bien que l'idée soit bien avant apparue sur les forums de NNN, avec une version du style de partie proposée par [[People/Bytor|Bytor]]. Van reste toutefois celui qui a mis le nom d'"Abnormal" sur le concept.</div>LeTotalKillerhttps://worms2d.info/?title=Sortie_Steam_(Worms_Armageddon)&diff=23649Sortie Steam (Worms Armageddon)2014-04-14T23:10:33Z<p>LeTotalKiller: /* Différences avec la version CD */ Fix the link to the manual's errata.</p>
<hr />
<div>{{ParentArticle/fr|[[Sorties]]}}<br />
{{Languages|en|Steam release (Worms Armageddon)|fr|Sortie Steam (Worms Armageddon)}}<br />
Worms Armageddon est [http://store.steampowered.com/app/217200 disponible sur Steam]. À l'origine, le jeu était sorti pour un temps limité (du 13 septembre au 10 octobre 2012), et était offert en cadeau lors du pré-achat de [http://store.steampowered.com/app/200170/ Worms Revolution].<br />
<br />
Cette version ne requiert pas de CD (tous les fichiers du CD nécessaires étant lus depuis le dossier d'installation du jeu), cependant du contenu a été retiré ou renommé.<br />
<br />
Steam doit être en cours d'exécution afin de pouvoir lancer le jeu (si ce n'est pas le cas, l'exécutable du jeu démarrera Steam avant). Lorsqu'une API graphique compatible avec le Steam overlay est utilisé (c'est-à-dire une des API basées sur Direct3D), celui-ci sera disponible dans le jeu. Pour le moment, c'est la seule fonctionnalité de Steam prise en charge par le jeu.<br />
<br />
== Différences avec la version CD ==<br />
<br />
Les banques de sons suivantes sont retirées de la version Steam :<br />
* Angry Scots<br />
* Jock<br />
* Rasta<br />
* Team17 Test<br />
* The Raj<br />
<br />
Ces banques de sons peuvent être réinstallées en les copiant vers le dossier DATA\User\Speech depuis le CD de Worms Armageddon, s'il y en a un à disposition.<br />
<br />
Autres changements :<br />
* Le logo Microprose de l'introduction a été retiré.<br />
* La fanfare "Pervo Laugh" a été renommée ; elle s'appelle "Crazy Laugh" dans la version Steam.<br />
* Le drapeau d'équipe irakien a été mis à jour.<br />
* L'entraînement "Euthanasie" a été renommé ; il s'appelle "Entraînement avancé des armes".<br />
* Une copie digitale du manuel a été inclus sous format PDF. Les erreurs listées dans l'[[Documentation de Worms Armageddon/Documentation complémentaire#Errata du manuel (dans sa version anglaise)|errata du manuel]] sont toujours présentes.<br />
* La version Steam inclut un fichier <tt>steam.dat</tt> vide. La version Steam de WA.exe ne démarrera que si ce fichier est présent. Les logiciels tiers peuvent ainsi vérifier si ce fichier est présent pour identifier la version Steam.<br />
<br />
<br />
{{Sorties}}</div>LeTotalKiller