https://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&feed=atom&action=historyWorms Armageddon ReadMe (English)/v3.6.26.5 Beta Update - Revision history2024-03-28T15:55:38ZRevision history for this page on the wikiMediaWiki 1.26.3https://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=27166&oldid=prevMuzer: 3.8 readme export2020-08-25T21:00:44Z<p>3.8 readme export</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:00, 25 August 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[{{WAreadmepage}}]]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[{{WAreadmepage}}]]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Languages/3.6.26.5}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Languages/3.6.26.5}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== v3.6.26.5 Beta Update (2006.01.05) ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">__TOC__</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Fixes ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* The "slow front end" fix, introduced in v3.6.26.4, actually slowed down or stopped WA from working for some people, especially those using Windows 9x/ME. It is now optional. By default it is now disabled, so if you experience a slow front end without it, execute the registry script '''SlowFrontendWorkaround_On.reg'''.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug in a feature introduced in v3.6.26.4: The word "Language" was not properly translated in the Options menu, and "Français" was misspelled.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug in a feature introduced in v3.6.19.7: In the Options menu, the Volume percentage is now displayed in all languages. Previously it was only displayed in English, and starting with v3.6.19.15, French as well.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug introduced in v3.6.23.0: In Swedish (Svenska), Worm Death comments referred to "_LANG_STRING_" instead of the dead worm's name.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug in a feature introduced in v3.6.25.1a: The logic for determining whether or not to display the background layer and background debris in a colour map with holes disabled was incorrect; unless a map had 32 or fewer colours, these backgrounds would not be displayed. Now it works as described in the v3.6.25.1a history entry.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug in a feature introduced in v3.6.21.1: In an Exported Log, unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug in a feature introduced in v3.6.19.7: When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''Features'''.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* The maximum length of the Direct IP entry box (introduced in v3.6.19.7) has been increased from 16 to 128 characters, so that domain names can be used.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Bug in a feature introduced in v3.6.19.7: When playing back old replays recorded with old pre-release versions (v3.5b3pre7 to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Fixes affecting game logic</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">** Latent bug exposed by a fix in v3.6.23.0: If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope (see [[{{WAreadmepage}}#Footnotes|Footnote 1]]), the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*** Pressing '''Space''' with Bungee or Parachute selected</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*** Releasing '''Shift''' after having walked backwards</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Features ===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===Fixes===</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Camera lock (enabled by turning on '''Scroll Lock''') now works during one's own turns. It is reset at the beginning of each local turn to prevent accidents or confusion caused by unexpectedly moving off-screen.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The "slow front end" fix, introduced in v3.6.26.4, actually slowed down or stopped WA from working for some people, especially those using Windows 9x/Me. It is now optional. By default it is now disabled, so if you experience a slow front end without it, execute the registry script '''SlowFrontendWorkaround_On.reg'''.<br /></ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The list of intrinsic maps is now sorted in alphabetical order, and is complete regardless of which missions you've completed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug in a feature introduced in v3.6.26.4: The word "Language" was not properly translated in the Options menu, and "Français" was misspelled.<br /></ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug in a feature introduced in v3.6.19.7: In the Options menu, the Volume percentage is now displayed in all languages. Previously it was only displayed in English, and starting with v3.6.19.15, French as well.<br /></ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug introduced in v3.6.23.0: In Swedish (Svenska), Worm Death comments referred to "_LANG_STRING_" instead of the dead worm's name.<br /></ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4 — see '''Fixes''') are now logged.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug in a feature introduced in v3.6.25.1a: The logic for determining whether or not to display the background layer and background debris in a colour map with holes disabled was incorrect; unless a map had 32 or fewer colours, these backgrounds would not be displayed. Now it works as described in the v3.6.25.1a history entry.<br /></ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with " {repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''Fixes'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug in a feature introduced in v3.6.21.1: In an Exported Log, unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug in a feature introduced in v3.6.19.7: When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''Features'''.<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The maximum length of the Direct IP entry box (introduced in v3.6.19.7) has been increased from 16 to 128 characters, so that domain names can be used.<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Bug in a feature introduced in v3.6.19.7: When playing back old replays recorded with old pre-release versions (v3.5<span style="color:#0000ff">β</span>3pre7 to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Fixes affecting game logic<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** Latent bug exposed by a fix in v3.6.23.0: If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''(see Footnote 1)''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*** Pressing '''Space''' with Bungee or Parachute selected<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*** Releasing '''Shift''' after having walked backwards<br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Features===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Camera lock (enabled by turning on '''Scroll Lock''') now works during one's own turns. It is reset at the beginning of each local turn to prevent accidents or confusion caused by unexpectedly moving off-screen.