Difference between revisions of "WkPrivateCfg"

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(Created page with "{{lowercase title}}{{ParentArticle|WormKit}} {{Software_infobox | name = wkPrivateCfg | developer = Kawoosh | version = 1.0 / 25 July 2011 | games = [[Worm...")
 
m (How to use it: lol :D)
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== How to use it ==
 
== How to use it ==
First of all, you must have [[WormKit]] or [[WormKitDS]] installed. Copy the module into your W:A folder and run it.
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First of all, you must have [[WormKit]] or [[WormKitDS]] installed. Copy the module into your W:A folder and run the game.
  
 
'''Warning:''' your current settings will be reset. You have to set them up again. After this is done, you should find a file named "WA.ini" in your W:A folder.
 
'''Warning:''' your current settings will be reset. You have to set them up again. After this is done, you should find a file named "WA.ini" in your W:A folder.

Revision as of 11:21, 25 July 2011

(Up to WormKit)
wkPrivateCfg
Developer: Kawoosh
Latest version: 1.0 / 25 July 2011
Supported games: W:A
Language: C++
License: Open-source (on-demand)
Download: wkPrivateCfg.dll (43KB)

This WormKit module allows you to store your W:A settings (i.e. Language settings, Advanced settings, NetSettings, nickname, resolution, etc.) without touching the registry. An INI file (WA.ini) is used instead.

How to use it

First of all, you must have WormKit or WormKitDS installed. Copy the module into your W:A folder and run the game.

Warning: your current settings will be reset. You have to set them up again. After this is done, you should find a file named "WA.ini" in your W:A folder.

Practical aspect

This module is useful, for example, if you are holding multiple different installation directories of W:A and don't want to share the same settings between them. Or, for example, if you switch from computer to computer.

Also, all settings are closer to the user and are in usual decimal format.

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