Difference between revisions of "User:Mr. Fataled/Map editor"

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Maps. One of the most important things in Worms. Even thought maps and map editor are good in Worms Armageddon, there still things that can be enhanced.
 
  
== Layers ==
 
=== Middleground ===
 
The map itself. Nothing special to tell, works exactly the same way as you think.
 
=== Background ===
 
Purely decorative one. Worms and objects cannot interact with it, but it still can be damaged with explosions, even thought not so strongly.
 
=== Foreground ===
 
Unlike background, it can affects the game, because it's located in front of worms and objects, so it will hide them. It can be destroyed, but not so strongly.
 
=== Destroyed land background ===
 
Unlike normal background, it'll automatically appear on the destroyed pixel of middleground.
 
 
== Objects and crates ==
 
Now you can pre-place them! There's nothing new with objects, but if you're pre-place crate, you can configure:
 
 
* Weapons, utilites and power-ups
 
* Amount of HP
 
* If it vital (collecting setted amount of these will automatically make your team win)
 
* If they will reappear and also probability and number of turns required for their reappearing
 
 
Also, now you can place objects that you can't just make appear randomly. These include:
 
* Previously mentioned vital crates
 
* Targets (destroying setted amount of these will automatically make your team win)
 
* Flags (colored in the color of your team, losing these will make you lose)
 
* End teleports (after teleporting, worms dissapears. After teleporting setted amount of worms you will win)
 
 
== Special zones ===
 
Now you can set zones for spawning of different objects with different probability of spawn.
 
 
* Crate placement zones (including ones for specific crates)
 
* Object placement zones (barrels, mines etc)
 
* Worms placement zones
 
 
== Map borders ==
 
* No borders
 
* Indestructible borders
 
* Rubber borders - indestructible too, but they will push away every object, without damaging
 
* Portal borders - they will teleport objects to the opposite side of screen (left <> right, up <> down)
 
* Anihilating borders - they will destroy every object that will hit them
 
* Girder borders - just normal terrain that can be destroyed
 
== Water level ==
 
With the transparent water and ability to make worms not drown, now you can choose how high water level will be from the beggining.
 
 
== Other customization ==
 
* Colored water
 
* Colored sky or no sky gradient at all (so you'll see the stars)
 
* Color of destroyed land edges
 
* Colored clouds
 
* Particles falling from the sky (you can also turn on or off spinning effect)
 
* Islands (repeating line of images in the background)
 

Latest revision as of 02:23, 28 July 2023