Difference between revisions of "User:Run!"

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I am the Runs
 
I am the Runs
  
stuff:
+
<del>the Runs is too busy with other shit these days, so i'm pretty much retiring from the worms community. i still play, but only with some close friends.</del>
  
*petrol bombs
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<del>the only thing i'll keep doing is the "[[Worst Shot Ever]]" site. other than that, you probably won't see me around the forums, irc channels, or on this wiki anymore.</del>
*wind test
+
*tube trap (more info)
+
*delete wincounter subpages
+
  
<!--Should have:
+
<del>i'll probably be back, but it may be a long time.</del>
* what it does
+
* how to use it
+
* finer strategies
+
* minutia
+
* animations/screenshots if appropriate...?-->
+
  
== Some shit ==
+
EDIT: I ''am'' back. It ''was'' a long time.
  
{{User:Run!/1}}
+
----
  
<br clear="all">
+
A little to do list for myself:
  
== testing ==
+
* fix [[Template:SchemeWeapons]]
  
<!-- i'll keep editing this later
+
* Write up a bunch of scheme pages
 
+
* standardise scheme pages
{| cellpadding="5" style="float: left; font-size: 100%; text-align: left;"
+
* Each scheme page should have
! style="width: 40px" |
+
** intro - what are the defining characteristics of the scheme. ideally shouldn't be done by comparison to some other scheme; describe in a vacuum
! style="width: 12em; font-size: 120%; text-align: left" | Command
+
** moderately detailed description - key scheme settings, typical gameplay
! style="width: 38em; font-size: 120%; text-align: left" | Effect
+
** rules - if applicable - model formatting on Alt-F4
|-
+
** strategies - model formatting on Hysteria or Team17
| rowspan="12" align="center" style="valign:top; width:40px;" |
+
** weapon tier lists? (could be controversial)
| '''/help'''
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** variations & related schemes
| Displays list of commands in the chat window.
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** history
|-
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** (also: scheme download box, at least one decent replay, multiple if warranted to demonstrate strategies in play)
| '''/show'''
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* schemes to rewrite (conventional gameplay to begin with)
| Displays a list of all enabled features to all players.
+
** Hysteria (split lead into intro and description)
|-
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** Pro (standardise)
| '''/showme'''
+
** The One (destub)
| Displays a dialogue box with all enabled features to the host only.
+
** Elite (destub)
|-
+
** Mole Shopper (standardise)
| '''/clear'''
+
** Mole Fort (standardise)
| Disables all features.
+
** Abnormal (standardise)
|-
+
** Dabble and Fidget (standardise)
| '''/sdet''' or '''/multishot'''
+
** One of Everything (standardise)
| Enables the ''shot doesn't end turn'' feature.
+
** Alt-F4  (split lead into intro and description)
|-
+
** Team17 (+strategies; split lead into intro and description)
| '''/ldet''' or '''/stoicworm'''
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| Enables the ''loss of control doesn't end turn'' feature.
+
|-
+
| '''/fdpt''' or '''/nopause'''
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| Enables the ''timer doesn't pause while firing'' feature.
+
|-
+
| '''/ir''' or '''/rope+'''
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| Enables the ''improved rope'' feature.
+
|-
+
| '''/version###''' [1-255]
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| Enables the ''arbitrary version override'' feature.
+
|-
+
| '''/version''' or '''/fr''' or '''/ts3'''
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| Enables the ''teststuff3'' feature.
+
|-
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| '''/antisink'''
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| Enables the ''antisink'' feature.
+
|-
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| valign="top" | '''/jetpack###''' [1-255]
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| Sets value of jetpack fuel.<span style="color:red; font-family:monospace;">
+
255 ............ infinite fuel</span>
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|-
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| rowspan="6" bgcolor="#ddddff" align="center" valign="top" style="font-family:monospace; color:blue" | '''E<br>N<br>V<br>I<br>R<br>O<br>N<br>M<br>E<br>N<br>T'''
+
| valign="top" | '''/rubber###''' [0-255]
+
| Enables the ''bouncing worms'' feature.<span style="color:red; font-family:monospace;">
+
0 .............. no bounce<br>
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255 ............ fully elastic bounce</span>
+
|-
+
| valign="top" | '''/visc###''' [0-255]
+
| Enables the ''air viscosity'' feature.<span style="color:red; font-family:monospace;">
+
odd number ..... affects worms too</span>
+
|-
+
| valign="top" | '''/wind###''' [0-255]
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| Enables the ''wind response'' feature.<span style="color:red; font-family:monospace;">
+
1 to 255 ....... low sensitivity to wind<br>
+
255 ............ same sensitivity to wind as Bazooka<br>
+
odd number ..... affects worms too</span>
+
|-
+
| valign="top" | '''/friction###''' [0-100]
+
| Sets terrain friction.<span style="color:red; font-family:monospace;">
+
0 .............. infinite friction<br>
+
1 to 95 ........ high friction<br>
+
96 ............. default friction<br>
+
97 to 99 ....... low friction<br>
+
100 ............ no friction<br>
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more than 100 .. anti-friction</span>
+
|-
+
| '''/glue'''
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| Alias for '''friction0'''
+
|-
+
| '''/ice'''
+
| Alias for '''friction99'''
+
|-
+
| rowspan="4" bgcolor="#ddffdd" align="center" valign="top" style="font-family:monospace; color:green" | '''G<br>R<br>A<br>V<br>I<br>T<br>Y'''
+
| valign="top" | '''/gravity###''' [-64 to 63]
+
| Sets gravity strength.<span style="color:red; font-family:monospace;">
+
-64 ............ reversed gravity, strength 5.3x<br>
+
-13 ............ reversed gravity, strength 1x<br>
+
-1 ............. zero gravity<br>
+
0 .............. default gravity<br>
+
1 to 11 ........ low gravity<br>
+
12 ............. default gravity<br>
+
13 to 63 ....... high gravity<br>
+
63 ............. high gravity, strength 5.3x</span>
+
|-
+
| '''/pbh###''' [-32 to 31]
+
| Proportional black hole (variable is distance)
+
|-
+
| '''/cbh###''' [-32 to 31]
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| Constant black hole (variable is distance)
+
|-
+
| '''/defg'''
+
| Disables all gravity modification features.
+
|-
+
| rowspan="4" bgcolor="#ffdddd" align="center" valign="top" style="font-family:monospace; color:red" | '''C<br>R<br>A<br>T<br>E<br>S'''
+
| '''/cratelimit###''' [1-255]
+
| Sets maximum number of co-existing crates.
+
|-
+
| '''/craterate###''' [1-255]
+
| Sets number of crates spawned per turn and enables the crate counter.
+
|-
+
| '''/cratecount'''
+
| Alias for /craterate1 (just enables the crate counter).
+
|-
+
| '''/crateshower'''
+
| Enables the ''continuous crate shower'' feature.
+
|}
+
<br clear="all">
+
 
