Difference between revisions of "Walk for Weapons"

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(The Rule: reformat. +rule from talk page. also i removed the text about a penalty - if anything, skipping a turn is the standard penalty across all schemes. best to just include whatever competitions typically use anyway.)
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[[Image:Walk_for_Weapons.png|thumb|In WfW, a worm may only fire a weapon when it is standing on a block depicting it.]]
 
[[Image:Walk_for_Weapons.png|thumb|In WfW, a worm may only fire a weapon when it is standing on a block depicting it.]]
 
{{ReplayBox2|Walk_For_Weapons.wagame|An example of WFW game with Wyvern, Face, MinamotoY and Kee; taken from [[Worm Olympics]]|length=00:14:47}}
 
{{ReplayBox2|Walk_For_Weapons.wagame|An example of WFW game with Wyvern, Face, MinamotoY and Kee; taken from [[Worm Olympics]]|length=00:14:47}}
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'''Walk for Weapons''' (or '''WfW''') is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a worm if that worm is adjacent to a picture of that weapon.
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The maps usually consist of a network of walkways connecting these picture boxes, which are placed in strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique strategies.
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== Description ==
 
{{Game setup|file=Walk_for_Weapons.wsc|scheme=Walk for Weapons (Tournament version)|map=Specially designed map. Some maps allow weapons or utilities not found in the standard scheme. [[MapGEN]] is capable of creating random maps for the scheme. |wmdb=wfw|worms=3 per team recommended}}
 
{{Game setup|file=Walk_for_Weapons.wsc|scheme=Walk for Weapons (Tournament version)|map=Specially designed map. Some maps allow weapons or utilities not found in the standard scheme. [[MapGEN]] is capable of creating random maps for the scheme. |wmdb=wfw|worms=3 per team recommended}}
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Players begin by placing their worms around the map. They can place worms anywhere, but the nature of the map can mean that some locations are far more valuable than others, and experienced players will put a lot of thought into their worms' positions.
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After placement, players then proceed to attack each other by moving to a picture-box and using the depicted weapon. The scheme provides unlimited quantities of all weapons likely to be used in the scheme, but ultimately it is the map that controls what can and can't be used.
  
'''Walk for Weapons''' (or '''WfW''') is a scheme that relies on specially designed maps and a unique rule: a weapon may only be used by a worm if that worm is adjacent to a picture of that weapon.
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The map can usually be fully navigated by walking and jumping, but [[Parachute]], [[Bungee]], and [[Teleport]] are also provided - and like everything else, can only be used from a picturebox depicting them.
  
The maps usually consist of a network of walkways connecting these picture boxes, which are placed in strategic locations relevant to the weapon they depict. Because the use of weapons can be tightly controlled in this way, each map can possess its own internal strategies.
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The scheme is supported by [[HostingBuddy]].
  
 
== Rules ==
 
== Rules ==
  
* '''Stand on a pictured weapon to use it''' - Players must only use a weapon to attack if their active worm is standing on a box containing a picture of that weapon. Otherwise, they can use a weapon to gain retreat time, provided it does not injure or move any other worms or affect any part of the map.
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* '''Stand on a pictured weapon/tool to use it''' - Players must only use a weapon to attack if their active worm is standing on a box containing a picture of that weapon. Otherwise, they can use a weapon to gain retreat time, provided it does not injure or move any other worms or affect any part of the map.
 
:This is sometimes difficult to interpret in certain situations. Some players will allow the following:
 
:This is sometimes difficult to interpret in certain situations. Some players will allow the following:
 
:* the worm may use the weapon if it is touching the box, even if it not standing on top of it.
 
:* the worm may use the weapon if it is touching the box, even if it not standing on top of it.
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==History==
 
==History==
The concept was originally devised by miner2049 and Squiffel made two maps using miner2049's idea.
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The concept was originally devised by [[People/miner2049|miner2049]] and [[People/Squiffel|Squiffel]] made two maps using miner2049's idea. The idea was abandoned until [[User:Wyvern|Wyvern]] reintroduced it with a [https://www.wmdb.org/3365 new map], uploaded to the [[Worms Map Database]] in April 2006.
  
The idea was abandoned until [[User:Wyvern|Wyvern]] reintroduced it to the worms community. Since then, WFW has become a popular scheme among certain groups of wormers.
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The scheme has featured in competitions, appearing in the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/27 2006] to [http://2015.wormolympics.com/results?scheme=2 2015], and in [https://www.tus-wa.com/cups/search/!QUOTEwalk%20for%20weapons!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2010 and 2017.
  
 
== External links ==
 
== External links ==

Revision as of 09:25, 28 August 2020

(Up to Schemes)
Not to be confused with W4W, a kind of Wall-X-Wall Shopper scheme.
In WfW, a worm may only fire a weapon when it is standing on a block depicting it.
  W:A replay
An example of WFW game with Wyvern, Face, MinamotoY and Kee; taken from Worm Olympics
Length: 00:14:47
Download · Info

Walk for Weapons (or WfW) is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a worm if that worm is adjacent to a picture of that weapon.

The maps usually consist of a network of walkways connecting these picture boxes, which are placed in strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique strategies.

Description

Game setup
Scheme
Walk for Weapons (Tournament version):
Download
View scheme settings
Map
Specially designed map. Some maps allow weapons or utilities not found in the standard scheme. MapGEN is capable of creating random maps for the scheme.
Examples at the WMDB
Worms
3 per team recommended

Players begin by placing their worms around the map. They can place worms anywhere, but the nature of the map can mean that some locations are far more valuable than others, and experienced players will put a lot of thought into their worms' positions.

After placement, players then proceed to attack each other by moving to a picture-box and using the depicted weapon. The scheme provides unlimited quantities of all weapons likely to be used in the scheme, but ultimately it is the map that controls what can and can't be used.

The map can usually be fully navigated by walking and jumping, but Parachute, Bungee, and Teleport are also provided - and like everything else, can only be used from a picturebox depicting them.

The scheme is supported by HostingBuddy.

Rules

  • Stand on a pictured weapon/tool to use it - Players must only use a weapon to attack if their active worm is standing on a box containing a picture of that weapon. Otherwise, they can use a weapon to gain retreat time, provided it does not injure or move any other worms or affect any part of the map.
This is sometimes difficult to interpret in certain situations. Some players will allow the following:
  • the worm may use the weapon if it is touching the box, even if it not standing on top of it.
  • the worm may use the weapon if it is adjacent to another worm which itself is touching or standing on a picture of that weapon (and similar for any number of worms in a chain).
  • the worm may use a weapon mid-jump provided it was last touching or standing on the box when it left the ground.
  • Follow map-specific rules - Players must follow any rules regarding specific weapons that are indicated on the map.
  • (Optional) Change weapons every turn - Players must not use the same weapon twice in a row.

Variations

Rope for Weapons

In this variation, players use the Ninja Rope to move and in order to attack, players must attach the rope on a weapon sprite and use the same weapon it is attached to. TestStuff is usually recomended.

History

The concept was originally devised by miner2049 and Squiffel made two maps using miner2049's idea. The idea was abandoned until Wyvern reintroduced it with a new map, uploaded to the Worms Map Database in April 2006.

The scheme has featured in competitions, appearing in the Worm Olympics every year from 2006 to 2015, and in cups hosted on The Ultimate Site between 2010 and 2017.

External links


This article has a to-do list:
  • add Rope for Weapons scheme, maps, Replay or other setup details
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