Difference between revisions of "User:Mr. Fataled/Weapons, utilities and power-ups"

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A new Worms game can't have no new weapons. Or utilites. Or power-ups. Wait, what's the difference?
 
  
Well, in original Worms Armageddon, only a few things were called utilites. Not it's everything that not hurts or it's not its general purpose (such as [[Ninja Rope]], [[Girder]], [[Blowtorch]] etc).
 
 
What about power-ups? Well, they're are basicly renamed instant use utilites and now they have separate power-up create, because it was strange for me that one create type can contain both inventory items and instant use.
 
 
== Interface problems ==
 
Even thought so many weapons and utilites cannot be used in any way, their amount will still be too big for a small panel that we have in Armageddon. I currently have two solutions.
 
 
The first one, is a big panel. Yes, it will took a lot of screen space, especially on laptops, but! I have one interesting idea. What if we will divide it not only with "rows", in which you can choose weapons with buttons F1-F12, but also into "columns", in which you can choose weapons by buttons 1-0. You can also press these buttons at the same time to get weapon you need immideantly. It may be even faster than we have now, but again, it would take an insane amount of screen space.
 
 
Another one, is creating multiple small menus, between which you can switch. It would free a screen space, but it would take some additional time to switch between them, and also, you need to keep in mind what panel you currently have.
 
 
== List ==
 
 
[To-do: fill out]
 
 
Later I' create an article for each of them, but now, I have no time.
 
 
=== Weapons ===
 
{| class="sortable" width="100%"
 
|-
 
! Weapon !! Short Description !! Type
 
|-
 
| [[User:Mr. Fataled/Ferrets|Ferrets]] || Releases one or more ferrets that can walk on walls || Animal
 
|-
 
| [[User:Mr. Fataled/Sheep-on-a-rope|Sheep-on-a-rope]] || Sheep that you can control with a ninja rope || Animal
 
|-
 
| [[User:Mr. Fataled/Bunker Buster|Bunker Buster]] || Releases a large rocket from a jet that drills through the landscape || Air strike
 
|-
 
| [[User:Mr. Fataled/Bovine Blitz|Bovine Blitz]] || Releases up to five cows, each at any time you wish. Super-weapon || Air strike
 
|-
 
| [[User:Mr. Fataled/Super Bunker Buster|Super Bunker Buster]] || Upgrade version of normal one, that drill faster and deeper, and releases fire after explosions. Super-weapon || Air strike
 
|-
 
| [[User:Mr. Fataled/Buffalo of Lies|Buffalo of Lies]] || Works similar to [[Concrete Donkey]], but instead of digging the ground down, it runs in one horizontal direction, which can be selected. Super-weapon || Air strike
 
|-
 
| [[User:Mr. Fataled/Frost Strike|Frost Strike]] || Works similar to [[Napalm]], but instead of fire, it drops liquid nitrogen || Air Strike
 
|-
 
| [[User:Mr. Fataled/Poison Strike|Poison Strike]] || Drops 6 rocket, each of which not explodes, but rather realeases poisonous gas || Air Strike
 
|-
 
| [[User:Mr. Fataled/Knives|Knives]] || They have little damage, but can be used twice per turn || Close combat
 
|-
 
| [[User:Mr. Fataled/Vampire Bite|Vampire Bite]] || Has a little damage, but all of it will turn into health for your worm || Close combat
 
|-
 
| [[User:Mr. Fataled/Firework|Firework]] || Flies straight into the air, slowly drilling through the ground || Drop'n'run
 
|-
 
| [[User:Mr. Fataled/Sticky Mine|Sticky Mine]] || Mine that can stick to the ground || Drop'n'run
 
|-
 
| [[User:Mr. Fataled/Matryoshka|Matryoshka]] || After each explode, creates another bomb, that a little more weak. Process continues five times. Super-weapon || Drop'n'run
 
|-
 
| [[User:Mr. Fataled/Worm Trap|Worm Trap]] || Damages worms after catching it, and then damages it each turn, until will come the turn of the trapped worm itself|| Drop'n'run
 