<ins class="diffchange diffchange-inline"><br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The list of intrinsic maps is now sorted in alphabetical order, and is complete regardless of which missions you've completed.<ins class="diffchange diffchange-inline"><br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions<ins class="diffchange diffchange-inline"><br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)<ins class="diffchange diffchange-inline"><br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4 — see '''Fixes''') are now logged.<ins class="diffchange diffchange-inline"><br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with " {repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''Fixes'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.<ins class="diffchange diffchange-inline"><br /></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{WA_VersionHistory|en}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{WA_VersionHistory|en}}</div></td></tr>
</table>Muzerhttps://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=22711&oldid=prevLeTotalKiller: /* Fixes */ A couple minor fixes.2013-05-08T18:04:53Z<p><span dir="auto"><span class="autocomment">Fixes: </span> A couple minor fixes.</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:04, 8 May 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box (introduced in v3.6.19.7) has been increased from 16 to 128 characters, so that domain names can be used.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box (introduced in v3.6.19.7) has been increased from 16 to 128 characters, so that domain names can be used.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Bug in a feature introduced in v3.6.19.7: When playing back old replays recorded with old pre-release versions (v3.<del class="diffchange diffchange-inline">5â3pre7 </del>to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Bug in a feature introduced in v3.6.19.7: When playing back old replays recorded with old pre-release versions (v3.<ins class="diffchange diffchange-inline">5b3pre7 </ins>to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Latent bug exposed by a fix in v3.6.23.0: If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope (see [[{{WAreadmepage}}#Footnotes|Footnote 1]], the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Latent bug exposed by a fix in v3.6.23.0: If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope (see [[{{WAreadmepage}}#Footnotes|Footnote 1]]<ins class="diffchange diffchange-inline">)</ins>, the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td></tr>
</table>LeTotalKillerhttps://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=22522&oldid=prevReadmeBot: Automatic Readme conversion (2013-03-20 00:34:49.119000)2013-03-20T00:35:17Z<p>Automatic Readme conversion (2013-03-20 00:34:49.119000)</p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
<col class='diff-content' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:35, 20 March 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Latent bug exposed by a fix in v3.6.23.0: If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope <del class="diffchange diffchange-inline">'''</del>(see Footnote 1<del class="diffchange diffchange-inline">)'''</del>, the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Latent bug exposed by a fix in v3.6.23.0: If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope (see <ins class="diffchange diffchange-inline">[[{{WAreadmepage}}#Footnotes|</ins>Footnote 1<ins class="diffchange diffchange-inline">]]</ins>, the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td></tr>
</table>ReadmeBothttps://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=22398&oldid=prevReadmeBot: Automatic Readme conversion (2013-03-15 12:02:29.486000)2013-03-15T12:03:09Z<p>Automatic Readme conversion (2013-03-15 12:02:29.486000)</p>
<table class='diff diff-contentalign-left'>
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<col class='diff-content' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:03, 15 March 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Fixes ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Fixes ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The "slow front end" fix, introduced in v3.6.26.4, actually slowed down or stopped WA from working for some people, especially those using Windows 9x/ME. It is now optional. By default it is now disabled, so if you experience a slow front end without it, execute the registry script '''SlowFrontendWorkaround_On.reg'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The "slow front end" fix, introduced in v3.6.26.4, actually slowed down or stopped WA from working for some people, especially those using Windows 9x/ME. It is now optional. By default it is now disabled, so if you experience a slow front end without it, execute the registry script '''SlowFrontendWorkaround_On.reg'''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The word "Language" was not properly translated in the Options menu, and "Français" was misspelled.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Bug in a feature introduced in v3.6.26.4: </ins>The word "Language" was not properly translated in the Options menu, and "Français" was misspelled.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* In the Options menu, the Volume percentage is now displayed in all languages.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Bug in a feature introduced in v3.6.19.7: </ins>In the Options menu, the Volume percentage is now displayed in all languages<ins class="diffchange diffchange-inline">. Previously it was only displayed in English, and starting with v3.6.19.15, French as well</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* In Swedish (Svenska), Worm Death comments referred to "_LANG_STRING_" instead of the dead worm's name.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Bug introduced in v3.6.23.0: </ins>In Swedish (Svenska), Worm Death comments referred to "_LANG_STRING_" instead of the dead worm's name.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The logic for determining whether or not to display the background layer and background debris in a colour map with holes disabled was incorrect; unless a map had 32 or fewer colours, these backgrounds would not be displayed. Now it works as described in the v3.6.25.1a history entry.