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- If the sound emulation is disabled in [[WinUAE]], ''WormsDC'' will fail to complete it's To prevent this bug from occurring, set sound emulation to either "Enabled" or "Disabled, but emulated".892 bytes (148 words) - 16:56, 31 March 2012
- ...corruption appears to occur after the lower-quality "2M" versions of some sound files are loaded instead of the higher-quality files.633 bytes (97 words) - 07:28, 18 May 2012
- ...il an explosion sound effect is played. This results in some weird in-game sound issues: * If the move results in 2 or more kills triggering a replay, a small sound corruption will play during the fade-out and fade-in.1 KB (210 words) - 08:47, 29 November 2018
Page text matches
- | The speed at which physics and sound effects occur, where the normal speed is 1.0.32 KB (4,569 words) - 21:39, 22 July 2024
- ...team; a value out of range like 0 will apparently just produce a "coward" sound without doing anything. The extended information about this is provided by20 KB (3,054 words) - 23:16, 29 July 2020
- ...to the worm with the highest number of home runs (when the baseball jingle sound effect plays) achieved through baseball bat use.5 KB (853 words) - 11:43, 27 February 2024
- ...into the water infront of the terrain, with a sharp 'stick-against-stick' sound effect. Any worms struck by the boomerang could be propelled slightly in a3 KB (545 words) - 19:07, 15 October 2007
- ...fit perfectly into the Worms series. With a cheesy "bowling alley strike" sound effect to accompany the 'fire-punch' contact between worm and Ball, and wor2 KB (431 words) - 19:09, 15 October 2007
- Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a991 bytes (167 words) - 19:10, 15 October 2007
- ...s for including explosive animals, and the more the merrier. A 'squawking' sound effect would go well with this weapon.803 bytes (137 words) - 19:11, 15 October 2007
- ...ment. With a disc-like shape, a green abduction beam, and a haunting alien sound effect to complete the package, this weapon should make an effective additi2 KB (352 words) - 19:12, 15 October 2007
- The maniacal laugh from the Scales of Justice would make a good sound effect.4 KB (717 words) - 23:10, 9 February 2010
- ...ied animation would be welcome, and it could be accompanied by that 'blub' sound-effect you're most likely to associate with a blob of microscopic jelly fal2 KB (436 words) - 11:31, 20 January 2015
- :*Sound Bank Editor3 KB (403 words) - 16:42, 2 May 2022
- :*Sound Bank Editor2 KB (293 words) - 15:03, 5 June 2010
- *Sound Bank Editor4 KB (554 words) - 23:23, 19 March 2013
- * Sound notifications.5 KB (743 words) - 09:59, 7 August 2020
- | Choose the soundcard W:A should use for sound output.16 KB (2,364 words) - 21:12, 27 April 2024
- | int || Sound= || Track number on disc of ambient audio track to play during mission. Val34 KB (5,351 words) - 23:31, 31 July 2024
- The worms' "boing" sound can switched on/off typing in the in-game chat /boing (not in RubberWorm3x)16 KB (2,466 words) - 11:49, 12 May 2024
- ** Holy Hand Grenade has a sound-effect reminiscent of the [[w:Messiah Part II#44|Hallelujah chorus]] from [4 KB (652 words) - 04:43, 8 July 2024
- ...Drill activated may graze over a worm, touching it (and making a drilling sound) without doing any damage.1 KB (211 words) - 01:28, 23 December 2008
- ...Effects_Reversed.reg''' - Disable, enable (default) and reverse the stereo sound effects. <span style="font-size:7pt"><span style="color:#808080">(introduce |Sound and Music34 KB (5,246 words) - 12:17, 24 October 2023