Difference between revisions of "Worms: The Director's Cut"

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(correct "parred" to "pared" for its context; also linkify Andy Davidson; also correct "and" to "with" for its context; also remove dead Reflist template)
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'''''Worms: The Directors Cut''''' (developed under a number of working titles of ''WormsAGA'', ''Worms+'', ''Worms 1.5'', ''Worms: Mad Cow Edition'', ''Worms '97'', and ''Worms: The Next Generation'', but most commonly shortened to '''''WormsDC''''') is a strategy game developed by UK-based company, [[Team17]]. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games.
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'''''Worms: The Directors Cut''''' (developed under a number of working titles of ''WormsAGA'', ''Worms+'', ''Worms 1.5'', ''Worms: Mad Cow Edition'', ''Worms '97'', and ''Worms: The Next Generation'', but most commonly shortened to '''''WormsDC''''') is a strategy game developed by UK-based company, [[Team17]]. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest entry in the first generation of ''Worms'' games.
  
Built largely around the game engine for the original Amiga version of ''Worms'', series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the [[Sheep-on-a-Rope]], and the enhanced customization features, which were severely parred down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms 2]]'' which, at the time, was simply going to be an updated version of the original game.
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Built largely around the game engine for the original Amiga version of ''Worms'', series creator [[People/Andy Davidson|Andy Davidson]] added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the [[Sheep-on-a-Rope]], and the enhanced customization features, which were severely pared down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms 2]]'' which, at the time, was simply going to be an updated version of the original game.
  
On 1 June 2018, Andy Davidson posted a screenshot on his Instagram showing the ''WormsDC'' title screen and a new version number of 1.5 alpha and a build date of 2 May 2018.<ref>[https://www.instagram.com/p/BjgLKTnFjxN/?taken-by=rockandrollmachine rockandrollmachine on Instagram] - retrieved June 1, 2018</ref> As of August 2020, no update for the game has been released.
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On 1 June 2018, Andy Davidson posted a screenshot on his Instagram showing the ''WormsDC'' title screen with a new version number of 1.5 alpha and a build date of 2 May 2018.<ref>[https://www.instagram.com/p/BjgLKTnFjxN/?taken-by=rockandrollmachine rockandrollmachine on Instagram] - retrieved June 1, 2018</ref> As of August 2020, no update for the game has been released.
  
 
More information about the development of ''WormsDC'' can be found [[Worms:_The_Directors_Cut/Development|here]].
 
More information about the development of ''WormsDC'' can be found [[Worms:_The_Directors_Cut/Development|here]].
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==References==
 
==References==
{{Reflist}}
 

Revision as of 21:37, 14 August 2020

Worms: The Directors Cut icon  Worms: The Directors Cut
Worms The Directors Cut title screen
Developer: Team17/Andy Davidson
Maintainer: Andy Davidson
Publishers: Ocean Software (1997)
Guildhall Leisure (1998)
Release year: 1997
Latest version: 1.05 / 17 October 1997
1.5 Alpha / 2 May 2018 (unreleased)
Website: Defunct
Update: On Dream17

Worms: The Directors Cut (developed under a number of working titles of WormsAGA, Worms+, Worms 1.5, Worms: Mad Cow Edition, Worms '97, and Worms: The Next Generation, but most commonly shortened to WormsDC) is a strategy game developed by UK-based company, Team17. It was the last game the company released for the Amiga home computer system, as the games market for the computer had begun to dry up by the time this game was released in 1997. Adding new elements and weapons to the Worms gameplay, this is generally considered to be the finest entry in the first generation of Worms games.

Built largely around the game engine for the original Amiga version of Worms, series creator Andy Davidson added a slew of new features and weapons to the game. Most of these weapons and features were carried over to later installments in the game save for one weapon, the Sheep-on-a-Rope, and the enhanced customization features, which were severely pared down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince Team17 to make improvements to Worms 2 which, at the time, was simply going to be an updated version of the original game.

On 1 June 2018, Andy Davidson posted a screenshot on his Instagram showing the WormsDC title screen with a new version number of 1.5 alpha and a build date of 2 May 2018.[1] As of August 2020, no update for the game has been released.

More information about the development of WormsDC can be found here.


Releases Releases


Customisation Customisation
Game technology Game technology
Worms DC Emulation Emulating Worms DC
Community Community

References

  1. rockandrollmachine on Instagram - retrieved June 1, 2018
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