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Bug in a feature introduced in v3.6.25.1a: </ins>The logic for determining whether or not to display the background layer and background debris in a colour map with holes disabled was incorrect; unless a map had 32 or fewer colours, these backgrounds would not be displayed. Now it works as described in the v3.6.25.1a history entry.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Export </del>Log <del class="diffchange diffchange-inline">fixes</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Bug in a feature introduced in v3.6.21.1: In an Exported </ins>Log<ins class="diffchange diffchange-inline">, unsuccessful </ins>attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">** Unsuccessful </del>attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Bug in a feature introduced in v3.6.19.7: </ins>When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''Features'''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''Features'''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box has been increased, so that domain names can be used.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box <ins class="diffchange diffchange-inline">(introduced in v3.6.19.7) </ins>has been increased <ins class="diffchange diffchange-inline">from 16 to 128 characters</ins>, so that domain names can be used.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* When playing back old replays recorded with old pre-release versions (v3.5â3pre7 to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Bug in a feature introduced in v3.6.19.7: </ins>When playing back old replays recorded with old pre-release versions (v3.5â3pre7 to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''(see Footnote 1)''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** <ins class="diffchange diffchange-inline">Latent bug exposed by a fix in v3.6.23.0: </ins>If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''(see Footnote 1)''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td></tr>
</table>ReadmeBothttps://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=18714&oldid=prevReadmeBot: Automatic Readme conversion (2011-03-20 08:38:28.284000)2011-03-20T06:39:43Z<p>Automatic Readme conversion (2011-03-20 08:38:28.284000)</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:39, 20 March 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[<del class="diffchange diffchange-inline">Worms Armageddon ReadMe (English)</del>]]}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. --></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ParentArticle|[[<ins class="diffchange diffchange-inline">{{WAreadmepage}}</ins>]]<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{Languages/3.6.26.5</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== v3.6.26.5 Beta Update (2006.01.05) ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== v3.6.26.5 Beta Update (2006.01.05) ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>__TOC__</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>__TOC__</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log fixes</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log fixes</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">{{anchor|wrongmap}}</del>When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired<del class="diffchange diffchange-inline">&nbsp;</del>— see '''<del class="diffchange diffchange-inline">[[#repair|</del>Features<del class="diffchange diffchange-inline">]]</del>'''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''Features'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box has been increased, so that domain names can be used.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box has been increased, so that domain names can be used.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* When playing back old replays recorded with old pre-release versions (v3.<del class="diffchange diffchange-inline">5β3pre7 </del>to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* When playing back old replays recorded with old pre-release versions (v3.<ins class="diffchange diffchange-inline">5â3pre7 </ins>to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to resort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''<del class="diffchange diffchange-inline">[[Worms Armageddon ReadMe (English)#footnote1|</del>(see Footnote 1)<del class="diffchange diffchange-inline">]]</del>''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''(see Footnote 1)''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** <del class="diffchange diffchange-inline">{{anchor|walkglitch}}</del>A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses overlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one frame. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Pressing '''Space''' with Bungee or Parachute selected</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Pressing '''Space''' with Bungee or Parachute selected</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Releasing '''Shift''' after having walked backwards</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Releasing '''Shift''' after having walked backwards</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4<del class="diffchange diffchange-inline">&nbsp;</del>— see '''<del class="diffchange diffchange-inline">[[#walkglitch|</del>Fixes<del class="diffchange diffchange-inline">]]</del>''') are now logged.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4 — see '''Fixes''') are now logged.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">{{anchor|repair}}</del>There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with "<del class="diffchange diffchange-inline">&nbsp;</del>{repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''<del class="diffchange diffchange-inline">[[#wrongmap|</del>Fixes<del class="diffchange diffchange-inline">]]</del>'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with " {repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''Fixes'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{WA_VersionHistory}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{WA_VersionHistory<ins class="diffchange diffchange-inline">|en</ins>}}</div></td></tr>
