Difference between revisions of "Worms: The Director's Cut"

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{{ParentArticle|[[Worms Knowledge Base]]}}
 
{{ParentArticle|[[Worms Knowledge Base]]}}
 
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"
 
{| class="infobox" cellspacing="2" style="width: 21em; font-size: 90%; text-align: left;"
! colspan="2" style="font-size: larger; text-align: center" | [[Image:Wormsdc_icon.png|32px|Worms: The Directors Cut icon]]  Worms: The Directors Cut
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! colspan="2" style="font-size: larger; text-align: center" | [[Image:WDC_icon.png|32px|Worms: The Directors Cut icon]]  Worms: The Directors Cut
 
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|-
 
|colspan="2" style="text-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Directors Cut title screen]]
 
|colspan="2" style="text-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Directors Cut title screen]]
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|Maintainer:||[[Andy Davidson]]
 
|Maintainer:||[[Andy Davidson]]
 
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|-
|Publishers:||Ocean Software, Guildhall Leisure
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|Publishers:||'''Ocean Software''' (1997)<br />'''Guildhall Leisure''' (1997)
 
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|-
 
|Release year:||1997
 
|Release year:||1997
 
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|Latest version:||1.05 / 17 October, 1997
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|Latest version:||1.05 / 17 October, 1997<br />1.5 Alpha / 2 May, 2018 ''(unreleased)''
 
|-  
 
|-  
|Website:||[http://worms.team17.com/wormsdc.html http://worms.team17.com/wormsdc.html]
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|Website:||''Defunct''
 
|-  
 
|-  
!Buy:||No longer in print
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!Update:||[http://dream17.abime.net/softography.php?id=34&s=downloads On Dream17]
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!Update:||[http://www.dream17.info/softography.php?id=34&s=downloads On Dream17]
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|}
 
|}
  
'''''Worms: The Directors Cut''''' is a strategy game developed by UK-based company, [[Team17]].  It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games.
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'''''Worms: The Directors Cut''''' (developed under a number of working titles of ''WormsAGA'', ''Worms+'', ''Worms 1.5'', ''Worms: Mad Cow Edition'', ''Worms '97'', and ''Worms: The Next Generation'') is a strategy game developed by UK-based company, [[Team17]].  It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games.
 
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Built largely around the game engine for the original Amiga version of ''Worms'', series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later instalments in the game save for one weapon, the [[Sheep-on-a-Rope]], and the enhanced customisation features.
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WormsDC is, to date, the only game in the series to have used keys other than the F-keys for weapons. The numeric keys 6, 7, 8, 9 and 0 were used for some of the more powerful weapons including the [[Holy Hand Grenade]], the [[Minigun]] and the [[Old Woman]].
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__NOTOC____NOEDITSECTION__
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{{Game navbox|param3=First generation}}
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:''TO DO: Figure out how to get rid of "Online", add links below''
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== Customisation ==
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* [[WormPrefs]]
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* [[Customisation (WormsDC)|Customisation]]
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* [[CUCD7]]
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== Playing WormsDC via emulation ==
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Built largely around the game engine for the original Amiga version of ''Worms'', series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the [[Sheep-on-a-Rope]], and the enhanced customization features, which were severely parred down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms 2]]'' which, at the time, was simply going to be an updated version of the original game.
  
* [[WormsDC Emulation:Introduction|Introduction]]
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On June 1st 2018, Andy Davidson posted a screenshot on his Instagram showing the ''WormsDC'' title screen and a new version number of 1.5 alpha and a build date of May 2nd, 2018. No release for this updated version has been announced as yet.<ref>[https://www.instagram.com/p/BjgLKTnFjxN/?taken-by=rockandrollmachine rockandrollmachine on Instagram] - retrieved June 1, 2018</ref>
* [[WormsDC Emulation:Requirements|Requirements]]
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* [[WormsDC Emulation:Getting set up|Getting set up]]
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* [[WormsDC Emulation:Known issues|Known issues]]
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__NOTOC__
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{{Game navbox|param3=First generation|box2=WDC_Customisation|box4=WDC_Emulation}}
  
== Releases ==
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==References==
=== Only Worms: The Directors Cut ===
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{{Reflist}}
* [[Ocean release (WormsDC)|European Ocean release]]
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* [[Guildhall Leisure release (WormsDC)|Guildhall Leisure release]]
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Revision as of 23:25, 2 July 2018

Worms: The Directors Cut icon  Worms: The Directors Cut
Worms The Directors Cut title screen
Developer: Team17/Andy Davidson
Maintainer: Andy Davidson
Publishers: Ocean Software (1997)
Guildhall Leisure (1997)
Release year: 1997
Latest version: 1.05 / 17 October, 1997
1.5 Alpha / 2 May, 2018 (unreleased)
Website: Defunct
Update: On Dream17

Worms: The Directors Cut (developed under a number of working titles of WormsAGA, Worms+, Worms 1.5, Worms: Mad Cow Edition, Worms '97, and Worms: The Next Generation) is a strategy game developed by UK-based company, Team17. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the Worms gameplay, this is generally considered to be the finest entry in the first generation of Worms games.

Built largely around the game engine for the original Amiga version of Worms, series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the Sheep-on-a-Rope, and the enhanced customization features, which were severely parred down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince Team17 to make improvements to Worms 2 which, at the time, was simply going to be an updated version of the original game.

On June 1st 2018, Andy Davidson posted a screenshot on his Instagram showing the WormsDC title screen and a new version number of 1.5 alpha and a build date of May 2nd, 2018. No release for this updated version has been announced as yet.[1]


Releases Releases


Customisation Customisation
Game technology Game technology
Worms DC Emulation Emulating Worms DC
Community Community

References

Template:Reflist
  1. rockandrollmachine on Instagram - retrieved June 1, 2018
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