WkPin

From Worms Knowledge Base

Revision as of 18:47, 15 September 2020 by Cgar (Talk | contribs) (Created page with "{{ParentArticle|WormKit}} {{Software_infobox | name = wkPin | developer = Tester7 | version = 1.0.0.3 / 9 May 2020 | games = W:A | waver = 3.7.2.1...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
(Up to WormKit)
wkPin
Developer: Tester7
Latest version: 1.0.0.3 / 9 May 2020
Supported games: W:A
Supported W:A version: 3.7.2.1
Supported W:A editions: This item is compatible with the CD edition of W:A.  This item is compatible with the Steam edition of W:A.This item is compatible with the GOG edition of W:A.
Language: C++
Website: Github Page
Download: wkPin 1.0.0.3 (33.5 kB)

This WormKit module allows you to pin the weapon panel, which keeps it open at all times. It can also pin the chat window to a set size. Which prevents it's size changing when opening and closing it. It also allows it to be resized smaller than normally allowed.

How to use it

  1. Ensure that you have the "Load WormKit modules" option from Advanced settings enabled.
  2. Download and copy the wkPin.dll file into your W:A folder.
  3. (Optional) Create a wkPin.ini file and set your desired options.


wkPin.ini:

 [Settings]
SyncPinnedAndOpenedLines=1
PinWeaponMenuEnable=1
PinWeaponMenuAtStart=0
PinWeaponMenuDoNotDim=0
FlashWindowWhenUserJoinsGame=1


Options:

  • SyncPinnedAndOpenedLines — allows to sync size of opened and pinned chat lines for in-game chat
  • PinWeaponMenuEnable — enables weapon menu pin after pressing Ctrl + Right Mouse Button
  • PinWeaponMenuAtStart — automatically pins weapon menu when new game starts
  • PinWeaponMenuDoNotDim — prevents dimming of weapon menu at end of turn
  • FlashWindowWhenUserJoinsGame — enables window flashing when user joins hosted game even when you are not a host
Personal tools