Difference between revisions of "WkIndiMask"
From Worms Knowledge Base
(temporarily removing the link due to continuous crash issues, please see Team17 forum and update the link when the fixed version is made available) |
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| name = wkIndiMask | | name = wkIndiMask | ||
| developer = [[People/Plutonic|Plutonic]] | | developer = [[People/Plutonic|Plutonic]] | ||
− | | version = | + | | version = 9 August 2020 |
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
− | | waver = 3.6.31.0 / 3.7.0.0 | + | | waver = 3.6.31.0 / 3.7.0.0 / 3.7.2.1 [Both] / 3.8 [Both] |
| language = C++ | | language = C++ | ||
| license = Restricted-source | | license = Restricted-source | ||
− | | download = | + | | download = [http://www.wormscc.co.uk/download/programs/files/wkIndiMask.7z] |
}} | }} | ||
+ | |||
+ | [[Image:IndiMask_demo.gif|thumb|230px|Animation: comparison of three levels of destructibility]] | ||
'''wkIndiMask''' is a module for [[WormKit]] that allows maps to be set up that have both destructible and indestructible parts to them. | '''wkIndiMask''' is a module for [[WormKit]] that allows maps to be set up that have both destructible and indestructible parts to them. | ||
− | There are 3 'types' of terrain, Destructible, Indestructible and Tough (only removed when an explosion occurs that will remove the background soil texture) | + | There are 3 'types' of terrain, Destructible, Indestructible and Tough (only removed when an explosion occurs that will remove the background soil texture. E.g The center part of Dynamite or Holy Hand Grenade) |
IndiMask settings for a map can be edited using [[MapGEN]] version 0.4.0 or later, or if you need more control, any paint package using the info below: | IndiMask settings for a map can be edited using [[MapGEN]] version 0.4.0 or later, or if you need more control, any paint package using the info below: | ||
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'''A colour that has odd for both Red and Green will be set as Tough'''. | '''A colour that has odd for both Red and Green will be set as Tough'''. | ||
+ | |||
+ | Tough terrain is only destroyed by a weapon where it would usually destroy the background layer. |
Revision as of 07:24, 10 August 2020
wkIndiMask | |
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Developer: | Plutonic |
Latest version: | 9 August 2020 |
Supported games: | W:A |
Supported W:A version: | 3.6.31.0 / 3.7.0.0 / 3.7.2.1 [Both] / 3.8 [Both] |
Language: | C++ |
License: | Restricted-source |
Download: | [1] |
wkIndiMask is a module for WormKit that allows maps to be set up that have both destructible and indestructible parts to them.
There are 3 'types' of terrain, Destructible, Indestructible and Tough (only removed when an explosion occurs that will remove the background soil texture. E.g The center part of Dynamite or Holy Hand Grenade)
IndiMask settings for a map can be edited using MapGEN version 0.4.0 or later, or if you need more control, any paint package using the info below:
All info is stored in the PNG palette for the map. In order to set up a map for wkIndiMask, you must first ensure the palette has a particular entry. The module will search for this entry when a game starts and activate or deactivate based on its presence. Because WA throws away unused map palette entries, it will have to exist somewhere on the map. 1 pixel under the water is fine.
This colour is R:240, G:024, B:204. ( #F018CC)
After that, you can pick which colours are destructible or not using the least significant bit in the Red component of the colour. So essentially:
If the Red component is even, you can destroy it; if it is odd, you can't.
Further to that, the Green component is similarly used to decide if the colour is Tough.
A colour that has odd for both Red and Green will be set as Tough.
Tough terrain is only destroyed by a weapon where it would usually destroy the background layer.