Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.19 Beta Update"

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{{ParentArticle|[[Worms Armageddon ReadMe (English)]]}}
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{{ParentArticle|[[{{WAreadmepage|en}}]]}}
{{Languages|en|Worms Armageddon ReadMe (English)/v3.6.19.19 Beta Update|es|Worms Armageddon ReadMe (Spanish)/Actualizaciones del Beta v3.6.19.19|ru|Worms Armageddon ReadMe (Russian)/v3.6.19.19 Beta Update}}
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{{Languages/3.6.19.19}}
 
== v3.6.19.19 Beta Update (2004.03.21) ==
 
== v3.6.19.19 Beta Update (2004.03.21) ==
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=== Fixes ===
 
=== Fixes ===
* The following v3.6.19.18 fix was incomplete and is now fixed as intended: ''"If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborn before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborn)."''
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* The following v3.6.19.18 fix was incomplete and is now fixed as intended: ''"If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne)."''
 
* For some people, PNG maps were saved without a header. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated.
 
* For some people, PNG maps were saved without a header. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated.
 
* Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17)
 
* Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17)
  
{{WA VersionHistory}}
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{{WA VersionHistory|en}}

Revision as of 13:57, 10 December 2010

In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-

v3.6.19.19 Beta Update (2004.03.21)

Fixes

  • The following v3.6.19.18 fix was incomplete and is now fixed as intended: "If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne)."
  • For some people, PNG maps were saved without a header. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated.
  • Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17)


W:A Version History
v3.5 Beta 1 • Beta 2
v3.6.x.x 19.7 (.11 • .12 • .14 • .15 • .17 • .17a • .18 • .19) • 20.1 (.2 • .3) • 21.1 (.2 • .3) • 22.1 • 23.0 (.1 • .2) • 24.1 (.2) • 25.1a • 26.4 (.5) • 28.0 • 29.0 • 30.0 • 31.0 • 31.2b
v3.7.x.x 0.0 • 2.1
v3.8.x 0 • 1
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