</table>ReadmeBothttps://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=18053&oldid=prevExplorer09: update2010-12-08T16:20:58Z<p>update</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:20, 8 December 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log fixes</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log fixes</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|wrongmap}}When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''[[#repair|Features]]'''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|wrongmap}}When starting an offline game with an intrinsic map (Cars, Polar, etc.), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired<ins class="diffchange diffchange-inline">&nbsp;</ins>— see '''[[#repair|Features]]'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box has been increased, so that domain names can be used.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box has been increased, so that domain names can be used.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* When playing back old replays recorded with old pre-release versions (v3.<del class="diffchange diffchange-inline">5ß3pre7 </del>to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* When playing back old replays recorded with old pre-release versions (v3.<ins class="diffchange diffchange-inline">5β3pre7 </ins>to v3.6.18.8), /anon messages were not shown (and the same happened when exporting a log).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to <del class="diffchange diffchange-inline">restort </del>to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to <ins class="diffchange diffchange-inline">resort </ins>to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''[[<del class="diffchange diffchange-inline">Worms_Armageddon_ReadMe_%28English%29</del>#footnote1|(see Footnote 1)]]''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''[[<ins class="diffchange diffchange-inline">Worms Armageddon ReadMe (English)</ins>#footnote1|(see Footnote 1)]]''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** {{anchor|walkglitch}}A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses <del class="diffchange diffchange-inline">interlap</del>) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one <del class="diffchange diffchange-inline">game</del>. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** {{anchor|walkglitch}}A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses <ins class="diffchange diffchange-inline">overlap</ins>) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one <ins class="diffchange diffchange-inline">frame</ins>. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Pressing '''Space''' with Bungee or Parachute selected</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Pressing '''Space''' with Bungee or Parachute selected</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Releasing '''Shift''' after having walked backwards</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Releasing '''Shift''' after having walked backwards</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Features ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Features ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Camera lock (enabled by turning on '''Scroll Lock''') now works during one's own turns. It is reset at the beginning of each local turn to prevent accidents or confusion caused by unexpectedly moving <del class="diffchange diffchange-inline">offscreen</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Camera lock (enabled by turning on '''Scroll Lock''') now works during one's own turns. It is reset at the beginning of each local turn to prevent accidents or confusion caused by unexpectedly moving <ins class="diffchange diffchange-inline">off-screen</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The list of intrinsic maps is now sorted in alphabetical order, and is complete regardless of which missions you've completed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The list of intrinsic maps is now sorted in alphabetical order, and is complete regardless of which missions you've completed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.<del class="diffchange diffchange-inline">4—see </del>'''[[#walkglitch|Fixes]]''') are now logged.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.<ins class="diffchange diffchange-inline">4&nbsp;— see </ins>'''[[#walkglitch|Fixes]]''') are now logged.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|repair}}There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with "&nbsp;{repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|repair}}There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with "&nbsp;{repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{WA_VersionHistory}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{WA_VersionHistory}}</div></td></tr>
</table>Explorer09https://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=16554&oldid=prevExplorer09: navbox2010-08-16T12:47:17Z<p>navbox</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:47, 16 August 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4—see '''[[#walkglitch|Fixes]]''') are now logged.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4—see '''[[#walkglitch|Fixes]]''') are now logged.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|repair}}There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with "&nbsp;{repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|repair}}There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<u>R</u>epair'''", and W:A will attempt to repair it; if successful, a new file will be created with "&nbsp;{repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{WA_VersionHistory}}</ins></div></td></tr>
</table>Explorer09https://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=13721&oldid=prevExplorer09: /* Features */2010-01-19T13:23:26Z<p><span dir="auto"><span class="autocomment">Features</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:23, 19 January 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.<del class="diffchange diffchange-inline">4 — see </del>'''[[#walkglitch|Fixes]]''') are now logged.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.<ins class="diffchange diffchange-inline">4—see </ins>'''[[#walkglitch|Fixes]]''') are now logged.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|repair}}There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<del class="diffchange diffchange-inline">Repair</del>'''", and W:A will attempt to repair it; if successful, a new file will be created with " {repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{anchor|repair}}There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''<ins class="diffchange diffchange-inline"><u>R</u>epair</ins>'''", and W:A will attempt to repair it; if successful, a new file will be created with "<ins class="diffchange diffchange-inline">&nbsp;</ins>{repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td></tr>