|-
 
| [[User:Mr. Fataled/Unwanted Present|Unwanted Present]] || Explodes like a [[Dynamite]], but only after setted number of turns || Drop'n'run
 
|-
 
| [[User:Mr. Fataled/Laser|Laser]] || Slowly digs throught the ground, while damaging worms and objects || Other
 
|-
 
| [[User:Mr. Fataled/Harpoon|Harpoon]] || Not only damages, but also attracts worms. GET OVER HERE!!! || Other
 
|-
 
| [[User:Mr. Fataled/Ice Ray|Ice Ray]] || Instead or digging throught the ground, it creates new ground that stylized as an ice (even thought it doesn't have an effect of slipperity). Any worms on its way will first get the "Chilled" status affect, and then get frozen for a few turns. Super-weapon || Other
 
|-
 
| [[User:Mr. Fataled/Infernal Beam|Infernal Beam]] || Upgraded version of Laser, that digs faster and while doing this, releases fire. Super-weapon || Other
 
|-
 
| [[User:Mr. Fataled/Starburst|Starburst]] || Works similar to [[Super Sheep]], but instead of sheep - your worm, and damage is higher. Kills your worm || Other
 
|-
 
| [[User:Mr. Fataled/Gas Gun|Laser]] || Releases poisonous gas under big pressure || Other
 
|-
 
| [[User:Mr. Fataled/Chilli Pepper|Chilli Pepper]] || Just explodes, but also creates a lot of fire. It also creates a little of fire after each hit to the ground || Projectile
 
|-
 
| [[User:Mr. Fataled/Drill Rocket|Drill Rocket]] || A projectile that drills throught the ground || Projectile
 
|-
 
| [[User:Mr. Fataled/Digger's Dream|Digger's Dream]] || Upgrades version of Drill Rocket, that digs faster and can touch the ground three times instead of one|| Projectile
 
|-
 
| [[User:Mr. Fataled/Dodgy Phone Battery|Dodgy Phone Battery]] || Attacks neariest worm with an electric strike, that then spreads to all other worms that were close to it|| Projectile
 
|-
 
| [[User:Mr. Fataled/Frost Bomb|Frost Bomb]] || Slighty explodes and creates liquid nitrogen || Projectile
 
|-
 
| [[User:Mr. Fataled/Sticky Grenade|Sticky Grenade]] || A grenade that can stick to the ground or objects || Projectile
 
|-
 
| [[User:Mr. Fataled/Smelly Cheesy Cheese|Smelly Cheesy Cheese]] || Just explodes, but also creates a lot of poisonous gas. It also creates a little cloud after each hit to the ground || Projectile
 
|-
 
|}
 
 
=== Utilites ===
 
{| class="sortable" width="100%"
 
|-
 
! Utility !! Short Description !! Type
 
|-
 
| TBA || TBA || TBA
 
|-
 
|}
 
=== Power-ups ===
 
{| class="sortable" width="100%"
 
|-
 
! Power-up !! Short Description
 
|-
 
| Damage multiplier || Multiplies damage for one turn. You can configure the multiplier in the settings
 
|-
 
| Time multiplier || Multiplies your current turn time. You can configure the multiplier in the settings
 
|-
 
| Speed multiplier || Multiple your speed (not only of walking, but of movement in general) for one turn. You can configure the multiplier in the settings
 
|-
 
| Health multiplier || Multiplies health that you can from health crates, Vampire Bat etc for one turn. You can configure the multiplier in the settings
 
|-
 
| Discount || Gives you discount for all weapons in the Shop for oje turn. You can configure the discount in the settings
 
|-
 
| Crate spy || Allows you to see content of crates and bobby trapped crates on several turns. You can configure the number of turns in the settings
 
|-
 
| Weapons/health/utilities/power-ups/coins shower || Creates multiple crates of specific type
 
|-
 
| Better animal/air strike/close combat/drop'n'run/gun/projectile weapons || Increases the power of a certain weapon type by one turn
 
|-
 
|}
 

Latest revision as of 02:24, 28 July 2023

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