Difference between revisions of "User:CyberShadow/Assorted ideas"

From Worms Knowledge Base

Jump to: navigation, search
m (Game logic: Fog of war mode)
(Blanked the page)
Line 1: Line 1:
Random ideas that came up over the years, and finer points of the broader items above.
=== Options ===
* Customizable background detail levels
* Move instant replays from a scheme option to a game option, since it only works offline anyway?
* Team favourite colour (honoured by hosts on a first-come, first-serve basis)
* Allow customizing the six team colours (for people with colour deficiency, or who [http://tim32.org/~muzer/t17-archive/forum.team17.com/archive/index.php/t-41656.html don't like certain colours]).
=== Interface ===
* Specific screens:
** Join "lobby":
*** Add easily-accessible Scheme Comparator
**** Compares the scheme chosen by the host against all locally-available schemes, and displays the name of the closest-matching scheme, with an asterisk appended if there's any difference (e.g. "Hysteria *")
**** If requested by the user, shows a list of all the differences between the host's scheme and the closest-matching scheme (e.g. "Low gravity ammo: 0 -> 1")
***** How shall the diff display be triggered? Upon mouse hover over the scheme name? Upon clicking the scheme name? In the scheme viewer?
** In-game:
*** Pressing Escape pops up a menu and shows the mouse cursor, however it is not locked to the Escape dialog.
**** With the mouse cursor unlocked, mousing over a worm brings its name/HP bubble to the front. (solves [http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/145758-bring-to-top-worms-names this idea])
=== Game logic ===
* Maps:
** Wrapped maps?
** Auto-expand map size? (Allow placing girders outside map boundaries)
*** Infinite cavern?
** Store map as a collection of chunks instead of a single solid object. This allows:
*** Loading maps of different sizes (dynamic resizing)
*** On-the-fly "extension" of maps (building girders in open space, or digging in any direction for infinite cavern maps)
*** Efficient in-memory representation of large maps with a lot of blank space
* Fog-of-war mode (map is hidden until within line-of-sight of controlled worm)
=== Network ===
* Peer-to-peer
** Measure pings and construct routes dynamically?
* Don't artificially limit the maximum number of players and teams
* Asset sharing
** Support sharing:
*** Colour maps (as presently)
*** Scheme/script assets
*** Soundbanks/fanfares
*** Terrain textures
** Caching
** Bandwidth usage:
*** Normal (load maps, soundbanks, route data)
*** Low bandwidth mode (load maps, but not soundbanks, and do not route data unless required to keep the game running)
*** Minimal bandwidth mode (do not load colour channel of maps, only the B&W outline)
* Unify front end (lobby) and in-game protocol
** Map editor: (also see [[#Map editor|separate section]] for feature list)
*** Integrated with game logic (editing tools accessible just like weapons from a separate palette)
*** Maps should be sent as collision mask first, with progressive colour layer following
**** Colour data for loaded maps should not be stored in the message stream, but rather stored as an object reference
* Real-time support
** Turn-based games follow current W:A behaviour - current player is a few seconds (or whatever the latency is) ahead of other players, but other players would still be able to send certain messages "from the past"
** Real-time games are synced simultaneously
** Sync is achieved by "rewinding" the game engine and reapplying new input if it is received "in the past"
* Desynchronization errors don't disconnect players, but rather just cause them to surrender
=== Multiplayer ===
* Sudden Death should be activatable by host or by popular vote, similarly to how it's available in the offline Esc menu. Can be used to hurry up games if e.g. a player realizes they need to leave shortly.
=== Map editor ===
* Support basic colour editing tools (MS-Paint-ish)
* Support clipboard operations
* Ability to flip maps horizontally and vertically
* Ability to generate maps based on a string (as with other Worms games)
* Ability to select a random map from the SavedLevels folder (or a sub-folder)
* "Plug-in" code model for landscape generators and texturizers
** Add map generation for common schemes, e.g. RR (see [[MapGEN]])
* Draw on the landscape (monochrome) level, see live texturized map?
* Layers? (parallax foreground, destructible land, indestructible land, destroyed land background, parallax background)
* Worm starting points?
* Allow pre-placing hazard objects (mines/barrels)?
* Crate drop zone probabilities?
* Allow manually specifying water colour and the background gradient
=== Gameplay ===
* Per-scheme features:
** Rule enforcement as scheme options (see [[4/Scheme options]])
** Roper:
*** Trick detection? (like [http://wormtube.worms2d.info/65/the_movie_of_earth_fire_air_and_water here])
* Scribble feature (allow people to scribble on the viewport, even not during their turn; superimposed on the map, but not limited to being inside the map)
** Team Scribble to discuss private strategy
** Global Scribble to be shown to all people present in the game
** Spectators? (same problem as with spectator team chat)
** Private Scribble? (player-to-player, like a /msg — would there ever be a reason people would want this?)
** Option to toggle visibility of scribble, in case it is abused or becomes distracting
=== Replays ===
* Replays are stored internally as broken into message streams / metadata / maps
* Replay viewer has a seek bar (similar to video players), with turn starts marked on it
* Allow resuming a game from replay file?
** Allow hosting a game from current moment in the replay viewer? ([http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/85993-start-a-game-from-a-position-of-replay idea])
** Also allow resuming from in-between matches? ([http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/282153-implement-the-ability-to-save-and-continue-matches idea])
* Replay library interface
** Replays will be stored in object database, but exportable to self-contained files
** Search chat
** Search by certain parameters
* Bookmark system (wkReplayShark replacement and more)
** Bookmarks should be exportable, and show up on the seek bar
=== WormNET ===
* Each player has their own unique username and profile
* Channels structure:
** #Sandbox for all scheme options unlocked
*** All other channels have the advanced scheme options locked (teststuff-like, scripting, etc.) to prevent overcustomization explosion
** Separate roping and non-roping schemes into two channels:
*** #TotalWormage - using unlimited ropes is forbidden (Replaces old #PartyTime. Best name idea so far despite its similarity to [[Full Wormage]].)
*** #RopersHeaven - using unlimited ropes is forced
** Ranked channels with enforced settings for popular schemes
* Ranking system is TBD
* Return of flaming health bars (possibly some more ''tasteful'' team customization)
* Snooper support? (allow connecting with an IRC client for limited interactivity)
* Use a reputation system to penalize misbehaving players (quitters, griefers, etc.)?
** [[4/Reputation]]
* Use public-key cryptography for security:
** People joining the game must provide a server-signed join token, which proves that WormNET registered that they joined the game
** Each player has their own public and private key
** Replays and messages are signed using the player's private key
** Private messages are encrypted using the recipient's public key
* Nick list:
** Show clan logo instead of flag if present, but show flag on mouse-over?
** Color nicks by status (online, in-game, away, busy(?), snooper)
== Single Player / Campaign ==
* More CPU levels, which can use more weapons
* Community-made missions?
* Secret "Platinum" medal for trainings (no reward)
* "Elite 🟉" Deathmatch rank (no effect other than to acknowledge that the player beat the Deathmatch "Elite" challenge)
== External links ==
* [http://wormsng.com/ W:A 4.0 progress]
* [http://feedback.worms2d.info/ W:A feedback site]

Latest revision as of 08:24, 22 December 2020

Personal tools