+
-->
+

Latest revision as of 16:23, 19 August 2020

I am the Runs

the Runs is too busy with other shit these days, so i'm pretty much retiring from the worms community. i still play, but only with some close friends.

the only thing i'll keep doing is the "Worst Shot Ever" site. other than that, you probably won't see me around the forums, irc channels, or on this wiki anymore.

i'll probably be back, but it may be a long time.

EDIT: I am back. It was a long time.


A little to do list for myself:

  • Write up a bunch of scheme pages
  • standardise scheme pages
  • Each scheme page should have
    • intro - what are the defining characteristics of the scheme. ideally shouldn't be done by comparison to some other scheme; describe in a vacuum
    • moderately detailed description - key scheme settings, typical gameplay
    • rules - if applicable - model formatting on Alt-F4
    • strategies - model formatting on Hysteria or Team17
    • weapon tier lists? (could be controversial)
    • variations & related schemes
    • history
    • (also: scheme download box, at least one decent replay, multiple if warranted to demonstrate strategies in play)
  • schemes to rewrite (conventional gameplay to begin with)
    • Hysteria (split lead into intro and description)
    • Pro (standardise)
    • The One (destub)
    • Elite (destub)
    • Mole Shopper (standardise)
    • Mole Fort (standardise)
    • Abnormal (standardise)
    • Dabble and Fidget (standardise)
    • One of Everything (standardise)
    • Alt-F4 (split lead into intro and description)
    • Team17 (+strategies; split lead into intro and description)
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