</table>Explorer09https://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=13547&oldid=prevExplorer09: fix anchors and links2010-01-02T09:59:21Z<p>fix anchors and links</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:59, 2 January 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to restort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In the Map Editor, clicking the Trash icon then exiting the editor would result in the wrong map being selected. This has been fixed; now you can easily use an entirely empty or entirely full map without having to restort to the kludge of toggling a pixel. (Note that unless you convert such a map to colour with Placement Holes disabled, it will not truly be entirely empty or full when played.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Fixes affecting game logic</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''[[Worms_Armageddon_ReadMe_%28English%29#<del class="diffchange diffchange-inline">Footnotes</del>|(see Footnote 1)]]''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** If another worm is damaged during the current player's turn, the game waits for a lull in activity before subtracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''[[Worms_Armageddon_ReadMe_%28English%29#<ins class="diffchange diffchange-inline">footnote1</ins>|(see Footnote 1)]]''', the Rope would immediately disconnect the moment the Worm was moved into direct contact with the floor, and the game would pause while the damage was subtracted.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Under certain circumstances, a very fast-moving rope, when bounced against a wall, would dampen its speed even if '''Left''' or '''Right''' was being held.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** <del class="diffchange diffchange-inline"><span id="giltch"><!-- #walkgiltch --></span></del>A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses interlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one game. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** <ins class="diffchange diffchange-inline">{{anchor|walkglitch}}</ins>A glitch was introduced in v3.6.20.1: While walking, if a player switched between holding '''Left''' and '''Right''' with no time in between (some keyboards force this even if the keypresses interlap) at the same time as a second condition was satisfied, the Worm would skip as many as 18 pixels in one game. Export Log now logs this glitch when it is emulated. The following are the two ways in which the second condition could be satisfied:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Pressing '''Space''' with Bungee or Parachute selected</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Pressing '''Space''' with Bungee or Parachute selected</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Releasing '''Shift''' after having walked backwards</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*** Releasing '''Shift''' after having walked backwards</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log additions</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the glide glitch are now logged. (This is where a Worm moving down-left, passing over a pixel of terrain at certain velocity ranges in certain fractional positions, will have its vertical velocity nullified and friction applied to its horizontal velocity.)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4 — see '''[[#<del class="diffchange diffchange-inline">walkgiltch</del>|Fixes]]''') are now logged.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Instances of the walk skip glitch (in v3.6.20.1 to v3.6.26.4 — see '''[[#<ins class="diffchange diffchange-inline">walkglitch</ins>|Fixes]]''') are now logged.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline"><span id="repair"><!-- #</del>repair <del class="diffchange diffchange-inline">--></span></del>There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''Repair'''", and W:A will attempt to repair it; if successful, a new file will be created with " {repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{anchor|</ins>repair<ins class="diffchange diffchange-inline">}}</ins>There is now a '''Repair''' feature which can be applied to recorded games. Right-click on a '''.WAgame''' file and choose "'''Repair'''", and W:A will attempt to repair it; if successful, a new file will be created with " {repaired}" appended to its name. Currently, only one type of repair is done, for offline games that used an intrinsic map but had the wrong map embedded in the replay due to being recorded with a version earlier than v3.6.26.5 (see '''[[#wrongmap|Fixes]]'''). A replay that needs repairing will play back incorrectly, displaying Checksum Mismatches when you pull down the chat bar with PageDown.</div></td></tr>
</table>Explorer09https://worms2d.info/?title=Worms_Armageddon_ReadMe_(English)/v3.6.26.5_Beta_Update&diff=13546&oldid=prevExplorer09: /* Fixes */ + updated content from v3.6.29.0 readme2010-01-02T09:56:13Z<p><span dir="auto"><span class="autocomment">Fixes: </span> + updated content from v3.6.29.0 readme</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:56, 2 January 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log fixes</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Export Log fixes</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>** Unsuccessful attempts to fire weapons (usually resulting in a warning beep) were logged as if they were successful. They are no longer logged.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline"><span id="</del>wrongmap<del class="diffchange diffchange-inline">"><!-- #wrongmap --></span></del>When starting an offline game with an intrinsic map (<del class="diffchange diffchange-inline">e.g. </del>Cars <del class="diffchange diffchange-inline">or </del>Polar), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''[[#repair|Features]]'''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{anchor|</ins>wrongmap<ins class="diffchange diffchange-inline">}}</ins>When starting an offline game with an intrinsic map (Cars<ins class="diffchange diffchange-inline">, </ins>Polar<ins class="diffchange diffchange-inline">, etc.</ins>), the incorrect map was embedded in the recorded game file, resulting in instant desynchronisation upon playback. Past games that were incorrectly recorded due to this bug can now be repaired — see '''[[#repair|Features]]'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save button. In v3.6.26.4 it was completely disabled due to this. It has now been restored to full functionality.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box has been increased, so that domain names can be used.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The maximum length of the Direct IP entry box has been increased, so that domain names can be used.</div></td></tr>
</table>Explorer09